Renraku's elite Red Samurai security force operates in squads of five, usually with one spellcaster. The example Red Samurai in the rulebooks are missing some things (e.g., their distinctive armor and the mages) so I wrote up a team as prime runners. Corporate Guide suggests using a 400 BP prime runner build for groups like this, but that wasn't really enough to reflect the experience and resources of the group, so I made them Superior instead: 600 BP for the commander, 500 BP for the rest. Please look them over and offer feedback!
Ichi: Command
B 4 (5) A 5 (8) R 5 (8) S 4 (7) C 4 I 4 L 4 (6) W 5 Edg 5 Ess 2.50 Init 9 (12) IP 1 (3)
Condition Monitor Boxes (Physical/Stun): 11/11
Armor (Ballistic/Impact): 15/15
Skills: Athletics group 4 (7), Close Combat group 4, Cracking group 3, Demolitions 3, Electronics group 3, Firearms group 5, Infiltration 3, Influence group 5, Perception 3
Qualities: Day Job, Prejudiced (outspoken vs metahumans), SINner
Augmentations: Cerebral Booster 2, Muscle Augmentation 2, Muscle Toner 2, Suprathyroid Gland, Synthacardium 3, Wired Reflexes 2 (alpha)
Gear: Red Samurai Armor [w/mobility upgrade 2, area jammer (rating 10), simrig], Kabuto [w/commlink (rating 5), camera, flare compensation, image link, smartlink, flashlight, infrared flashlight, low-light vision, thermographic vision], High lifestyle
Programs: All common use and hacking programs (rating 5), Tacsoft 3
Weapons: (all w/personalized grips)
SCK Model 100 SMG [Automatics (13+2+3), DV 5P, AP —, SA/BF, RC 1 (2), 30(c)]
Katana [Blades (12+1+3), DV 7P]
Ni: Mobile Infantry
B 5 A 5 (7) R 5 (9) S 5 (7) C 3 I 5 L 2 W 5 Edg 5 Ess 1.11 Init 8 (14) IP 1 (4)
Condition Monitor Boxes (Physical/Stun): 11/11
Armor (Ballistic/Impact): 15/15
Skills: Athletics group 4 (7), Close Combat group 4, Etiquette 3, Infiltration 3, Perception 3 (6), Activesofts (rating 4) [Automatics, Heavy Weapons, Longarms, Pilot Ground Craft, Pistols]
Qualities: Day Job, Prejudiced (outspoken vs metahumans), SINner
Augmentations: Attention Coprocessor 3, Move-by-Wire 3 (alpha), Muscle Augmentation 2, Muscle Toner 2, Skillwire Expert System (alpha), Synthacardium 3
Gear: Red Samurai Armor [w/mobility upgrade 2, fire resistance 6, Geiger counter, insulation 6, microphone, nonconductivity 6, olfactory sensor 6], Kabuto [w/commlink (rating 5), camera, flare compensation, image link, smartlink, flashlight, thermographic vision, ultrasound], High lifestyle
Weapons: (all w/personalized grips)
SCK Model 100 SMG [Automatics (11+2+3), DV 5P, AP —, SA/BF, RC 1 (2), 30(c)]
Katana [Blades (11+1+3), DV 7P]
San: Heavy Infantry
B 5 (8) A 5 (7) R 4 (5) S 5 (9) C 3 I 3 L 3 W 5 Edg 5 Ess 1.35 Init 7 (8) IP 1 (2)
Condition Monitor Boxes (Physical/Stun): 11/11
Armor (Ballistic/Impact): 15 (18)/15 (19)
Skills: Athletics group 3 (6), Close Combat group 4, Demolitions 3, Etiquette 3, Firearms group 5, Infiltration 3, Perception 3 (6), Throwing Weapons 4
Qualities: Ambidextrous, Day Job, Prejudiced (outspoken vs metahumans), SINner
Augmentations: Attention Coprocessor 3, Bone Lacing (titanium, alpha), Dermal Sheath 2 (alpha), Muscle Augmentation 4, Muscle Toner 2, Synthacardium 3, Wired Reflexes 1 (alpha)
Gear: Red Samurai Armor [w/mobility upgrade 2, fire resistance 6, Geiger counter, insulation 6, microphone, nonconductivity 6, olfactory sensor 6], Kabuto [w/commlink (rating 5), camera, flare compensation, image link, smartlink, flashlight, thermographic vision, ultrasound], High lifestyle
Weapons: (all w/personalized grips)
Ares Alpha AR [Automatics (12+2+3), DV 6P, AP –1, SA/BF/FA, RC 3, 42(c)]
Grenade Launcher [Heavy Weapons (11+2+3), CS/Tear Gas (see p. 255, SR4A, 10m), SS, 6(c)]
SCK Model 100 SMG [Automatics (12+2+3), DV 5P, AP —, SA/BF, RC 1 (2), 30(c)]
Throwing Knives (×10) [Throwing Weapons (11+3), 6P]
Katana [Blades (11+1+3), Reach 1, DV 8P, AP –1]
Shi: Infiltration
B 5 A 5 (9) R 5 (7) S 3 (5) C 2 I 5 L 3 W 5 Edg 5 Ess 2.35 Init 10 (13) IP 1 (3)
Condition Monitor Boxes (Physical/Stun): 11/11
Armor (Ballistic/Impact): 15/15
Skills: Athletics group 4 (7), Close Combat group 4, Etiquette 2, Firearms group 4, Outdoors group 1 (Navigation 3), Perception 3 (6), Stealth group 4, Throwing Weapons 4
Qualities: Ambidextrous, Day Job, Prejudiced (outspoken vs metahumans), SINner
Augmentations: Attention Coprocessor 3, Muscle Augmentation 2, Muscle Toner 4, Orientation System, Synthacardium 3, Wired Reflexes 2 (alpha)
Gear: Red Samurai Armor [w/mobility upgrade 2, auto-picker 6, chemical seal, laser microphone 6, ruthenium polymer coating, simrig], Kabuto [w/commlink (rating 5), camera, flare compensation, image link, smartlink, cyberware scanner 6, infrared flashlight, low-light vision, thermographic vision], Maglock Passkey 6, High lifestyle
Weapons: (all w/personalized grips)
SCK Model 100 SMG [Automatics (13+2+3), DV 5P, AP —, SA/BF, RC 1 (2), 30(c)]
Throwing Knives (×10) [Throwing Weapons (13+3), 4P]
CS/Tear Gas Grenades, Spherical (×2) [Throwing Weapons (13+3), see p. 255, SR4A, 10m]
Smoke Grenades, Spherical (×2) [Throwing Weapons (13+3), 10m]
Thermal Smoke Grenades, Spherical (×2) [Throwing Weapons (13+3), 10m]
Katana [Blades (13+1+3), DV 6P]
Go: Magic Support
B 5 A 3 R 3 (8) S 3 C 3 I 3 L 5 W 5 M 7 Edg 5 Ess 6 Init 6 (9) IP 1 (4)
Condition Monitor Boxes (Physical/Stun): 11/11
Armor (Ballistic/Impact): 15/15
Skills: Athletics group 1, Automatics 1, Biotech group 1, Blades 1, Conjuring group 3, Etiquette 3, Infiltration 3, Perception 3, Sorcery group 5
Qualities: Magician (Hermetic), Day Job, Prejudiced (outspoken vs metahumans), SINner
Initiate Grade: 1
Metamagics: Shielding
Spells: Armor, Combat Sense, Detect Enemies (extended), Heal, Improved Invisibility, Increase Reflexes, Levitate, Mass Confusion, Mind Probe, Stunbolt
Gear: Red Samurai Armor [w/mobility upgrade 2, Geiger counter, medkit 6, simrig], Kabuto [w/commlink (rating 5), camera, flare compensation, image link, smartlink, audio enhancement 3, spatial recognizer], Sustaining Focus 4 (Health), Sustaining Focus 5 (Detection), Stimulant Patch 6 (×5), Tranq Patch 10 (×5), Trauma Patch (×5), High lifestyle
Weapons: (all w/personalized grips)
SCK Model 100 SMG [Automatics (4+2+3), DV 5P, AP —, SA/BF, RC 1 (2), 30(c)]
Katana [Blades (4+1+3), DV 5P]