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Chemist/Doc/Demo Expert Newbie in Need of Help

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gradivus

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« Reply #15 on: <01-08-16/2024:59> »
Rigger is a pretty good idea (I find LOG mages a little underwhelming, what with needing ware to hit the Drain stats that CHA mages get easily, and LOG being a less useful attribute generally than INT).
You're comment about CHA is only true if you are using a Meta with higher max CHA than 6.
Just the base Metas:
For a human/ork/dwarf a LOG magician is much easier to raise the drain pool than a CHA mage.
For a Troll, CHA starts lower than LOG but with transhuman, Trolll reduction[2] is cheaper than CB[2] so I guess Trolls are in it with the Elves for CHA- who'd have thought.
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FST_Gemstar

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« Reply #16 on: <01-08-16/2029:08> »
Ooh, hallucinogenic drone attacks, what fun!

Hobbes

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« Reply #17 on: <01-08-16/2030:25> »
I like a drone rigger for this concept.


I like rigger too, but riggers are already resource constrained at every step, adding a couple more skills get rough.

Here is a shooter concept with a buffed logic.  Less Doctor, more paramedic/chemist.  Drugs and Blitzing with Edge are the initiative boosters, currently at -4 Karma with no Negative Qualities, so could have 21 more Karma if you max out Negative qualities.  Guns, armor and Commlink need the mods and the drugs should be Pharma grade.  But still 19k+ left so tiny details can be worked out easy.  Explosives, detonators, ammo, ect still needed too.

Are there "cooking" rules anywhere?  If there are then Chemistry shop or something gets good.

== Info ==
Street Name: Walter White
Name: Unnamed Character
Movement: 18/36
Karma: -4
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 7
Judge Intentions: 8
Lift/Carry: 7 (60 kg/40 kg)
Memory: 11
Nuyen: 19390

== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: C - 28 Skills/2 Skill Groups
Resources: B - 275,000¥

== Attributes ==
BOD: 3
AGI: 6 (9)
REA: 5 (8)
STR: 1 (4)
CHA: 2
INT: 5 (6)
LOG: 5 (6)
WIL: 5
EDG: 5

== Derived Attributes ==
Essence:                   0.24
Initiative:                10 (14) + 1d6
Rigger Initiative:         14 + 1d6
Astral Initiative:         
Matrix AR Initiative:      14 + 1d6
Matrix Cold Initiative:    6 + DP + 3d6
Matrix Hot Initiative:     6 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  7
Mental:                    8
Social:                    4
   Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
   Mortimer of London: Argentum Coat [+1] (Must be visible)
Astral:                    8

== Active Skills ==
Armorer                    : 1            (Karma)          Pool: 7
Automatics                 : 6 [Assault Rifles]      Pool: 16 (18)
Biotechnology              : 1        (Karma)              Pool: 7
Chemistry                  : 6 [cooking]               Pool: 12 (14)
Demolitions                : 6                              Pool: 12
Disguise                   : 2     (Group Skill)           Pool: 8
First Aid                  : 6 [Gunshot Wounds]     Pool: 12 (14)
Gymnastics                 : 1      (Karma)                Pool: 10
Medicine                   : 1     (Karma)                 Pool: 7
Palming                    : 2     (Group Skill)                 Pool: 11
Pilot Ground Craft         : 1    (Karma)             Pool: 9
Sneaking                   : 2                                 Pool: 14

== Knowledge Skills ==
Street Drugs 6  and 14 more likely drug related, but whatever.
== Qualities ==
Biocompatability (Bioware)
Catlike
Jack of All Trades Master of None
Perfect Time

== Cyberware/Bioware ==
Cerebellum Booster Rating 1
Cerebral Booster Rating 1
Datajack
Muscle Replacement Rating 3
Reaction Enhancers Rating 3
Reaction Optimization
Reflex Recorder (Skill) (Automatics)
Reflex Recorder (Skill) (Sneaking)
Smartlink

== Armor ==
Chameleon Suit                      9
   +Attachable Gear Access
Custom Ballistic Mask               2
   +Camera Rating 1
      +Thermographic Vision
   +Gas Mask
   +Single Sensor Rating 3
      +Ultrasound Rating 2
Mortimer of London: Argentum Coat   12
   +Concealability
   +Custom Fit (Stack)

== Weapons ==
Ares Alpha
   +Smartgun System, Internal
   Pool: 16 (18)   Accuracy: 7   DV: 11P   AP: -2   RC: 5
Remington Suppressor
   +Sound Suppressor
   Pool: 16   Accuracy: 6   DV: 7P   AP: -1   RC: 3
Unarmed Attack
   Pool: 8   Accuracy: 7   DV: 4S   AP: -   RC: 3

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)

== Gear ==
Contacts Rating 3
   +Low Light
   +Flare Compensation
   +Image Link
Cram
Crowbar
Earbuds Rating 3
   +Audio Enhancement Rating 3
Fake SIN (Pat) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Concealed Carry Permit) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Fake License (Restricted Bioware License) Rating 4
Gecko Tape Gloves
Jazz
Medkit Rating 3
Micro-Transceiver
Miniwelder
Monocle Rating 4
   +Thermographic Vision
   +Vision Magnification
   +Vision Enhancement Rating 2
Psyche
Survival Kit
Tool Kit (Locksmith)

== Vehicles ==
Harley-Davidson Scorpion (Chopper)
   +Sensor Array Rating 2

FST_Gemstar

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« Reply #18 on: <01-08-16/2040:34> »
Hobbes - 191 of Chrome Flesh there is rules on making custom drugs (the ones that already have a lot of problems), and the rules make it pretty difficult.

gradivus

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« Reply #19 on: <01-08-16/2052:50> »
Cooking isn't a specialization of chemistry but if you're looking to use the drug creation rules than it would most likely be Organic Chemistry since the main branches of it in real life:

Stereochemistry (study of the 3-dimensional structure of molecules)
Medicinal chemistry (deals with designing, developing and synthesizing pharmaceutical drugs)
Organometallic chemistry (study of chemicals that contain bonds between a carbon and a metal)
Physical organic chemistry (study of structure and reactivity in organic molecules)
Polymer chemistry (study of the composition and creation of polymer molecules)

Though an argument could be made that one of the branches of Biochemistry could also apply.

Cerebellum Booster Rating 1 is too expensive for what it brings to this build.
With the 50k nuyen saved by not taking it, I'd change qualities to include restricted gear and buy Muscle Replacement 4 Alphagrade for 125K.
"Speech" Thought >>Matrix<< Astral

gradivus

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« Reply #20 on: <01-08-16/2059:17> »
Hobbes - 191 of Chrome Flesh there is rules on making custom drugs (the ones that already have a lot of problems), and the rules make it pretty difficult.

The raw ingredients cost half of the normal drug price.
Mixing customized drugs requires a Chemistry + Logic
Extended Test with a threshold equal to the drug’s Availability
x 2 and an interval of eight hours. A glitch on any
part of the Extended Test requires the player to start the
entire test over with no successes; a critical glitch means
the ingredients are destroyed and cannot be used.

You could use these same rules to make pharmaceutical grade
versions of common drugs at half off (effectively the same price of
standard grade). Just a thought.
"Speech" Thought >>Matrix<< Astral

Hobbes

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« Reply #21 on: <01-08-16/2105:53> »
Hobbes - 191 of Chrome Flesh there is rules on making custom drugs (the ones that already have a lot of problems), and the rules make it pretty difficult.

Ah thank you.  Presumably you could use the Availability of Cram, Jazz whatever as your threshold to cook standard designer drugs instead of the custom ones.  The custom ones I can't build anything I'm happy with because of speed and duration enhancers are harsh.  But the standard ones you could cook pretty easy, threshold 4 on an extended test?  Pish.  Make 'em all Designer and don't have to keep a DNA sample on file with a drug dealer.  Not at all efficient, but flavor full.

Or you could actually use custom drugs, I'm not keen on them though... 

Edit: Gradivus the specializations listed are only suggestions, any specialization that the GM approves is good.  "Cooking" seemed thematic.  But yeah, making standard drugs also seems like a no brainer house rule.


« Last Edit: <01-08-16/2108:02> by Hobbes »

Whiskeyjack

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« Reply #22 on: <01-08-16/2107:55> »
Rigger is a pretty good idea (I find LOG mages a little underwhelming, what with needing ware to hit the Drain stats that CHA mages get easily, and LOG being a less useful attribute generally than INT).
You're comment about CHA is only true if you are using a Meta with higher max CHA than 6.
It's hard to just not make elfs.
Playability > verisimilitude.

Hobbes

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« Reply #23 on: <01-08-16/2110:40> »
It's hard to just not make elfs.

Elves and Humans won 5th edition.  It's okay, Orcs and Dwarfs won previous editions.  Maybe 6th edition Trolls can have a turn. 

Novocrane

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« Reply #24 on: <01-08-16/2111:48> »
Quote
Cerebellum Booster Rating 1 is too expensive for what it brings to this build.
If you go with Narco & Cereprax, that's Int +3 / Log +4 / Analytical Mind. You just have to buy the Cereprax in-game, not use it often enough for brain damage, and avoid addiction ...

FST_Gemstar

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« Reply #25 on: <01-08-16/2139:03> »
This is not a very playable character that was more of a thought exercise after I commented about the magical rigger/healer. Looks like I did not succeed with my attempt. Note, I would not recommend you model after this character, I will try to post a more reasonable one later. 

This character is a aspected sorcerer/doctor who is skilled at rigging drones and sometimes blowing things up. He only might  if the sustained Increased Reflexes Spell and Reaction/Initiative increasing drugs work together (Can't find any indication that they don't). So an Increased Reflexes + Narco'd Cram and Psyche = lots of extra initiative and initiative dice, better defense, better piloting, better perception, and better Logic-linked skills.

The Character starts game play with 5 karma. Even I don't like having Agility and Strength both at 1, so I'd prob buy up Agility to 2 as quick as possible. Biotech Group/Spellcasting could flip to Sorcery Group/First-Aid for efficiency, but I felt bad having a physician without the Medicine skill. He has an autodoc to help with healing tests or to do autonomous or rigged healing. The character still has about 20k for all of the software/customization for drones/truck.



== Info ==
Street Name:
Name: Unnamed Character
Movement: 2/4
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 7
Judge Intentions: 5
Lift/Carry: 4 (15 kg/10 kg)
Memory: 15
Nuyen: 19530

== Priorities ==
Metatype: C(2) - Human
Attributes: E(0) - 12 Attributes
Special: D(1) - Aspected Sorcerer
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: A(4) - 450,000¥

== Attributes ==
BOD: 3
AGI: 1
REA: 2
STR: 1
CHA: 2
INT: 2 (3)
LOG: 6 (8)
WIL: 5
EDG: 3
MAG: 4

== Derived Attributes ==
Essence:                   4.02
Initiative:                4 (5) + 1d6
Rigger Initiative:         5 + 1d6
Astral Initiative:         6 + 2d6
Matrix AR Initiative:      5 + 1d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  3
Mental:                    10
Social:                    5
Astral:                    10

== Active Skills ==
Assensing                  : 2 [Diagnosis]         
Biotechnology              : 5                     
Cybertechnology            : 5                     
Demolitions                : 4 [Improvised Explosives]
Electronic Warfare         : 2 [Sensor Operations]
Gunnery                    : 4 [Ballistic]         
Perception                 : 4 [Visual]           
Pilot Aircraft             : 4 [Remote Operation]   
Pilot Walker               : 2 [Remote Operation]   
Spellcasting               : 6 [Health]             


== Knowledge Skills ==
Architecture               : 3                     
Engineering                : 4 [Chemical]           
English                    : N                     
News                       : 3 [Health]           
Politics                   : 1 [Corporate]         
Robotics                   : 2                     

== Contacts ==
; Chemist (5, 1)

== Qualities ==
Addiction (Mild) (Psyche)
Addiction (Mild) (Cram)
Aspected Magician
Impassive
Jack of All Trades Master of None
Mentor Spirit (Bear)
Phobia (Uncommon, Mild) (Snakes)
SINner (National) (UCAS)

== Spells ==
(Tradition: Hermetic, Resist Drain with WIL + LOG (13))
Heal                       DV: F-4
Increase Reflexes          DV: F

== Lifestyles ==
Medium  1 months

== Cyberware/Bioware ==
Cerebellum Booster Rating 1 Alpha
Cerebral Booster Rating 2
Control Rig Rating 1 Alpha
Control Rig Optimization
Cybereyes Basic System Rating 1 Alpha
   +Image Link
   +Microscopic Lenses
   +Flare Compensation
Mnemonic Enhancer Rating 2 Alpha
Narco

== Armor ==
Armor Jacket                        14
   +Chemical Seal
   +Gel Packs

== Weapons ==
Survival Knife
   Pool: 0   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Unarmed Attack
   Pool: 0   Accuracy: 3   DV: 1S   AP: -   RC: 2

== Commlink ==
MCT-3500 (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Fake SIN Rating 4 [Fake License 4 (Mage License), Fake License 4 (Medical License), Fake License 4 (Drone License), Fake License 4 (Driver's License)]
   +Subvocal Mic
   +Micro-Transceiver
Vulcan Liegelord (ATT: 0, SLZ: 0, DP: 5, FWL: 6)

== Gear ==
Ambulance Gurney
Cram x15
Jammer, Directional Rating 6
Medkit Rating 6
Medkit Supplies x5
Psyche x10
Slap Patch, Stim Patch Rating 6 x5
Slap Patch, Trauma Patch x3
Sustaining Focus, Health (Bonded Foci) Rating 4
Tool Shop (Demolitions)
Tool Shop (Chemistry)

== Vehicles ==
F-B Bumblebee
   +Heavy Weapon Mount
   +Autosoft (Stoner-Ares M202 Targeting Autosoft) Rating 3
   +Sensor Array Rating 3
GMC Bulldog Step-Van (Van)
   +Sensor Array Rating 2
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
Shiawase Caduceus 'CAD' 7 (Medium)
   +Sensor Array Rating 2



While I'm at it: here's not a dissimilar draft of a technomancer/rigger/doctor (the completed version gave up on the doctor part). Sneaking can be replaced with Demolitions.



== Info ==
Street Name: highjack 4
Name: Unnamed Character
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 6
Judge Intentions: 4
Lift/Carry: 4 (15 kg/10 kg)
Memory: 11
Nuyen: 37180

== Priorities ==
Metatype: E(0) - Human
Attributes: E(0) - 12 Attributes
Special: C(2) - Adept, Magician, or Technomancer
Skills: A(4) - 46 Skills/10 Skill Groups
Resources: A(4) - 450,000¥

== Attributes ==
BOD: 3
AGI: 1 (2)
REA: 6
STR: 1
CHA: 1
INT: 2 (3)
LOG: 4 (6)
WIL: 5
EDG: 2
RES: 3

== Derived Attributes ==
Essence:                   5.00
Initiative:                8 (9) + 1d6
Rigger Initiative:         9 + 1d6
Astral Initiative:         
Matrix AR Initiative:      9 + 1d6
Matrix Cold Initiative:    3 + DP + 3d6
Matrix Hot Initiative:     3 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  4
Mental:                    7
Social:                    4
Astral:                    7

== Active Skills ==
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 5
Automatics                 : 0                      Pool: 1
Biotechnology              : 6                      Pool: 12
Blades                     : 0                      Pool: 1
Clubs                      : 0                      Pool: 1
Compiling                  : 6 [[Sprite Type]]      Pool: 9 (11)
Computer                   : 4                      Pool: 10
Cybercombat                : 0                      Pool: 5
Cybertechnology            : 6                      Pool: 12
Demolitions                : 0                      Pool: 5
Disguise                   : 0                      Pool: 2
Diving                     : 0                      Pool: 2
Electronic Warfare         : 6 [Sensor Operations] Pool: 12 (14)
Escape Artist              : 0                      Pool: 1
First Aid                  : 6                      Pool: 12
Forgery                    : 0                      Pool: 5
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 6 [Jumped In]          Pool: 9 (11)
Gymnastics                 : 0                      Pool: 1
Hacking                    : 0                      Pool: 5
Hardware                   : 4                      Pool: 10
Heavy Weapons              : 0                      Pool: 1
Longarms                   : 0                      Pool: 1
Medicine                   : 6                      Pool: 12
Navigation                 : 0                      Pool: 2
Perception                 : 0                      Pool: 2
Pilot Aircraft             : 6 [Remote Operation]   Pool: 12 (14)
Pilot Ground Craft         : 6 [Wheeled]            Pool: 12 (14)
Pilot Watercraft           : 0                      Pool: 5
Pistols                    : 0                      Pool: 1
Registering                : 6 [[Sprite Type]]      Pool: 9 (11)
Sneaking                   : 4                      Pool: 6
Software                   : 4                      Pool: 10
Survival                   : 0                      Pool: 4
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 0                      Pool: 2
Unarmed Combat             : 0                      Pool: 1

== Knowledge Skills ==

== Qualities ==
Addiction (Mild) (Cram)
Addiction (Mild) (Psyche)
Focused Concentration (Rating 2)
Jack of All Trades Master of None
Poor Self Control (Compulsive II, Public Single Aspect)
Quick Healer
Steely Eyed Wheelman
Technomancer
Weak Immune System

== Lifestyles ==
med  1 months

== Cyberware/Bioware ==
Cerebellum Booster Rating 1
Cerebral Booster Rating 2
Muscle Toner Rating 1
Narco
Reflex Recorder (Skill) (Gunnery)

== Armor ==
Armor Jacket                        12

== Weapons ==
Survival Knife
   Pool: 1   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Unarmed Attack
   Pool: 1   Accuracy: 4   DV: 1S   AP: -   RC: 2

== Commlink ==
Living Persona (ATT: 1, SLZ: 3, DP: 6, FWL: 5)
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
   +Fake SIN Rating 4 [Fake License 4 (Driver's License), Fake License 4 (Drone License), Fake License 4 (Restricted Bioware License), Fake License 4 (Heavy Weapons License), Survival Kit]
Vulcan Liegelord (ATT: 0, SLZ: 0, DP: 5, FWL: 6)

== Gear ==
Medkit Rating 6
Medkit Supplies x6
Slap Patch, Stim Patch Rating 6 x4
Slap Patch, Trauma Patch x3

== Vehicles ==
Aeroquip M.E.D.-1 'Dustoff' Medical Evacuation Drone (Large)
   +Sensor Array Rating 3
F-B Bumblebee
   +Heavy Weapon Mount
   +Autosoft (Stoner-Ares M202 Targeting Autosoft) Rating 3
   +Sensor Array Rating 3
GMC Endurance (Van)
   +Chameleon Coating
   +Rigger Interface
   +Weapon Mount
   +Sensor Array Rating 2
Honda Artemis (Car)
   +Rigger Interface
   +Sensor Array Rating 2
Horizon Flying Eye (Minidrone)
   +Sensor Array Rating 3
Horizon Flying Eye (Minidrone)
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3

Hobbes

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« Reply #26 on: <01-08-16/2207:45> »
If you go with Narco & Cereprax, that's Int +3 / Log +4 / Analytical Mind. You just have to buy the Cereprax in-game, not use it often enough for brain damage, and avoid addiction ...

Yeah, Cereprax is a trixsi one.  But Psyche and Cram are fairly easy to manage and that gets a steady boost.  Pop a Cereprax for special runs.     


gradivus

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« Reply #27 on: <01-08-16/2243:52> »


<snip> 

Edit: Gradivus the specializations listed are only suggestions, any specialization that the GM approves is good.  "Cooking" seemed thematic.  But yeah, making standard drugs also seems like a no brainer house rule.

They're not suggestions- they're the specializations.

And GM Fiat can be used in every argument for anything you want to add.
So it's redundant to use it in an argument as its a given.

And in the advise to adding skills it cautions not to create a skill already covered by a specialization. Since making drugs is covered by 1 if not 2 specializations of Chemistry, I'd argue that adding a non-existent specialization to cover it is again redundant.


Way off the planet: again redundant = redundant redundancy.... got to think about that one.
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Marcus

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« Reply #28 on: <01-09-16/0428:39> »
Once again I'd advice that magic variants are simply over complicating the build.
The Rigger one is very skill heavy I agree, as was pointed out, but a softer use roto-drones beyond assault rifle platform is something that would serve the concept well in general, and could well be worth the investment. .
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FST_Gemstar

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« Reply #29 on: <01-09-16/1225:15> »
Here is perhaps a more workable mockup:



== Info ==
Name: Unnamed Character           Alias:
Human                             Movement: 4/8
                                  Composure: 6
Street Cred: 0                    Judge Intentions: 6
Notoriety: 0                      Lift/Carry: 5 (30 kg/20 kg)
Public Awareness: 0               Memory: 13
Karma: 0                          Nuyen: 39780
Age:                              Skin:
Eyes:                             Hair:

== Priorities ==
Metatype: D(1) - Human or Elf
Attributes: C(2) - 16 Attributes
Special: E(0) - Mundane
Skills: B(3) - 36 Skills/5 Skill Groups
Resources: A(4) - 450,000¥

== Attributes ==
BOD: 3                            CHA: 3
AGI: 2                            INT: 3
REA: 5                            LOG: 6 (8)
STR: 2                            WIL: 3
EDG: 5                           

== Derived Attributes ==
Essence: 3.0                      Initiative:           8 + 1d6
Physical Damage Track: 10         Rigger Init:          8 + 1d6
Stun Damage Track: 10             Astral Init:         
Physical: 4                       Matrix AR Init:       8 + 1d6
Mental: 10                        Matrix VR Cold Init:  3 + DP + 3d6
Social: 4                         Matrix VR Hot Init:   3 + DP + 4d6
Astral: 10

== Active Skills ==
Biotechnology                     Base: 5  + Karma: 0  = 5   Pool: 13
Chemistry                         Base: 6  + Karma: 0  = 6   Pool: 14
Cybertechnology                   Base: 5  + Karma: 0  = 5   Pool: 13
Demolitions                       Base: 6  + Karma: 0  = 6   Pool: 14
Electronic Warfare (Sensor Operations) Base: 5  + Karma: 0  = 5   Pool: 13 (15)
First Aid                         Base: 5  + Karma: 0  = 5   Pool: 13
Gunnery (Ballistic)               Base: 6  + Karma: 0  = 6   Pool: 8 (10)
Medicine                          Base: 5  + Karma: 0  = 5   Pool: 13
Pilot Aircraft (Remote Operation) Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Pilot Walker (Remote Operation)   Base: 3  + Karma: 0  = 3   Pool: 8 (10)

== Knowledge Skills ==
Architecture                      Base: 6  + Karma: 0  = 6   Pool: 16
Biology                           Base: 6  + Karma: 0  = 6   Pool: 16
Computer Science                  Base: 6  + Karma: 0  = 6   Pool: 16
Drone Design                      Base: 6  + Karma: 0  = 6   Pool: 16
Engineering                       Base: 6  + Karma: 0  = 6   Pool: 16
English                           N                     
Security Tactics                  Base: 6  + Karma: 0  = 6   Pool: 16

== Contacts ==
(Chemist) (CON: 5, LOY: 2)
(Mechanic) (CON: 1, LOY: 1)

== Qualities ==
Addiction (Mild) (Psyche)
Addiction (Mild) (Cram)
Allergy (Uncommon, Mild) (Silver)
College Education.RF
Impassive
Jack of All Trades Master of None
SINner (National) (UCAS)
Trust Fund I

== Lifestyles ==
Free (Medium)  1 months

== Cyberware/Bioware ==
Cerebral Booster Rating 2
Control Rig Rating 2
Cybereyes Basic System Rating 1
   +Image Link
   +Microscopic Lenses
   +Flare Compensation
Mnemonic Enhancer Rating 2
Narco

== Armor ==
Armor Jacket                        12

== Weapons ==
Unarmed Attack
   Pool: 1        Accuracy: 4     DV: 2S       AP: -     RC: 2

== Commlink ==
MCT-3500 (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Fake SIN Rating 4 [Fake License 4 (Drone License), Fake License 4 (Pilot License), Fake License 4 (Driver's License), Fake License 4 (Weapon License)]
Vulcan Liegelord (ATT: 0, SLZ: 0, DP: 5, FWL: 6)
   +Micro-Transceiver
   +Subvocal Mic

== Gear ==
Advanced Medkit Rating 6
Biomonitor x4
Cram x10
Cryo x2
Handheld Housing Rating 3
   +Single Sensor Rating 3 [Camera 3]
   +Single Sensor Rating 3 [Cyberware Scanner 3]
   +Single Sensor Rating 3 [Directional Microphone 3]
HemoSynth
Medkit Supplies x4
Psyche x10
Slap Patch, Stim Patch Rating 6 x5
Slap Patch, Trauma Patch x5
Survival Kit
Tool Shop (Chemistry)
Tool Shop (Demolition)

== Vehicles ==
F-B Bumblebee
   +Heavy Weapon Mount
   +Autosoft (Stoner-Ares M202 Targeting Autosoft) Rating 3
   +Sensor Array Rating 3
GMC Bulldog Step-Van (Van)
   +Rigger Interface
   +Sensor Array Rating 2
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT Fly-Spy (Minidrone)
   +Sensor Array Rating 3
MCT-Nissan Roto-drone (Medium)
   +Sensor Array Rating 3
MCT-Nissan Roto-drone (Medium)
   +Sensor Array Rating 3
MCT-Nissan Roto-drone (Medium)
   +Sensor Array Rating 3
Shiawase Caduceus 'CAD' 7 (Medium)
   +Sensor Array Rating 2


Note:
Character is built using standard priority, so it may be more acceptable at more tables. It also went for higher edge vs. higher attributes, as the character didn't need much in the way of physical attributes and a higher edge will help with the potentially disastrous chemistry/demolition test issues.

The character has 4 remaining karma. Picking up a rank in groundcraft and social skills would be my first priority. Maybe a rank in perception too for when you are without sensor access.

I have yet to wrap my head around Rigger 5.0 rules, so I left the character 40k for drone mods, software, programs, and demolition gear. Sensor functions of van and drones have not been defined either.

The character does not have skills in perception, but tends to use sensors and Electronic Warfare as his primary way to perceive his world (through drones, through equipment, etc.). i feel like I have read that biotech skills can be used + Intuition for more medical perception tests (diagnosing, identifying 'ware, etc.) too.

Character is drug addicted to get better benefits (9 hours of +2 Reaction, +2 Logic, +2 Intuition, and + 1d6 initiative) and better addiction test dice for Psyche and Cram. Perhaps this could be a hook about why the character stopped practicing medicine? (Lost medical license to do drug use?)

Character is actually pretty competent without jumping into devices but controlling devices remotely instead. Perhaps save the jumping in for the van and the Bumblebee.
« Last Edit: <01-09-16/1454:08> by FST_Gemstar »