Thanks guys, that did the trick:
6.1 Million to turn some average guy with good cyberware compatibility into an almost unstoppable monster. With the skillwires it doesn't matter what he learned - now he's competent. Various drugs - including a killswitch - make him controllable and it's even possible to boost his performance further.
If you disregard the high availability for a moment, 6 million aren't actually that much money for a mega corp...
All he needs now is a quickened high force manabarrier around him to stop those pesky mana and mind control spells.
== Info ==
Street Name:
Name: Unnamed Character
Movement: 14/28
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 6
Judge Intentions: 8
Lift/Carry: 11 (105 kg/70 kg)
Memory: 9
Nuyen: -6107750
== Attributes ==
BOD: 3 (4)
AGI: 3 (7)
REA: 3 (10)
STR: 3 (7)
CHA: 3
INT: 3 (5)
LOG: 3 (6)
WIL: 3
EDG: 3
== Derived Attributes ==
Essence: 0,01
Initiative: 6 (15) + 4d6
Rigger Initiative: 15 + 4d6
Matrix AR Initiative: 15 + 4d6
Matrix Cold Initiative: 5 + DP + 3d6
Matrix Hot Initiative: 5 + DP + 4d6
Physical Damage Track: 15
Stun Damage Track: 10
== Limits ==
Physical: 10
Skimmers [-2]
Skimmers [-2]
Mental: 7
Social: 7
Audio Analyzer [+1] (For musical performances)
Astral: 7
== Qualities ==
Biocompatability (Cyberware)
== Cyberware/Bioware ==
Adapsin
Auto Injector
Auto Injector Expansion
Auto Injector Killswitch
Cerebellum Booster Rating 2
Cerebral Booster Rating 3
Chipjack Rating 5
Cyberears Rating 4
+Sound Link
+Audio Enhancement Rating 3
+Audio Analyzer
+Antennae
+Balance Augmenter
+Damper
+Ear protector
+Increased Hearing Spectrum
+Select Sound Filter Rating 1
+Translat-ear Rating 1
+Spatial Recognizer
Cybereyes Basic System Rating 4
+Image Link
+Vision Magnification
+Thermographic Vision
+Smartlink
+Low-Light Vision
+Flare Compensation
+Eye Protectors (Ballistic Glass)
+Vision Enhancement Rating 3
+Retinal Duplication Rating 6
Datajack
Internal Router
Obvious Full Arm (AGI 9, STR 9, Physical 11) (Left)
+Armor Rating 3
+Bulk Modification Rating 4
+Customized Agility Rating 6
+Customized Strength Rating 6
+Enhanced Agility Rating 3
+Enhanced Strength Rating 3
+Biomonitor
+Infrasonic Generator Rating 4
+Radar Sensor Rating 4
+Retractable Climbing Claws
+Fingertip Compartment
Obvious Full Arm (AGI 9, STR 9, Physical 11) (Right)
+Armor Rating 3
+Customized Agility Rating 6
+Customized Strength Rating 6
+Bulk Modification Rating 4
+Enhanced Agility Rating 3
+Enhanced Strength Rating 3
+Cyberarm Gyromount
+Retractable Climbing Claws
Obvious Full Leg (AGI 9, STR 9, Physical 11) (Left)
+Armor Rating 3
+Customized Agility Rating 6
+Customized Strength Rating 6
+Enhanced Agility Rating 3
+Enhanced Strength Rating 3
+Bulk Modification Rating 4
+Hydraulic Jacks Rating 6
+Skimmers
+Cyber Holster
Obvious Full Leg (AGI 9, STR 9, Physical 11) (Right)
+Armor Rating 3
+Customized Agility Rating 6
+Customized Strength Rating 6
+Enhanced Agility Rating 3
+Enhanced Strength Rating 3
+Skimmers
+Hydraulic Jacks Rating 6
+Bulk Modification Rating 4
+Large Smuggling Compartment
Obvious Torso (AGI 3, STR 3, Physical 7)
+Armor Rating 3
+Bulk Modification Rating 6
+Nanohive, Hard Rating 1
+Ultrasound Sensor Rating 1
+Implant Medic Rating 1
+Cybergland Rating 1
+Internal Air Tank Rating 1
+Large Smuggling Compartment
OXSYS Cybergill
Partial Cyberskull
+Bulk Modification Rating 2
+Cyberdeck
+Infrasonic Generator Rating 4
Reaction Enhancers Rating 3
Skilljack Rating 6
Skillwires Rating 6
Suprathyroid Gland
Tailored Pheromones Rating 3
Wired Reflexes Rating 3
== Commlink ==
Fairlight Paladin (ATT: 9, SLZ: 9, DP: 8(14), FWL: 8(14))
+ PI-Tac Level III (ComPac-Esprit General)