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Wetwork, Inc. [OOC]

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Bewilderbeast

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« Reply #105 on: <05-09-16/2240:22> »
Sorry man, but that was really not the time to roll a critical glitch. Everybody but Hernandez, who is not yet on the scene, please roll for initiative. For positioning, we know that Hawkeye is in the tenement across the street. Since this is all happening on the north side of the building, she has no line of sight.

Kynos and Robin, we haven't been too specific as to where you are, so feel free to place yourself reasonably anywhere within 30-100 feet of the target building. Robin needs to be somewhere south, east or southeast of the building (in the road or near it, probably), since he was just assensing the crowd inside, and that's the best way to see 'em.

As for Herr Brackhaus' rolls, we're going to pause the action after that first critical glitch. If you decide to continue climbing, I'm going to rule that the second critical glitch stands. Not gonna tell you what it does yet, though!
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Irn0rchid

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« Reply #106 on: <05-09-16/2247:06> »
Oh fun! I didn't notice he was glitching it up when I posted. Assume just leave Hawkeye's perception edge roll as is? Amusingly, she wouldn't have heard the crash, cartoonish or otherwise. :P

Fenris done messed up! (Init): 2d6+10 16

So pass one, Hawkeye does nothing, cause she has no clue anything is amiss. :P I guess assume she's delaying her action in case she sees something occur during pass one.

Edit: Oh, do the windows in this room have glass in them?

Edit2: Man, tonight is not your night HB. Least you didn't glitch the attack too. :P 2 from an average 5.6 is rough.
« Last Edit: <05-09-16/2316:12> by Irn0rchid »

Blueclaws

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« Reply #107 on: <05-09-16/2320:48> »
Are we going to consider Robin still assensing when this goes down or not? It may or may not matter, but I think he would know something is up if he was still assensing. Otherwise he would be basically like Hawkeye and probably not know anything.

I guess we'll say Robin is a little south east of the Target building, so just east of the tenement building that would give him good vis while assensing. If Jack thinks Kynos would be positioned differently I can adjust no worries.

Initiative
Levitation...: 1d6+7 11 1d6+7: 11 [1d6=4]

Edit: Saw your IC Post, I honestly think it would make sense for me at least for Robin to be back in the physical as he has what he needs, but would he hear the crash?
« Last Edit: <05-09-16/2327:01> by Blueclaws »

Herr Brackhaus

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« Reply #108 on: <05-09-16/2323:40> »
Hehe, null sheen; 3 dice really isn't enough :)

Reaction 7 + Intuition 5 + 4d6: 12+4d6 26 [5, 3, 1, 5]

Would you allow a Gymnastics test to vault off the wall and attack? Otherwise, not sure if dropping to the ground counts as an action other than movement, so assuming that it doesn't I'll be taking a Free Action to run, and a Complex Action to Melee Attack.

It's Nerve Strike Time! Targeting Reaction; net hits each reduce the attribute by 1, and once the attribute hits 0 the target is paralyzed. I have 0 reach, so if she has higher reach she gets the difference as a positive dice pool modifier.
Agility 7 + Unarmed Combat (Nerve Strike) 6 (+2) + Charge 2 [Physical 8]: 17d6t5 2 [6, 1, 1, 1, 4, 2, 1, 3, 2, 1, 4, 3, 6, 4, 4, 4, 4]
Wow...

If the guard tries to shoot me while we're in melee, she's at -3 for being in melee combat plus -2 for shooting at a running target, and I get +2 to defense for running (and I don't believe I get the -3 for being targeted by a ranged attack when said ranged attack is coming from within the melee in question, but I could be wrong). In any case, I'll take -10 Initiative for Full Defense if she tries to shoot me:
Reaction 7 + Intuition 5 + Combat Sense 3 + Full Defense 5 + Running 2: 22d6t5 8 [2, 3, 3, 5, 2, 2, 4, 6, 1, 4, 1, 5, 6, 6, 6, 5, 1, 5, 1, 1, 1, 4]

If the guard tries to hit me back in close combat, I'll take a -5 Initiative to block. As long as I get two hits (not net hits), the guard has to resist 8S(e), possibly -5 AP (rules are unclear, but it's an electrical attack), and if she takes any damage she's taking -5 Initiative and 1 dice pool on actions for a combat turn.
Reaction 7 + Intuition 5 + Combat Sense 3 + Block 6 + Running 2: 23d6t5 8 [4, 5, 1, 4, 3, 6, 2, 3, 1, 2, 6, 3, 1, 5, 3, 4, 5, 5, 2, 2, 6, 2, 5]

If the guard tries to run away from/past me, I'll make an Interception Attack at -5 Initiative. If the guard doesn't try to run away, count this as my next initiative pass attack.
Agility 7 + Unarmed Combat (Nerve Strike) 6 (+2) + Charge 2 [Physical 8]: 17d6t5 4 [6, 4, 4, 1, 4, 2, 2, 1, 3, 2, 4, 5, 4, 1, 6, 3, 5]
Agility 7 + Unarmed Combat (Nerve Strike) 6 (+2) + Charge 2 [Physical 8]: 17d6t5 3 [3, 3, 1, 1, 4, 4, 6, 1, 1, 5, 2, 2, 1, 5, 4, 2, 3]

Bah, I am having no luck with dice except on defense...

So, my initiative steps:
26: Free Action (Run), Complex Action (Melee Attack), 2 hits
   -10 or -5 depending on actions of guard; 8 hits on defense regardless of whether she shoots at me or tries to hit me
16 or 11: Free Action (Run), Complex Action (Melee Attack), 4 hits
6 or 1: Free Action (Run), Complex Action (Melee Attack), 3 hits, defender is now at -1 defense for cumulative attacks

ETA:
Yeah, no kidding Irn0rchid. Ouch! :)
« Last Edit: <05-09-16/2326:23> by Herr Brackhaus »

Bewilderbeast

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« Reply #109 on: <05-10-16/0139:10> »
Setting up an initiative tracker:

Fenris 26 (-10 for Full Defense when ganger shoots)
Hawkeye 16 (basically holding)
Robin 11
Ganger 7

Robin, we'll say you're not assensing when this went down. You probably heard a distant plink of a crash, but it's doubtful you'd equate that with Fenris being in danger until somebody says something. I'm going to wait on Kynos' initiative before we go further.
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Jack_Spade

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« Reply #110 on: <05-10-16/0305:18> »
I seem to be in the wrong time zone as all the action started after midnight from my perspective  ;D

Ini: 15+2d6 23

Kynos positioned himself about 110 m away from the target, so he wouldn't trigger any matrix searches with his silent running gear.

Assuming he saw the what happened Fenris with the guard, he'll do what he does best: Neutralize the target.

Simple Action: Aim w/Smartgun and Vision enhancement
AGI 7 + Skill 8 (Assaultrifle) + Smartlink 2 + Aim 1 - Medium Range 1 = 17 dice
Shoot w/aim APDS: 17d6t5 2[17d6t5=3, 4, 3, 1, 3, 1, 3, 2, 1, 5, 1, 4, 3, 4, 5, 3, 1]

Wow, that is really sad. But at least it should be a surprise for the guard, so no defense test (unless it's an adept with combat sense)

So DV 13 AP -6
« Last Edit: <05-10-16/0654:47> by Jack_Spade »
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To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Herr Brackhaus

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« Reply #111 on: <05-10-16/0624:15> »
At least I'm not alone with poor dice rolls and high dice pools!

Bewilderbeast

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« Reply #112 on: <05-10-16/1255:46> »
Kynos ' shot nearly knocked her out, but she's a tough ork and she's still standing. Well... not literally, that 10P damage knocks her squarely on her ass. But you know what I mean.

Soak[url=http://orokos.com/roll/401019]Soak: Armor 9 + Body 7 - 6 AP: 10d6t5 3: Armor 9 + Body 7 - 6 AP[/url]: 10d6t5 3

Reaction 3 + Intuition 3: 6d6t5 4

Normally I wouldn't share rolls this way (and reveal the NPCs stats), but I'm new at this and trying to be transparent for fear I screw up.

Ignore the second roll; I forgot that Fenris' attack would go off first, so I included wound modifiers and stuff that wouldn't apply to her defense from Fenris' attack. She handily dodges Fenris only to get her arm nearly blown off by Kynos.

Next up is Hawkeye, who's as of yet oblivious to what's happening, so we'll consider her delaying. Robin, you can either still be assensing or back with your attention in the physical, your choice. He probably didn't hear the chunk of masonry falling, but he (probably?) heard Kynos' shot  (are you using a suppressor or subsonic rounds or anything?). Go ahead and post your actions. I'm going to go ahead and post the ganger girl's reaction, however, because from your current position I don't think you'll be able to get line of sight to her (or to Fenris or Kynos) this turn.

I'll get an IC post up soon for the ganger, then we'll be on to the next IP.
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Irn0rchid

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« Reply #113 on: <05-10-16/1316:24> »
With 9 perception hits does Hawkeye see the bullet?! :P J/K.

Do the windows in 312 have glass or similar product in them, or are they just a window frame?

Bewilderbeast

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« Reply #114 on: <05-10-16/1331:52> »
312 is a bare frame, no window.
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Jack_Spade

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« Reply #115 on: <05-10-16/1335:07> »
@ Bewilderbeast
From experience I can tell you, revealing those stats is actually the better way. It allows the players to roll the defense and soak tests together with their own actions which makes your job easier, allows the player to describe the outcome of the action and speeds up the whole game.

Also, no @Silencer. The Ares Alpha has the GasVent barrel mod which excludes the use of a silencer.

The perception test to locate/notice the shot would be modified by:
Sound far away -3
Sound stands out in some way +2 (although one could argue that this is the Barrens, shots are always fired somewhere)
So -1 in total, modified further if there is ambient noise

The Threshold is 1 for Obvious/Large/Loud
p.135 core

Since it is quite likely that this shot has been noticed, Kynos will also change position now.
talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Herr Brackhaus

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« Reply #116 on: <05-10-16/1401:12> »
All right, now that the ork is down Fenris will make a tactical withdrawal into the nearby ruins; without sprinting I can run at a speed of 28m per Combat Turn, which is 33.6km/h (21m/h) for a duration long enough that it doesn't really matter. Fenris is a wolf adept though, which means he needs to succeed at a Charisma + Willpower (3) test to retreat. The only question is if it counts as retreating when the opposition has already been neutralized.

Just in case:
Charisma 3 + Willpower 5 (3): 8d6t5 3 [6, 3, 1, 4, 1, 1, 5, 6]
Academic discussion as it turns out, but still.

He'll run for nearby cover and use the Sneaking skill to hide in order to observe how the opposition reacts.
Sneaking 5 + Urban 2 + Agility 7 + Catlike 2 [Physical 8 (10)]: 16d6t5 5 [1, 4, 3, 1, 4, 6, 4, 2, 1, 3, 5, 3, 2, 6, 5, 5]
Heh, three sneaking tests, three 5s in a row...

Perception if you think it's necessary to Observe In Detail:
Perception 5 + Visual 2 + Intuition 5 + Specifically Looking [Mental 6]: 14d6t5 5 [4, 2, 4, 6, 1, 5, 5, 5, 2, 3, 1, 2, 2, 5]

Blueclaws

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« Reply #117 on: <05-10-16/1415:09> »
So lets see, perception test to see if Robin does hear the shot. So, that would be a -2 total then, unless there is ambient noise...

Did I plug that in right? Anyway so, no Robin would not have heard the shot, he would probably continue back towards Kynos' Original POS as if nothing was happening. Which would probably be a longer route as well to stay out of site. Walking rate is 8m per combat turn

Perception 6 + Intuition 4 [Mental 5]: 10d6t5-2 0 10d6t5-2: 0 [10d6t5=1, 5, 4, 5, 1, 2, 2, 1, 2, 3]

Edit: Run rate is 16m a combat turn.
« Last Edit: <05-10-16/1428:09> by Blueclaws »

Herr Brackhaus

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« Reply #118 on: <05-10-16/1417:06> »
Not quite, Blueclaws; by adding the -2 at the end of your result you're taking away two successes instead of dice.

So you should enter 8d6t5 instead of (10-2)d6t5, or 10d6t5-2 like you did. In any case, you got two hits on your roll.

Blueclaws

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« Reply #119 on: <05-10-16/1423:43> »
Ahh ok, I figured that is what I actually needed to do when I saw the results. So if everything holds true then Robin would hear the shot, if only just barely.

 

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