The pixies w/guns re-discussion prompted this thought piece. Rules legality is dubious, but this pixie has a Rotodrone that he/she turned into a mini helicopter. Basically, a smuggling compartment is used to house meta-adapted rigger cocoon. I put in an extra entrance/exit to make up for the lack doors in a drone, or perhaps to be an escape route. Pixies don't have to worry about falling if they need to escape, as they can fly on their own too! The rigger cocoon add some armor/structure/crash damage resistance to make the pixie inside safer, and the smuggling compartment + sneaking + concealment will help investigators not notice the pixie inside. It has a standard weapons mount that houses an Ingram X Smartgun. I added a Smartsoft to the drone, hoping it might be usable through sensor ops for a +1 bonus when the pixie manually or remotely uses the weapon. Hopefully a rotodrone is big enough for this effort, as pixies are pretty tiny.
Rotodrone Specs:
Rotodrone - $5000
Power Train (2/4 Mod slots) Rigger Cocoon $1500
Protection (1/4 Mod slots) Rating 1 Antitheft $500
Weapon (7/7 Mod slots) Standard Mount $1500
Concealed Visablity $4000
Ammo Bin $200
Body (4/4 mod slots) Extra Entrance $2500
Smuggling $1500
Electromagnetic (1/4 mod slots) Satallite Link $ 500
Cosmetic Meta Adjustment $500
Built-in Trodes $70
Autosoft (Smartsoft) $1500
Total cost (not including attached Ingram X SMG and ammo) = 19270
Tin Can Fran (Frances or Francis, I haven't fleshed out this character yet), is like a little street sam in a rotodrone. Fran can pilot, shoot, perceive (through sensors), and move stealthily. Fran is not a rigger, but with some adept perks, the little pixie is at least as competent manually or remotely piloting as an above average talent hot shot with a control rig. Fran doesn't have a lot of resources, but can pick up lots of helpful gear after a run or two, and has the Logic/Willpower for some Psyche when needed.
Issues: I wasn't sure how Uneducated affects skillpoints and free knowledge skill points during character generation, as I wasn't sure if Uneducated quality cost modifiers were applied to skill points or just karma. I did not apply them. If they need to be applied, Fran can drop engineering skill group and doubledown Outdoors, and Fran can halve her Engineering knowledge skill. She can pick up assensing, regular perception, other pilot skills, and other mechanical skills (if needed), after character generation .
I haven't fully adjusted stats for the rotodrone, but is Fran safe enough in a rigger cocoon? If Fran is piloting, defense rolls are going to be higher than just the drone on its own, but a good hit is going to do some damage.
Can fran be part of a runner team? Anything else he/she needs to function as a pixie in the shadow?
Karma Expenditures: 19 on PQs, 16 on Nuyen, 15 on metatype, -25 on negative qualities = 0 remaining.
== Info ==
Street Name: "Tin-Can" Fran
Name: Unnamed Character
Movement: 16/32, Fly: 2
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Pixie
Composure: 13
Judge Intentions: 12
Lift/Carry: 2 (15 kg/10 kg)
Memory: 13
Nuyen: 0
== Priorities ==
Metatype: B(3) - Pixie
Attributes: A(4) - 24 Attributes
Special: D(1) - Adept
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: E(0) - 6,000¥
== Attributes ==
BOD: 1
AGI: 8
REA: 7 (9)
STR: 1
CHA: 6
INT: 6
LOG: 6
WIL: 7
EDG: 2
MAG: 5
== Derived Attributes ==
Essence: 6
Initiative: 13 (15) + 3d6
Rigger Initiative: 15 + 3d6
Astral Initiative: 12 + 2d6
Matrix AR Initiative: 15 + 3d6
Matrix Cold Initiative: 6 + DP + 3d6
Matrix Hot Initiative: 6 + DP + 4d6
Physical Damage Track: 9
Stun Damage Track: 12
== Limits ==
Physical: 4
Mental: 9
Social: 9
Astral: 9
== Active Skills ==
Aeronautics Mechanic : 1 Pool: 7
Automotive Mechanic : 1 Pool: 7
Electronic Warfare : 6 [Sensor Operations] Pool: 12 (14)
Gunnery : 6 [Artillery] Pool: 17 (19)
Industrial Mechanic : 1 Pool: 7
Nautical Mechanic : 1 Pool: 7
Navigation : 1 Pool: 7
Pilot Aircraft : 6 [Rotary Wing] Pool: 16 (18)
Sneaking : 6 [Urban] Pool: 14 (16)
Survival : 1 Pool: 8
Tracking : 1 Pool: 9
== Knowledge Skills ==
Engineering : 6 [Mechanical] Pool: 12 (14)
English : N Pool: 0
French : 6 Pool: 12
News : 2 [Metahuman Rights] Pool: 8 (10)
Shadow Community : 3 [Safe Houses] Pool: 9 (11)
Sports : 3 [Racing] Pool: 9 (11)
== Contacts ==
; Mechanic (3, 4)
; Coyote (3, 3)
; Urban Anthropologist (2, 3)
== Qualities ==
Addiction (Mild) (Zen)
Adept
Astral Perception
Born Rich
Jack of All Trades Master of None
Lightweight
Mentor Spirit (Wolf)
Prejudiced (Specific, Outspoken) (Deckers)
Uneducated
Vehicle Empathy
Weak Immune System
== Powers ==
Attribute Boost (AGI) Rating: 2
Combat Sense Rating: 1
Improved Ability (skill) (Gunnery) Rating: 3
Improved Reflexes 2
Sustenance
Temperature Tolerance Rating: 1
== Critter Powers ==
Concealment
Vanishing
== Lifestyles ==
Low 1 months
== Armor ==
Armor Jacket 12
== Weapons ==
Ingram Smartgun X [mounted in rotodrone]
+Smartgun System, Internal
+Sound Suppressor
Unarmed Attack
== Commlink ==
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
+Fake SIN Rating 4 [Fake License 4 (Driver's License), Fake License 4 (Pilot License), Fake License 4 (Drone License)]
+Subvocal Mic
+AR Gloves
+Sim Module
+Micro-Transceiver
+Survival Kit
== Gear ==
Ammo: Regular Ammo (Submachine Guns) x60
Zen x2
== Vehicles ==
MCT-Nissan Roto-drone (Medium)
+Autosoft (Smart Soft) Rating 3
+Mods (See Above)
+Sensor Array Rating 3
+Atmosphere Sensor Rating 3
+Camera Rating 3
+Ultrasound Rating 3
+Omni-directional Microphone Rating 3
+MAD Scanner Rating 3
+Olfactory Sensor Rating 3
+Radio Signal Scanner Rating 3
+Ultrasound Rating 3