...some interesting suggestions.
If I was able to use the A priority, (which I would have used on either Attributes or Resources) She would have turned out a bit tougher. Leela is built on Sum to Ten which is is mmm...allowable in Missions provided the character isn't imbalanced. After discussing with some members of the group, she would be allowed if I created her as a B (Attributes) , B (Skills), B (Resources), D (Metatype), E (Magic/Resonance), build. Hence, she doesn't get the maximum value in any area which made for a lighter build than the 3E version of her which used the point build system.
Her augmented Agility is 6, which would add two extra dice to her full defence over using Willpower giving, her a total pool of 14 dice instead of 12.
Yes it will be expensive to raise Agility with Karma, but then Attributes and skills are all she can improve on anyway. As she has the Jack of all Trades Quality, she gets a break in learning new/improving skills up to rating 5
I was primarily looking at using the base Performance skill more for Acting to help supplement her Con (Fast Talk) skill. Unlike in previous editions, all specialisations of Performance are now Charisma based so Agility (even though it would make more sense for keyboard or dance performance) does not come into play there. Since she is a Missions character, I have to design and play her "by the book".
As demolitions is a fairly "dangerous" occupation (not just from the risk of blowing ones self up, but a legally as well) dumping the Signature quality would probably be a good thing as using explosives is not very"subtle".
For an Addiction a mild level with Cram would make perfect sense as that is her combat "drug of choice" to get that extra little boost to initiative. As again Leela is a Missions Character, she can only get street grade drugs unless she has a specific contact (who can be gained through play). I will have to wait for the Genemod since there wasn't enough resources to go around
Originally I gave her Blighted: 6 Months as she lived a fair part of her life in a war zone where tac nukes and chemical agents were used. As she has a decent edge (5), I could give her that again instead.
So basically the adjustments would be:
Qualities: Dump: Signature, Add: Mild Addiction to Cram, (4K) and Blighted 6 Months (5K)
Attributes: no change
Skills: no change
Karma: remove 1 Karma (2,000¥ from resoruces to make up the -1 deficit in Negative Qualities .