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What the heck was Excalibur?

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ScytheKnight

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« on: <12-22-15/2002:01> »
One thing I keep hearing about in relation to Ares is Project Excalibur, and how it's total failure resulted in a major drop in Ares' public image... Unfortunately every mention of it assumes the reader know what the hell everyone is talking about.
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Stry

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« Reply #1 on: <12-22-15/2025:54> »
It was a failed manatech gun.

Sendaz

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« Reply #2 on: <12-22-15/2027:20> »
Storm Front pg 112+

Basically the production runs of Ares Wundergun turned out to be smoking piles of wendigo guano that either near fell apart when in use or destroyed itself along with bits of the person using it at the time.  Detonating explosive rounds still in the clip? 

Whether it was the height of corporate negligence, intentional sabotage from outside or inside is still debated and SF will fill you in on the various theories and possible parties involved.

« Last Edit: <12-22-15/2029:13> by Sendaz »
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Mirikon

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« Reply #3 on: <12-23-15/0015:22> »
Basically, someone tried to do the crap people keep talking about now with 'magic bullets', preparations or anchored spells set on bullets to be fired from a battle rifle. So you load a clip of Fireball bullets, and send a short burst of three fireball spells to your target. The gun never worked as intended, often blowing up in people's faces. The idea was to make a better bug-hunting weapon for Firewatch teams. And it was an ungodly mess that they tried to salvage as a normal gun, and couldn't get it right.
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MijRai

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« Reply #4 on: <12-23-15/0031:37> »
It wasn't just the ammunition exploding (though all ammunition types could explode randomly in said gun).  The smartgun system was incessantly on the fritz, with such things as the weapon automatically dropping your full magazine once you get into a gunfight; any time you try to put a new magazine in, it won't lock because the smartgun system says there's a magazine in.  Or when the weapon overheats so much from the ammo in a single magazine that it welds itself shut.  This gun makes the ET video game look good (and ended up buried in a desert as well). 

Storm Front does have almost all of the information on it; the original design was to shoot alchemical rounds of some kind (canisters, maybe?) for use against bugs; the Azzies extracted the lead designer for their anti-dragon research (specifically Blue-227, which has its own plethora of unexpected, negative effects on top of hurting dragons) and the project fell apart without their star talent.  Some executive decided to salvage what they could and turn the base-line device into a normal firearm and recoup the losses, hoping the extreme PR campaign would make people buy it up.  They went all-out on making this sound like the next thing since sliced bread...  And it didn't go so well when it was one of the most untrustworthy pieces of technology out there.
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cantrip

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« Reply #5 on: <12-28-15/1341:37> »
The smartgun system was incessantly on the fritz, with such things as the weapon automatically dropping your full magazine once you get into a gunfight; any time you try to put a new magazine in, it won't lock because the smartgun system says there's a magazine in.  Or when the weapon overheats so much from the ammo in a single magazine that it welds itself shut.  This gun makes the ET video game look good (and ended up buried in a desert as well). 

I always wondered if this wasn't a sabotage using nanites/nanoforges. It was also a the beginning of the CFD outbreak - might be a touch to early to be related though.

MijRai

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« Reply #6 on: <12-28-15/2004:38> »
I'm definitely of the opinion that it was all due to it being manatech. 

One of my favorite parts of Shadowrun is how Magic and Technology do not get along. 
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Sendaz

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« Reply #7 on: <12-28-15/2011:01> »

One of my favorite parts of Shadowrun is how Magic and Technology do not get along.
But at least they play fairly nice around each other so long as they do not go stepping too much on each other's toes, we are not Dresden levels of Magic vs Tech, though we have been toying with a few ideas on that one.
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MijRai

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« Reply #8 on: <12-28-15/2337:56> »
Ooh.  *gives Sendaz a cookie for mentioning the mighty Dresden*

Yeah, they do play nice around each other (sort of, Toxic magic might not agree).  Some Dresden level interference would be neat for sure, though not sure what would cause it...  Certain spells (not sure that is good, given the current balance between 'ware and will)?  Techno-background (that isn't Noise)?  Very angry tree spirits? 
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Moonshine Fox

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« Reply #9 on: <12-29-15/2306:51> »
I'm definitely of the opinion that it was all due to it being manatech. 

One of my favorite parts of Shadowrun is how Magic and Technology do not get along.

Don't be too sure, remember the Lucifer Lamp! It could be that they just haven't found a way to do it yet on any sort of large scale! (Something that's probably for the best anyhow)

MijRai

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« Reply #10 on: <12-30-15/0034:10> »
Remind me on the Lucifer Lamp?  Book it was in, perhaps?  Horrendous, unmentioned side effects? 
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Herr Brackhaus

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« Reply #11 on: <12-30-15/0218:53> »
There's also the drone in Rigger 5 that can take pictures of the Atral using a quicksilver camera, without the need for a magician. Manatech seems to be on the rise.

If I remember correctly, the Lucifer Lamp is in SR4s Arsenal. Could be Street Grimoire as well.

Sendaz

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« Reply #12 on: <12-30-15/0628:56> »
Remind me on the Lucifer Lamp?  Book it was in, perhaps?  Horrendous, unmentioned side effects?
Arsenal pg 66

Quote
Lucifer Lamp: In 2066, metaphysicists discovered that a modulated electrical current introduced through a fi lament laced
with orichalcum causes the filament to shed dual-natured light, illuminating both the physical and astral planes. Physical and astral
solids both block dual-natured light, causing unusual shadows on the physical and greater definition on the astral. Lucifer lamps
(available as flashlights, lanterns, vehicle headlights, and signal beacons) make excellent additions to magical security setups and
as a form of astral communication via semaphore.
The light given off by a Lucifer lamp is dim on the physical, but sufficient for characters with low-light vision to see by.
Characters in areas lit by a Lucifer lamp receive +2 Astral Visibility modifier (see p. 114, Street Magic) and a +2 Perception Test modifier to notice magic (see Noticing Magic, p. 168, SR4). Activated Lucifer lamps tend to attract wild spirits (see p. 110, Street Magic); what effect this has, if any, is left up to the gamemaster.
Lucifer lamps burn hot and have limited lifespans; more expensive bulbs last longer.

So if you had this going and an astral entity passed through it's light by you would see a shadow cast by it on the physical.

Course said light draws in oddball spirits like moths so you might end up with more than you bargain for.
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MijRai

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« Reply #13 on: <12-30-15/1048:42> »
Ah, thanks...  Yeah, that is a pretty neat bit of manatech.  Extremely simple too, which makes negative effects harder to come up with (think of the worst things to go wrong with a flashlight as compared to a firearm).  Drawing in spirits could be a very bad thing, or not so bad. 

As far as that drone with the camera goes, I know exactly what I'd do with the images it shows... 
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Herr Brackhaus

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« Reply #14 on: <12-30-15/1125:01> »
As far as that drone with the camera goes, I know exactly what I'd do with the images it shows... 
Does it involve a date with your... Nevermind :D

 

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