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Building a Boogeyman

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Lysanderz

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« Reply #15 on: <01-19-16/2139:47> »
It's very much likely that he is sold as someone who specializes in astral and magical support who is known for low-casualty work. Since he specializes in illusions and distractions, he works to ensure that the stealth specialized individual has windows opened for them and in a firefight he can use his AOE to specifically to delay and hamper reinforcements. Not to mention, it's very likely he is gonna end up as the head of the team that we're building, recruiting burnout drug addicts and building them back up as his own little army that he can use to deal with potential threats and gain favors. Not to mention as an interrogator, he makes an excellent investigator when it comes to investigating people.

So I guess he's "That magical guy who gets people to talk in semi-hostile environments while providing magical support in efforts to delay and throw off security details." I will definitely consider shifting some priority to binding.


Squirrel

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« Reply #16 on: <01-20-16/1823:43> »
An outstanding interrogator fired over some drug use? Rehab is so much cheaper than a new mage.

That being said I like the general idea. I would drop ritual spellcasting for some form of mundane self defense.
Please excuse my English as it is not my first language. Misunderstandings are inevitable and smell peachy enough to be forgiven. Thank you :)

ZeldaBravo

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« Reply #17 on: <01-20-16/2359:35> »
An outstanding interrogator fired over some drug use? Rehab is so much cheaper than a new mage.

This. You don't fire a talanted (!) mage (!!) for such a minor transgression. You could probably even get away with murder actually.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

Lysanderz

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« Reply #18 on: <01-21-16/0107:13> »
It's not that Rehab wasn't an option, it was that it was an option that he refused to take. He found a taste of fun stuff and proceeded to just sort of... lose it. As far as mundane defense do you think it would go better with Pistols or Automatics? Obviously I'll need something semi-concealable and while a pistol isn't a bad choice I'm worried about lack of punch and getting stranded with something.... that won't stop me from dying.

Marcus

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« Reply #19 on: <01-21-16/0123:03> »
This is a rapidly spiraling, self destructive concept, it would be an epic mistake to bring it on run imo. While I agree thought experiments are well and good, I would never approve this concept as a GM, it might be workable as a villain with some adjustments to make more combat effective but honestly it's mostly just seems like gonna blow up at any-moment. .


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Lysanderz

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« Reply #20 on: <01-21-16/0138:30> »
I dunno. There are plenty of functioning addicts out there in the world, and sure he's slowly going to spiral but he's still decently effective as a manipulator. And while I understand your concerns, as a GM, mine already gave the go ahead and here I am. I'm sure he has something planned, seeing as he approved the concept but overall I'm just trying to tighten the screws and make it happen.

So automatics or pistols? I'd consider Longarms only because shotguns are fun thematically but I really miss Big D rounds in them.

ZeldaBravo

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« Reply #21 on: <01-21-16/0418:25> »
Longarms or automatics IMO.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

FST_Gemstar

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« Reply #22 on: <01-21-16/0926:20> »
I don't think we have to overthink it.  Maybe he was warned a bunch of times for inappropriate drug use. It's one thing to be intoxicated on your own time, but it's another when you are working. Maybe he was a huge jerk to a higher up during an audit or something and it was the last straw. Or, he has a sadistic streak now, and maybe he took some interrogations too far. He was becoming as much a liability as he was an asset. Corps had to check it's bottom line. I might rewrite that he was ex-government than Corps, making it easier for him to walk away and breaking law/over-interrogating could actually have consequences. Or maybe the Corps keeping him on for so long got to his head, so that he felt he was so important that he was valuable enough to go out on his own life mission so he burned his SIN and left. Playing a PC with these kind of issues is tough though, as you do have to work as a team. The character can be narcissistic and also know when to keep quiet or go along with a plan, for now at least...

Whiskeyjack

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« Reply #23 on: <01-21-16/1033:49> »
Looks good!

I bet Whiskey would agree, but I might suggest switching Assensing/Binding. I know you don't mean to have much of a spirit focus, but Binding is an opposed test with significant chances of failure while assensing tests are threshold that you could probably just attempt again at failure (or take some Psyche to add a die, etc.). Also, a spirit can do some assensing if need be too and probably as well or better.
I would agree.

Maybe even get Binding to a 6.

And cannibalize some stuff to get Summoning 6. You can't even get spirits to bind if you can't summon them, and as it stands, you're going to struggle calling up spirits of worthwhile strength.

This is a rapidly spiraling, self destructive concept, it would be an epic mistake to bring it on run imo. While I agree thought experiments are well and good, I would never approve this concept as a GM, it might be workable as a villain with some adjustments to make more combat effective but honestly it's mostly just seems like gonna blow up at any-moment. .
Can you explain your reasoning a little bit more?
Playability > verisimilitude.

Marcus

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« Reply #24 on: <01-21-16/1137:33> »
Can you explain your reasoning a little bit more?
Certainly

Quote from: Lysanderz link=topic=23162.msg428170#msg428170 date

== Priorities ==
Metatype: D(1) - Human or Elf


== Attributes ==
BOD: 2                            CHA: 7
AGI: 3                            INT: 5
REA: 3                            LOG: 5
STR: 1                            WIL: 5
EDG: 1                            MAG: 6

== Active Skills ==
Alchemy                           Base: 5  + Karma: 0  = 5   Pool: 11
Assensing (Aura Reading)          Base: 5  + Karma: 0  = 5   Pool: 10 (12)
Binding (Spirit of Man)           Base: 3  + Karma: 0  = 3   Pool: 9 (11)
Con                               Base: 3  + Karma: 0  = 3   Pool: 12
Disguise                          Base: 2  + Karma: 0  = 2   Pool: 7
Intimidation (Interrogation)      Base: 3  + Karma: 0  = 3   Pool: 10 (12)
Palming                           Base: 2  + Karma: 0  = 2   Pool: 5
Perception                        Base: 3  + Karma: 0  = 3   Pool: 8
Performance (Oration)             Base: 3  + Karma: 0  = 3   Pool: 10 (12)
Ritual Spellcasting               Base: 4  + Karma: 0  = 4   Pool: 10
Sneaking                          Base: 2  + Karma: 0  = 2   Pool: 5
Spellcasting (Illusion)           Base: 6  + Karma: 0  = 6   Pool: 12 (14)
Summoning                         Base: 0  + Karma: 3  = 3   Pool: 9

== Knowledge Skills ==
Bars and Clubs (Awakened)         Base: 4  + Karma: 0  = 4   Pool: 9 (11)
Biology (Parabotany)              Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Chemistry (Toxins)                Base: 6  + Karma: 0  = 6   Pool: 11 (13)
Police Procedure                  Base: 1  + Karma: 0  = 1   Pool: 6
Psychology (Microexpressions)     Base: 4  + Karma: 0  = 4   Pool: 9 (11)
Street Drugs                      Base: 6  + Karma: 0  = 6   Pool: 11
Theology                          Base: 2  + Karma: 0  = 2   Pool: 7
Underworld                        Base: 2  + Karma: 0  = 2   Pool: 7

== Contacts ==
Drug Supplier (Awakened Specialty), Puyallup (CON: 5, LOY: 2)
Slumlord, Puyallup (CON: 3, LOY: 1)
Street Doc, Downtown (CON: 2, LOY: 2)
Talismonger, Puyallup (CON: 3, LOY: 3)

== Qualities ==
College Education.RF
Drug Tolerant
Infirm I
Low-Light Vision
Magician
Mentor Spirit (Seducer)
Poor Self Control (Sadisic)
Prejudiced (Specific, Outspoken) (Wage Mages)
Quick Healer
Records on File (Ares)
Records on File (Horizon)
School of Hard Knocksp
SINner (National) (UCAS)


== Spells ==
(Tradition: Psionic, Resist Drain with WIL + INT (10))
Agony                      DV: F-4
Curse                      DV: Special
Decrease [Attribute] (REA) DV: F-2
Detox (Alchemical)         DV: F-6
Dream                      DV: F-3
Euphoria (Alchemical)      DV: F-3
Homunculus                 DV: Special
Mass Agony                 DV: F-2
Opium Den                  DV: F-1
Trid Phantasm              DV: F

== Lifestyles ==
Low (Street)  1 months


== Weapons ==
Horizon-Flynn Rapier
   Pool: 2        Accuracy: 7     DV: 3P       AP: -3    RC: 2
Survival Knife
   Pool: 2        Accuracy: 5     DV: 3P       AP: -1    RC: 2
Unarmed Attack
   Pool: 2        Accuracy: 3     DV: 1S       AP: -     RC: 2



This amounts to a inter connect positive feed back loop, Seducer and Poor Self Control, which will lead to a quick slid into addiction, combine that with two records on file. This gives you have someone who might be high functioning addict, except that they also love causing pain, and aren't very good at it, or well prepared to deal with for the consequences of it. On top of that they are going to bring you trouble from two megas.  To me it's dead man walking. There is also no negotiate skill on character that's basically face type addict.
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falar

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« Reply #25 on: <01-21-16/1155:11> »
This amounts to a inter connect positive feed back loop, Seducer and Poor Self Control, which will lead to a quick slide into addiction, combine that with two records on file. This gives you have someone who might be high functioning addict, except that they also love causing pain, and aren't very good at it, or well prepared to deal with for the consequences of it. On top of that they are going to bring you trouble from two megas.  To me it's dead man walking. There is also no negotiate skill on character that's basically face type addict.
I disagree. I think there's going to be plenty of mileage out of this character.

  • Seducer is a Composure check to use vices when they are around. With 12 dice, this character will usually succeed there.
  • Depending on what's used, they just don't need to use it for a few weeks and it goes away

I think they'll be able to last as long as their GM isn't a jerk. And if your GM is a jerk, they'll screw you over with or without a character design that allows it.

Marcus

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« Reply #26 on: <01-21-16/1254:39> »
This amounts to a inter connect positive feed back loop, Seducer and Poor Self Control, which will lead to a quick slide into addiction, combine that with two records on file. This gives you have someone who might be high functioning addict, except that they also love causing pain, and aren't very good at it, or well prepared to deal with for the consequences of it. On top of that they are going to bring you trouble from two megas.  To me it's dead man walking. There is also no negotiate skill on character that's basically face type addict.
I disagree. I think there's going to be plenty of mileage out of this character.

  • Seducer is a Composure check to use vices when they are around. With 12 dice, this character will usually succeed there.
  • Depending on what's used, they just don't need to use it for a few weeks and it goes away

I think they'll be able to last as long as their GM isn't a jerk. And if your GM is a jerk, they'll screw you over with or without a character design that allows it.

You only address addiction, what about the rest Falar?
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ZeldaBravo

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« Reply #27 on: <01-21-16/1357:46> »
Marcus, I believe that if you were OP's GM you would just talk a bit and settle those matters in, like, 5 minutes.
*I have problems with clarifying my point in English, so sometimes I might sound stupid or rude.*

falar

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« Reply #28 on: <01-21-16/1417:51> »
You only address addiction, what about the rest, Falar?

Records on File doesn't mean they're hunting you. It means if you do something and leave trace, they know it matches the file they've got. It's not as bad as you make it out to be. If it was that bad, it would be worth a ton more than 1 point each.

There's no skill for causing pain. If a character has a knife, he can cause pain. He can't cause pain to get specific outcomes (Torture), but he can cause pain juuuuuuuust fiiiiiiine.

No Negotiation on a high Charisma character is not a reason say they're a dead man walking. That's a preposterous assertion and I didn't feel it needed a reply.

Marcus

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« Reply #29 on: <01-21-16/1805:29> »

Records on File doesn't mean they're hunting you. It means if you do something and leave trace, they know it matches the file they've got. It's not as bad as you make it out to be. If it was that bad, it would be worth a ton more than 1 point each.

There's no skill for causing pain. If a character has a knife, he can cause pain. He can't cause pain to get specific outcomes (Torture), but he can cause pain juuuuuuuust fiiiiiiine.

No Negotiation on a high Charisma character is not a reason say they're a dead man walking. That's a preposterous assertion and I didn't feel it needed a reply.

Don't put words in my mouth Falar. He's dead man walking b/c he can't fight and he's impulsive drug addled sadist. Do you find that preposterous?

As to the Negotiate, He's gonna pay more for his drugs b/c he doesn't have negotiate.

Your point is fair ZB they are all fixable issues.

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