So reading through the few recent threads about Alchemy, I thought about this. A Hunter/Arcane Archer. They could make touch contact preparations (because of the low drain value) on their arrowheads and use their spellcasting for different things. I think I have a solid base, but only 5 of the 10 spells are taken. Any input would be cool, or the whole idea might just be way off. I dunno.
A: Attributes
A: Magic: Mystic Adept
C: Skills
E: Metatype: Human
E: Resources
-ATTRIBUTES-
BOD: 3/6
AGI: 5/6
REA: 4/6
STR: 5/6
WIL: 5/6
LOG: 2/6
INT: 6/6
CHA: 2/6
EDG: 3/7
MAG: 6/6
Essence: 6.00
Physical Limit: 6
Mental Limit: 5
Social Limit: 5
Initiative: 10 + 1d6
-QUALITIES-
Big Regret: Whatever put them In Debt
Code of Honor: The Akichita Code
In Debt: 5
Focused Concentration: 5
Mentor Spirit: Fire Bringer (Alchemy and Adept advantage)
-ADEPT POWERS-
Astral Perception
Attribute Boost (Agility): 2
Combat Sense: 1
Heightened Concentration
Improved Ability (Archery): 3
Improved Ability (Tracking): 1
Traceless Walk
-SPELLS-
Sioux Tradition
Heal
Increase Intuition
Increase Reflexes
Increase Will
-PREPARATIONS-
Death Touch
-SKILLS-
Outdoors Skill Group: 2
Alchemy: 6 (+2 Contact)
Arcana: 3
Archery: 6 (9) (+2 Bows)
Assensing: 2
Perception: 6
Sneaking: 6
Spellcasting: 6 (+2 Health Spells)
-KNOWLEDGE-
16 left over
-CONTACTS-
6 left over
-GEAR-
31,000¥ left over
-KARMA-
+5 Big Regret
+15 Code of Honor
+5 In Debt
-20 Focused Concentration
-5 Mentor Spirit
-25 Power Points
Sustaining Impove Will and Intuition with Heightened Concentration to make the preparations. Intuition and F5 Increase Reflex can give up to 19 + 3d6 initiative. Not to mention 16 dice on Perception and 13 on Tracking, along with 15 drain resistance.