the priority system being a power gamers wet dream
Leaving aside the fact that prio is a much weaker optimization system than 4e's BP, what point are you trying to make now exactly, beyond "I'm right and the rest of you should feel bad," because that's basically the implication of every post you've made for at least a page, no matter how much you keep denying that that is your intent.
I mean, feel free to go ahead and deny it again, IMO there's no credibility to those denials given statements like this.
I'll say one thing to you, maybe you'll listen, maybe not. I knew coming in that there was going to be controversy. It doesn't matter how these threads start out, the arguments are misconstrued over and over. If you don't believe me you should try taking a look around the net, this discussion has popped up many times and spans across many systems. The way it usually goes is this.
1. Non power gamer makes a criticism about power gaming. This may be for any number of reasons, some noble, some disruptive.
2. Power gamers reply fiercely, often jumping to conclusions OR responding to offensive suggestions
3. There is a lot of confusion on both sides, points are not articulated well or are ignored completely
4. Tensions rise
5. The original poster is accused of being pretentious, holier-than-though, a jackass, etc
That's pretty much how it goes. Many posters in this thread responded appropriately by challenging my point of view, sharing it or providing their own insight. That is essentially what I wanted. Some posters took my statements as an attack, which it was not intended to be. I have repeated myself on many occasions in an attempt to prove that my intentions were not malicious and that I respect different playstyles, I even said that I've tried them myself. However, I have always found this particular sub forum to be very discouraging. The faces change and while things were much more viscious in the past, power gaming is the norm here. I try to advocate a different approach, one that does not bash character concepts. Each group plays differently and I am not trying to change that. I'm simply stating that I think many people here are overlooking some diamonds in the rough and perhaps they would enjoy the game more if they gave these things some thought. I'm not forcing you to do anything, by all means, play the game you want, but be open minded about the possibilities within the system and refrain from making absolute statements with regards to character creation.
I remember when I was about 15 years old I was DMing a DnD campaign. I was much more power game oriented at the time, if I saw a way to make my character "better" I'd probably do it. I didn't consider all the subtle elements of the game, I was too inexperienced. My Brother was 9 years old and played a Paladin. He selected the Running Feat, whatever it was called. I told him that it was no good and that he should take a useful feat like Weapon Focus because it was always useful in combat. Naturally, he followed my advice. At the time I thought nothing of it, but many years later I realized that I had done a bad thing. I looked at the thing he selected because he thought it was cool and I told him that it wasn't cool and encouraged him to remove it. I still feel a bit bad about that for some reason. That is the sort of activity I see here all the time. When you create your character you should be allowed to create it the way you see fit. If you ask for advice and others are willing to provide it, great! But when giving advice please do not destroy the fun for the player.
ZeldaBravo, that may be true.