A variation of a previous cybered up mage. More of a spirit/astral enemy focus. I know it is less efficient than just having lots of spirits, but I wanted to give it a try. I would love some feedback on making the character more workable!
Backstory: Character grew up the son of a upper-middle level wage mage who had the resources to ensure a quality education and future path for his children. While born with some magical potential, he did not have the natural knack for magic his father did nor the intellect to excel in school. He was determined to not disappoint and stayed with his studies for a long time, however the only things he was able to excel at was goofing off and using/selling drugs to try to keep up with his classmates and cheat on tests. An illicit incident where another student ratted him out brought a lot of heat down on his dad who nearly lost his job/sin, and caused a big riff in their relationship. It also got the character expelled from school with few prospects for a future career in magic or much else with the Corp. Disillusioned with the path he had been on, the magical elite, and his family, the character burns his SIN, accesses as much of his trust fund as he can, and becomes determined to fight the Corps as a shadowrunner. He gets heavily cybered, because hey, he was never much of a magician, and becomes determined to learn more about physical combat (which he surprisingly finds more natural with his new limbs). His magical training hasn't been fully wasted however, as exploring the astral world and its denizens had been one of his passions, particularly with the aid of psychotropics. He discovered that as he became proficient in fighting in the physical realm, he had some power to do so in the astral as well.
Post char-gen: Character will probably pick up skill points in sneaking, con, etiquette, summoning, and arcana with initial karma. Money would probably go to investing more in upgrading limbs. The legs start weaker than I like but he doesn't need them for much.
== Info ==
Street Name: Soul Knife
Human
Composure: 14
Judge Intentions: 10
Lift/Carry: 4 (15 kg/10 kg)
Memory: 10
Starting Karma: 4
Starying Nuyen: 2110
== Priorities ==
Metatype: E(0) - Human
Attributes: B(3) - 20 Attributes
Special: C(2) - Magician
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: B(3) - 275,000¥
== Attributes ==
BOD: 3
AGI: 1
REA: 5
STR: 1
CHA: 5
INT: 5
LOG: 1
WIL: 7 (9)
EDG: 3
MAG: 1
== Derived Attributes ==
Essence: 1.16
Initiative: 10 + 1d6
Rigger Initiative: 10 + 1d6
Astral Initiative: 10 + 2d6
Matrix AR Initiative: 10 + 1d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 14
Stun Damage Track: 13
== Limits ==
Physical: 4
Mental: 6
Social: 7
Astral: 7
== Active Skills ==
Assensing : 3 [Aura Reading]
Astral Combat : 6 [[Weapon Focus Type]]
Automatics : 6 [Machine Pistols]
Blades : 6 [Swords]
Perception : 4 [Visual]
Sorcery Group :2
== Knowledge Skills ==
English : N
Sprawl Life : 1 [Scavenging]
Street Drugs : 3 [Drug Business]
Underworld : 2 [Black Magic]
Metaplanes :3
== Contacts ==
; Drug Supplier (3, 4)
; Fixer (2, 1)
; Street Doc (3, 2)
== Qualities ==
Addiction (Mild) (Cram)
Addiction (Mild) (Psyche)
Addiction (Mild) (Zen)
Addiction (Mild) (Novacoke)
Consummate Professional
Cyber-Singularity Seeker
Jack of All Trades Master of None
Magician
Prejudiced (Specific, Outspoken) (Wage Mages)
Quick Healer
== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + INT (14))
Detox DV: F-6
Homunculus DV: Special
Improved Invisibility DV: F-1
Levitate DV: F-2
Watcher DV: Special
== Lifestyles ==
Squat 1 months
== Cyberware/Bioware ==
Datajack
Genetic Optimization (WIL)
Narco
Obvious Full Arm (AGI 6, STR 3, Physical 5) (Right)
+Customized Agility Rating 6
Obvious Full Arm (AGI 9, STR 9, Physical 9) (Left)
+Customized Agility Rating 6
+Customized Strength Rating 6
+Enhanced Agility Rating 3
+Enhanced Strength Rating 3
Obvious Full Leg (AGI 3, STR 3, Physical 5) (Left)
Obvious Full Leg (AGI 3, STR 3, Physical 5) (Right)
Smartlink
Tetrachromatic Vision
== Armor ==
Armor Jacket 12
Bike Racing Helmet 2
+Respirator Rating 6
== Weapons ==
Ares Crusader II
+Concealed Quick-Draw Holster
+Gas-Vent 2 System
+Smartgun System, Internal
Pool: 7 (9) Accuracy: 7 DV: 7P AP: - RC: 4
Combat Knife
Pool: 7 Accuracy: 6 DV: 3P AP: -3 RC: 2
Weapon Focus: Horizon-Flynn Rapier
Pool: 7 (9) Accuracy: 7 DV: 3P AP: -3 RC: 2
Survival Knife
Pool: 7 Accuracy: 5 DV: 3P AP: -1 RC: 2
Unarmed Attack
Pool: 0 Accuracy: 4 DV: 1S AP: - RC: 2
== Commlink ==
MCT-3500 (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
+Fake SIN Rating 4
+Fake License (Weapon License) Rating 4
+Fake License (Concealed Carry Permit) Rating 4
+Fake License (Restricted Cyberware License) Rating 4
+Fake License (Driver's License) Rating 4
+Fake License (Bounty Hunter's License) Rating 4
+Micro-Transceiver
+Subvocal Mic
+Earbuds Rating 1
== Gear ==
Ammo: APDS (Machine Pistols) x50
Ammo: Regular Ammo (Machine Pistols) x120
Cram x10
Magical Lodge Materials Rating 1
Novacoke x10
Psyche x5
Survival Kit
Weapon Focus (Bonded Foci) (Rapier) Rating 3
Zen x5
== Vehicles ==
Suzuki Mirage (Racing Bike)
+Sensor Array Rating 2