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Prime runners: Red Samurai squad

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Bradd

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« on: <01-12-11/2115:32> »
Renraku's elite Red Samurai security force operates in squads of five, usually with one spellcaster. The example Red Samurai in the rulebooks are missing some things (e.g., their distinctive armor and the mages) so I wrote up a team as prime runners. Corporate Guide suggests using a 400 BP prime runner build for groups like this, but that wasn't really enough to reflect the experience and resources of the group, so I made them Superior instead: 600 BP for the commander, 500 BP for the rest. Please look them over and offer feedback!

Ichi: Command

B 4 (5)  A 5 (8)  R 5 (8)  S 4 (7)  C 4  I 4  L 4 (6)  W 5  Edg 5  Ess 2.50  Init 9 (12)  IP 1 (3)
Condition Monitor Boxes (Physical/Stun): 11/11
Armor (Ballistic/Impact): 15/15
Skills: Athletics group 4 (7), Close Combat group 4, Cracking group 3, Demolitions 3, Electronics group 3, Firearms group 5, Infiltration 3, Influence group 5, Perception 3
Qualities: Day Job, Prejudiced (outspoken vs metahumans), SINner
Augmentations: Cerebral Booster 2, Muscle Augmentation 2, Muscle Toner 2, Suprathyroid Gland, Synthacardium 3, Wired Reflexes 2 (alpha)
Gear: Red Samurai Armor [w/mobility upgrade 2, area jammer (rating 10), simrig], Kabuto [w/commlink (rating 5), camera, flare compensation, image link, smartlink, flashlight, infrared flashlight, low-light vision, thermographic vision], High lifestyle
Programs: All common use and hacking programs (rating 5), Tacsoft 3
Weapons: (all w/personalized grips)
SCK Model 100 SMG [Automatics (13+2+3), DV 5P, AP —, SA/BF, RC 1 (2), 30(c)]
Katana [Blades (12+1+3), DV 7P]

Ni: Mobile Infantry

B 5  A 5 (7)  R 5 (9)  S 5 (7)  C 3  I 5  L 2  W 5  Edg 5  Ess 1.11  Init 8 (14)  IP 1 (4)
Condition Monitor Boxes (Physical/Stun): 11/11
Armor (Ballistic/Impact): 15/15
Skills: Athletics group 4 (7), Close Combat group 4, Etiquette 3, Infiltration 3, Perception 3 (6), Activesofts (rating 4) [Automatics, Heavy Weapons, Longarms, Pilot Ground Craft, Pistols]
Qualities: Day Job, Prejudiced (outspoken vs metahumans), SINner
Augmentations: Attention Coprocessor 3, Move-by-Wire 3 (alpha), Muscle Augmentation 2, Muscle Toner 2, Skillwire Expert System (alpha), Synthacardium 3
Gear: Red Samurai Armor [w/mobility upgrade 2, fire resistance 6, Geiger counter, insulation 6, microphone, nonconductivity 6, olfactory sensor 6], Kabuto [w/commlink (rating 5), camera, flare compensation, image link, smartlink, flashlight, thermographic vision, ultrasound], High lifestyle
Weapons: (all w/personalized grips)
SCK Model 100 SMG [Automatics (11+2+3), DV 5P, AP —, SA/BF, RC 1 (2), 30(c)]
Katana [Blades (11+1+3), DV 7P]

San: Heavy Infantry

B 5 (8)  A 5 (7)  R 4 (5)  S 5 (9)  C 3  I 3  L 3  W 5  Edg 5  Ess 1.35  Init 7 (8)  IP 1 (2)
Condition Monitor Boxes (Physical/Stun): 11/11
Armor (Ballistic/Impact): 15 (18)/15 (19)
Skills: Athletics group 3 (6), Close Combat group 4, Demolitions 3, Etiquette 3, Firearms group 5, Infiltration 3, Perception 3 (6), Throwing Weapons 4
Qualities: Ambidextrous, Day Job, Prejudiced (outspoken vs metahumans), SINner
Augmentations: Attention Coprocessor 3, Bone Lacing (titanium, alpha), Dermal Sheath 2 (alpha), Muscle Augmentation 4, Muscle Toner 2, Synthacardium 3, Wired Reflexes 1 (alpha)
Gear: Red Samurai Armor [w/mobility upgrade 2, fire resistance 6, Geiger counter, insulation 6, microphone, nonconductivity 6, olfactory sensor 6], Kabuto [w/commlink (rating 5), camera, flare compensation, image link, smartlink, flashlight, thermographic vision, ultrasound], High lifestyle
Weapons: (all w/personalized grips)
Ares Alpha AR [Automatics (12+2+3), DV 6P, AP –1, SA/BF/FA, RC 3, 42(c)]
Grenade Launcher [Heavy Weapons (11+2+3), CS/Tear Gas (see p. 255, SR4A, 10m), SS, 6(c)]
SCK Model 100 SMG [Automatics (12+2+3), DV 5P, AP —, SA/BF, RC 1 (2), 30(c)]
Throwing Knives (×10) [Throwing Weapons (11+3), 6P]
Katana [Blades (11+1+3), Reach 1, DV 8P, AP –1]

Shi: Infiltration

B 5  A 5 (9)  R 5 (7)  S 3 (5)  C 2  I 5  L 3  W 5  Edg 5  Ess 2.35  Init 10 (13)  IP 1 (3)
Condition Monitor Boxes (Physical/Stun): 11/11
Armor (Ballistic/Impact): 15/15
Skills: Athletics group 4 (7), Close Combat group 4, Etiquette 2, Firearms group 4, Outdoors group 1 (Navigation 3), Perception 3 (6), Stealth group 4, Throwing Weapons 4
Qualities: Ambidextrous, Day Job, Prejudiced (outspoken vs metahumans), SINner
Augmentations: Attention Coprocessor 3, Muscle Augmentation 2, Muscle Toner 4, Orientation System, Synthacardium 3, Wired Reflexes 2 (alpha)
Gear: Red Samurai Armor [w/mobility upgrade 2, auto-picker 6, chemical seal, laser microphone 6, ruthenium polymer coating, simrig], Kabuto [w/commlink (rating 5), camera, flare compensation, image link, smartlink, cyberware scanner 6, infrared flashlight, low-light vision, thermographic vision], Maglock Passkey 6, High lifestyle
Weapons: (all w/personalized grips)
SCK Model 100 SMG [Automatics (13+2+3), DV 5P, AP —, SA/BF, RC 1 (2), 30(c)]
Throwing Knives (×10) [Throwing Weapons (13+3), 4P]
CS/Tear Gas Grenades, Spherical (×2) [Throwing Weapons (13+3), see p. 255, SR4A, 10m]
Smoke Grenades, Spherical (×2) [Throwing Weapons (13+3), 10m]
Thermal Smoke Grenades, Spherical (×2) [Throwing Weapons (13+3), 10m]
Katana [Blades (13+1+3), DV 6P]

Go: Magic Support

B 5  A 3  R 3 (8)  S 3  C 3  I 3  L 5  W 5  M 7  Edg 5  Ess 6  Init 6 (9)  IP 1 (4)
Condition Monitor Boxes (Physical/Stun): 11/11
Armor (Ballistic/Impact): 15/15
Skills: Athletics group 1, Automatics 1, Biotech group 1, Blades 1, Conjuring group 3, Etiquette 3, Infiltration 3, Perception 3, Sorcery group 5
Qualities: Magician (Hermetic), Day Job, Prejudiced (outspoken vs metahumans), SINner
Initiate Grade: 1
Metamagics: Shielding
Spells: Armor, Combat Sense, Detect Enemies (extended), Heal, Improved Invisibility, Increase Reflexes, Levitate, Mass Confusion, Mind Probe, Stunbolt
Gear: Red Samurai Armor [w/mobility upgrade 2, Geiger counter, medkit 6, simrig], Kabuto [w/commlink (rating 5), camera, flare compensation, image link, smartlink, audio enhancement 3, spatial recognizer], Sustaining Focus 4 (Health), Sustaining Focus 5 (Detection), Stimulant Patch 6 (×5), Tranq Patch 10 (×5), Trauma Patch (×5), High lifestyle
Weapons: (all w/personalized grips)
SCK Model 100 SMG [Automatics (4+2+3), DV 5P, AP —, SA/BF, RC 1 (2), 30(c)]
Katana [Blades (4+1+3), DV 5P]
« Last Edit: <01-15-11/1905:55> by Bradd »

FastJack

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Mystic

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« Reply #2 on: <01-13-11/0158:17> »
Nice, I may have to use these as well someday, if you dont mind.
Why in the frag did they put ME in charge?

"Just because it's easy for you doesn't mean it can't be hard on your clients"-Rule 38, The Seventy Maxims of Maximally Effective Mercenaries, Schlock Mercenary.

Bradd

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« Reply #3 on: <01-13-11/1653:31> »
Thanks for the praise! And thanks for the cool PDF, FastJack! Please let me know if you have any suggestions to improve on the squad. As written, their defenses are stronger than my PCs', but their offense is weaker. I think it's enough to make for a credible threat, at least.

Hm, it occurs to me that the infiltrator should probably have some smoke and CS grenades, to take advantage of his stealth and throwing skills. They're really cheap too.

Bradd

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« Reply #4 on: <01-13-11/2342:44> »
I tailored the squad's armor to better fit their roles in the team, and adjusted weapons slightly.

inca1980

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« Reply #5 on: <01-13-11/2348:51> »
You rock Bradd, and you too Fastjack....I'm gonna throw these at my players right away!

FastJack

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« Reply #6 on: <01-14-11/0820:26> »
I tailored the squad's armor to better fit their roles in the team, and adjusted weapons slightly.
I didn't get a chance to update the pdf with the changes last night (mostly because I finally had time and opportunity to get the new TV and FINALLY hook up my Xbox after no games for over a week); but I'll get to it when I get home tonight.

Ratchet

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« Reply #7 on: <01-14-11/0935:23> »
This might just be a typo, but San: Heavy Infantry is listed as having wired reflexes 2 (alpha), yet only has IP 1 (2), it should be 1 (3), right?

Its probably just a typo, but before fastjack turns it into a pdf, you might want to adjust it.



Aside: First Post.

Bradd

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« Reply #8 on: <01-14-11/1416:27> »
Thanks, Ratchet! It's supposed to be wired reflexes 1 (alpha). Good eye!

pendragon

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« Reply #9 on: <05-17-11/0909:46> »
Just wanted to say that this is a great template! One of my players is x-Red (he had a great back story to justify it).

So I'll be using 4 of these guys to completely mess with him ;D (The dirty "race-traitor!")

Operator

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« Reply #10 on: <05-17-11/1028:45> »
Just wanted to say that this is a great template! One of my players is x-Red (he had a great back story to justify it).

So I'll be using 4 of these guys to completely mess with him ;D (The dirty "race-traitor!")

As soon as I saw the thread, I was first wondering if they'd have SCK-100s. I was not disappointed. ;D

I've also chosen a corp background for Operator (MCT security supervisor/SWAT officer) and the similarities in statistics makes me smile.

Bradd

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« Reply #11 on: <05-17-11/2032:51> »
Thanks for the praise, guys. You might want to look over the details before using these stats, as I know that a few typos crept in (and I don't remember exactly where).

 

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