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[5E OOC] Trial by fire

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badneighbor

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« Reply #210 on: <04-19-16/2031:22> »
Alright, well @Tec and @rnb at this point it might be worth it to try to get this guy to go up the hill instead of trying to talk it out on the street here. First and only priority is keeping anything from happening on this street, so Expo's ready to give up on de-escalating the situation entirely. I might Edge a Con or Negotiate check to try to talk him into taking the fight elsewhere. Any objections?

rednblack

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« Reply #211 on: <04-20-16/1315:10> »
Well, they came to us, which I think was on the far outskirts of the area we're supposed to be protecting, right?  I say we make the play on either the partnership plan or the raze-em-quick plan.  If it turns violent, we want to make sure the Chulos are advancing.  It will only be if they start retreating that our charge is put in danger.
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Tecumseh

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« Reply #212 on: <04-20-16/1336:09> »
Perhaps we need Zweiblumen to chime in on the orientation of the gangers vs. the team vs. the area to be protected. I had the opposite image than the one described by rednblack. So, Zweiblumen, are the Chulos currently headed/pointed toward the area we're to be protecting or away from it?

Knucks would counsel that this is the opening salvo of sound and fury that's to be expected of gangers on or near their home turf. It's posturing and a threat display. As the ganger ended with a question (who are you and why should I care) it seems like a natural invitation to explain who we are and why he should care.

Per Knucks earlier post, he would recommend appealing to their profit motive and/or their sense of ambition. Lay out the proposal - that there's more money to be made in an alliance than a war - make them think it was their idea, and let them take credit for it with Two Tooth. That will make them look good to their boss and put some more nuyen on their credsticks in the future.

But if they don't like the sound of that and are just looking to rumble, well then Knucks can oblige. (Logically he understands that it makes more sense to team up with the Chulos to beat down the teenage Technoids, but the Chulos are right there right now and are so conveniently available!)

rednblack

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« Reply #213 on: <04-20-16/1449:51> »
But if they don't like the sound of that and are just looking to rumble, well then Knucks can oblige. (Logically he understands that it makes more sense to team up with the Chulos to beat down the teenage Technoids, but the Chulos are right there right now and are so conveniently available!)

Uffington is likely to agree with this.  His impression of the 'noids makes him think that if they can sever the head of the snake, then the rest will likely take care of itself.  He would rather not rumble with the Chulos, but if it's gotta go down that way, then Stag would most likely respect that choice.
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Tecumseh

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« Reply #214 on: <04-22-16/1258:12> »
badneighbor, do you have an IC post for us? It's been over a week. You're our face so, please, continue facing.

Zweiblumen

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« Reply #215 on: <04-22-16/1314:38> »
Thanks for the poke Tec, I was working on a post going a bit broader than that.


First: The site has been DOG slow for the last several weeks.  If history is any indication, it'll take a few more to get sorted.  This is definitely impairing *my* ability and desire to post and spend time here.  I understand if it's affecting others as well, but we should talk about that.

Secondly: I wanted to gauge folks desire to keep going.  Feels like we've really bogged down.  I love the characters you guys created and would love to keep telling this story, but it really takes all of us to keep it going.

Lemme know how you guys feel and we'll move forward from there :)
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Tecumseh

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« Reply #216 on: <04-22-16/1405:14> »
The site has been slow, and that certainly makes it less inviting. No argument there.

I want to keep going.

Since there are only four of us, let's come to an agreement about posting frequency so that we are all working from the same understanding.

I think a good ideal to shoot for would be 1 post per player per business day, whether it is IC or OOC. Obviously we will all fall short of that sometimes, but let's not go 2 days without posting without giving everyone else a heads up in advance or a quick check-in with an ETA. Everyone here agrees that real life comes first, but we still need to make a reasonable commitment to each other if this game is going to succeed.

The posting frequency is negotiable; I'm just throwing something out there to kick-off discussion.

Zweiblumen

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« Reply #217 on: <04-22-16/1411:32> »
I like 1 IC or OOC post per business day compromise.  Sometimes there's more back and forth that needs to happen and getting an IC up just doesn't make sense.
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badneighbor

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« Reply #218 on: <04-22-16/1559:32> »
Yeah, I wanna apologize again for my part in slowing everything down. The site slowness has been a hindrance but I'd be lying if I said it wasn't mostly just me. I'm that guy right now. I've already used the "things have been nuts IRL" excuse but it still holds true. That being said, I will make a real effort to step it up and try to get the ball rolling for everyone again.

Right now I'm with my 2-year-old, which doesn't afford me much opportunity to put in a worthwhile IC post (as soon as I start he'll be climbing across the entertainment center or something) but I swear to god once he goes to bed tonight I'll have and IC post up ASAP.

I also feel like it's worth saying out loud that this doesn't reflect in any way on my interest level in the game. I 100% want to keep it going.

rednblack

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« Reply #219 on: <04-22-16/2001:20> »
Yes vote to keep going from me. 1 IC or OOC per day is a good minimum to hit.

I give back my last set of papers on Tuesday, and my student's final is an oral presentation that takes literally the time they're giving it to grade, so things are normalizing for me. The site had definitely put a hamper on my ability to come and get anything done, but I really want to keep going.
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badneighbor

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« Reply #220 on: <04-22-16/2131:57> »
Just posted IC. I'll keep an eye out over the weekend and get another one in before Monday.

Zweiblumen

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« Reply #221 on: <04-25-16/1111:10> »
Sorry I didn't get a post up sooner for you BN.  Here you go.

I anticipate we'll be able to get things trucking along in short order here.  We've managed to not have a street brawl 2 blocks away from the gallery, so that's good :)
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rednblack

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« Reply #222 on: <04-26-16/1147:33> »
Is homeboy giving Uffington the nod Awakened?  If so, would Uffington be able to tell his Tradition by the look of him?  I'm going to roll Magical Theory, on the off chance that this comes into play.

I have: Magical Theory (6) + LOG (2) = 8 dice.
Magical Theory: 8d6t5 4
Can't argue with that roll.  Mental Limit is 5, so he should keep all Hits.

ETA: It occurs to me that Uffington does not have a DNI unless he's rocking his Ballistic Mask.  I should probably rectify that.
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Zweiblumen

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« Reply #223 on: <04-26-16/1303:46> »
Give 'em a set of trodes to wear in a headband or something.  Got no issues with that (i'm pretty sure you've an extra 50¥ or whatever).  NBD.

The nod was just an acknowledgement that you aren't to be overlooked.  You don't know what he knows, but he's not being dismissive of you.

Your Magical Theory tells you that he's not conforming to any Tradition you've studied, and you're confident that you've studied pretty much anything that a local ganger would be practicing.
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Zweiblumen

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« Reply #224 on: <04-26-16/1409:28> »
I owe you guys an IC post.  A little busy at work, but should be able to get one up by the end of the day.
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