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cost of elves

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JmOz01

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« on: <11-10-15/0840:19> »
Away from my books.  Can someone tell me the point cost for building an elf in the point buy system

Beta

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« Reply #1 on: <11-10-15/0928:35> »
I'm not by my books either, but I do have a copy of Chummer to hand ..... in there it appears to be 40 karma.

falar

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« Reply #2 on: <11-10-15/1028:00> »
Confirmed. Run Faster, p 64 lists it as 40 karma.

Sendaz

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« Reply #3 on: <11-10-15/1353:52> »
Confirmed. Run Faster, p 64 lists it as 40 karma.
And your diginity. :P
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kyoto kid

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« Reply #4 on: <11-19-15/0329:13> »
...in older editions, elves cost more or required a higher priority than dwarves or orcs. I wonder why the change?

Trolls were always the toughest to get as they are...well...very tough.
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falar

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« Reply #5 on: <11-19-15/0933:52> »
Uh. I had an argument, but then I realized it applied in reverse. Basically it was stating that Strength and Body may have been more useful in previous editions ... but that would mean that Dwarves/Orks would be lower than Elves if they were already.

I wish Dwarves/Orks were cheaper than Elves. As it is, that's sinking some serious priority just to think about alternate metatypes.

I'm also the kind of GM who likes non-humans, so I'd be inclined to give a bonus 10 karma to anyone building with a Dwarf, Orc, Troll or 5 karma for an Elf or other metavariant.

Jack_Spade

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« Reply #6 on: <11-19-15/0945:06> »
Now it's merely a function of how many bonus attribute points and other stuff you get.

Human 1
Elf 3
Ork 5
Dwarf 5
Troll 8

It's almost logically - until you see which attributes are used in how many tests...
talk think matrix

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Halinn

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« Reply #7 on: <11-19-15/1003:44> »
Falar, consider 15 for trolls. Having to use at least a B priority for them really hurts.

falar

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« Reply #8 on: <11-19-15/1035:19> »
Human 1
Elf 3
Ork 5
Dwarf 5
Troll 8
To be fair, we also have to count negatives here:

  • Human - 1 point of Edge
  • Elf - 1 point of Agility, 2 points of Charisma, Low-Light Vision
  • Dwarf - 2 Points Body, 2 Points Strength, 1 Point Willpower, Thermographic Vision, +2 to Pathogen/Toxin resistance, -1 Max Reaction, +20% Lifestyle
  • Ork - 3 Points Body, 2 Points Strength, Low-Light Vision, -1 Logic Maximum, - 1 Charisma Maximum
  • Troll - 4 Points Body, 4 Points Strength, Thermographic Vision, +1 Reach, +1 dermal armor, -1 Agility Maximum, -1 Logic Maximum, -1 Intuition Maximum, -2 Charisma Maximum, +100% lifestlye

So, let's assign some values to the things that aren't directly attributes. I'm going to go with a baseline of everything being equivalent to 1/2 attribute point, with +20% Lifestyle being 1/2 attribute point. This brings us to:

  • Human - 1
  • Elf - 3.5
  • Dwarf - 5
  • Ork - 4.5
  • Troll - 5.5

This puts all metatypes more or less on even footing with a very mild difference. But, hey, we all know that Body and Strength are worth less than other attributes. Let's count positive points in them as being 1/2 attribute points.

  • Human - 1
  • Elf - 3.5
  • Dwarf - 3.5
  • Ork - 2
  • Troll - 0.5

This is a very rough estimate, but I think it fits how people actually feel the metatypes work out. Troll is actually about even with Human. Ork is a bit better. Elf and Dwarf are pretty much the best (albeit at slightly different things).

Jack_Spade

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« Reply #9 on: <11-19-15/1047:25> »
I wouldn't dismiss Body. It comes up in a lot of tests (resistance mostly).

talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

falar

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« Reply #10 on: <11-19-15/1111:05> »
I wouldn't dismiss Body. It comes up in a lot of tests (resistance mostly).
Yeah, I thought about coming up with more detailed valuation. But it more or less comes down to Logic, Intuition, Agility and Charisma are the top dogs. Followed by Willpower, Body, Reaction. Then Strength is last. Certain builds value certain things more.

Then I would also have to valuate Maximum reductions by attribute. Losing on your maximum Agility hurts a lot more than losing on your maximum Reaction.

Trolls, though, I still think are only slightly better than humans except in one very narrow archetype of melee damage. I would probably adjust priorities to be something along the lines of:

  • Human (9), Troll (8 ), Ork (7), Dwarf (6), Elf (6)
  • Human (7), Troll (6), Ork (5), Dwarf (4), Elf (4)
  • Human (5), Troll (4), Ork (3), Dwarf (2), Elf (2)
  • Human (3), Troll (2), Ork (1), Dwarf (0), Elf (0)
  • Human (1)
« Last Edit: <11-19-15/1116:50> by falar »

gradivus

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« Reply #11 on: <11-19-15/1336:31> »
troll with liminal centaur body and skates wielding  a claymore under the influence of the movement power...
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falar

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« Reply #12 on: <11-19-15/1626:31> »
troll with liminal centaur body and skates wielding  a claymore under the influence of the movement power...
You know you want it in your Pink Mohawk soul.

14 Strength, so he's rocking a 19P, -5AP damage. His runner name would be Missile - because that's his base damage code.

odd

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« Reply #13 on: <11-19-15/1631:01> »
I've seen several references to movement and melee damage, is the a rule I'm missing that adds to damage if you move quickly, or is it so you don't get shot full of holes before you get to your target?

falar

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« Reply #14 on: <11-19-15/1639:50> »
I've seen several references to movement and melee damage, is the a rule I'm missing that adds to damage if you move quickly, or is it so you don't get shot full of holes before you get to your target?
You get a +2 to your Melee Attack dice pool when charging (which is any movement at your run speed, I think). That's the only benefit you get.

You do also get a +2 to defense while running which is actually equivalent to the defense you get from partial cover, so as a melee character - ALWAYS BE CHARGING is your ABC of choice.