...The character already has a few missions under her belt so I cannot swap attributes or skills
At chargen this character used 10 Karma for STR 2 and 10 Karma for EDG 2. To get her Edge up to 3, I applied career Karma. Had I "overspent" during chargen, I would not have been able to move her to "career mode" in the character generation programme I use.
What I am looking for is how to make her a bit more useful outside of social situations. Most of the time when the air becomes thick with lead and mana, she gets out of the way and leaves the heavy duty work to the sammys, drone riggers, adepts, and spell slingers. This is not to say she hasn't contributed on her own once in a while but it has been fairly few and far between. Currently she is armed with a heavy pistol and a light pistol on a hidden arm slide, the latter which I was considering switching to DMSO/drug/ toxin capsule rounds. Since teh R & G errata nixed the complex action for burst fire pistols in R & G, that does make the Guardian more formidable, however the issue I am looking at is cumulative recoil when firing successive bursts.
The character has banked up a decent amount of Karma and resources that I haven't applied yet and this is how I need to make whatever changes are necessary. Yes, she could also get a few more augmentations though at a cost to her Social Limit. Believe it or nit, I have rolled up to and even surpassed her her limit on a number of occasions using Edge to reroll failures and sometimes even on the raw test (limits are only ignored if you pre-edge a test or are getting support from other team members).
One thing I wish is that there was an option for swapping out skill group points for general ones. Unless you take skills at priority A or B, what you get seems pretty useless in most situations unless you have other means of increasing the pools though implants and/or qualities. Also there are some skills within a group that sometimes don't fit the character, like Sneaking From the Stealth Group for my face as she already has a low physical limit.