NEWS

[5e OOC] Hunters Chapter 2: Fontanelle

  • 496 Replies
  • 95865 Views

Malevolence

  • *
  • Ace Runner
  • ****
  • Posts: 1552
  • Matrix Addict
« Reply #135 on: <06-08-16/1627:31> »
My commlink is DR 7, so it still remains functional. It exceeds the DR of my armor and shock glove, so wireless is out for those items. The van (and the drones ensconced within) should be outside the increased noise range, so hopefully they are unaffected and thus still fully functional. Mostly I'm just keeping an eye on the camera and proximity feeds from the van.


Fun question: my commlink is DR7, but I am connected to it wirelessly via a data jack, which is presumably DR2, plus the NR of 1 means it can handle NR of 3, and so fails. If that is the case, Mercer'll be using the cable in his data-jack to DC to his commlink, otherwise he'll DC to his great coat.
Speech Thought Matrix/Text Astral

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #136 on: <06-08-16/1644:25> »
How high is the ceiling with the windows, and could I easily fit through them?

No windows but the ceilings are pretty high. The main club area is one floor, but the ceiling is still level with the second floor -- the champagne room's -- ceiling. We'll call it 9 meters straight up.
Speech
Thought
Matrix/Comm
Astral
Subvocal

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #137 on: <06-08-16/1907:17> »
Just updated the IC to reflect CT2 IP2.  The troll is about 20 meters away now, while the ork has closed the distance to about 8 meters.

CT3 IP1
Shur 14
Ork Bouncer 10
Q4 10
Q3 9
Crowd 9
Speech
Thought
Matrix/Comm
Astral
Subvocal

Malevolence

  • *
  • Ace Runner
  • ****
  • Posts: 1552
  • Matrix Addict
« Reply #138 on: <06-09-16/1602:51> »
Put up a quick IC to address the Noise. I think Achak's commlink is off by this point, but Mercer doesn't know that.


In case it isn't clear, Mercer is asking if Spitfire could get our gear added to the jammer's exclusion list.


Out of curiosity, is it a rating 5 or 6 jammer adding to an existing Noise level, or is it actually a rating 7 jammer? I know that Jammers are limited to rating 6 in the book, but there's no reason that building mounted jammers couldn't go higher.
Speech Thought Matrix/Text Astral

Tecumseh

  • *
  • Prime Runner
  • *****
  • Posts: 3944
« Reply #139 on: <06-09-16/1632:24> »
Alright, bangbang, roll Initiative and keep us moving.

bangbangtequila

  • *
  • Omae
  • ***
  • Posts: 442
« Reply #140 on: <06-10-16/1412:25> »
What happened to my second initiative pass from the second roll? I killed the amerind, to end CT1, then rolled 18, made my offer as a complex action first pass, then haven't done anything.

So I'm going to take an action on the assumption I have 8 remaining, and then roll a further test if necessary, and post up an action because I seem to be in the driver's seat at the moment.

These rolls being applied are contingent upon what happens. I'm going to take a step and utter 3 words, which I believe to be ok for a free action, and simply cue up the spell if Shur opens up.

Force 5 Improved Invisibility: 13d6t5 4
Drain Resistance: 15d6t5 5
Leaving me still only down 2 stun boxes.

Initiative: 1d6+14 20
Am now realising rolling is senseless, as my minimum would be 15, and my maximum 20, both over Shur's 14 and neither allowing a third IP.
« Last Edit: <06-10-16/1434:11> by bangbangtequila »

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #141 on: <06-10-16/1453:21> »
As per this post you said Flickr was Holding his action.  You can still cast Improved Invisibility at the cost of a die.  No change in Hits.  I believe that if the plan is to delay your action, you need to delay all of it, so you can choose to advance and continue speaking, or you can choose to make yourself invisible, or you can choose to advance (Move), speak (Free), and make yourself invisible (Complex), but you can't halve it.  Let me know how you want to proceed.

I also need Initiative for CT3. 

@Mal, I didn't address this earlier, but I'm not sure that I'd run off the DR of the Datajack.  I'm inclined to run off the DR of the link, and apply the -1 Noise Reduction if it's running Wireless On.  Seems more RAI that way, but I could be missing something.

@Zwei, the jammers are pumping out 7 Noise themselves.  For simplicity's sake, I tend to run Noise a little more graciously than RAW.  Static and Spam zones will come into play when the situation calls for it, but generally if you're doing stuff within 100 meters, I won't apply Noise penalties, unless you're in a really dead area, or a really static-y area.
« Last Edit: <06-10-16/1551:13> by rednblack »
Speech
Thought
Matrix/Comm
Astral
Subvocal

bangbangtequila

  • *
  • Omae
  • ***
  • Posts: 442
« Reply #142 on: <06-10-16/1500:42> »
Ok, well the single step is covered though? Then I hold my action and if they take aggressive action it'll be invisibility if they do not then he'll just walk through the alley door. I just assumed the single step was combined with the three words, but this could be my 3.5e showing.

Regardless I'll be making my move,ment, though if that uses up my full action I'll use my full distance to get to the door, counting on Shur's unwillingness to spray and pray inside.

Malevolence

  • *
  • Ace Runner
  • ****
  • Posts: 1552
  • Matrix Addict
« Reply #143 on: <06-10-16/1606:26> »
@Mal, I didn't address this earlier, but I'm not sure that I'd run off the DR of the Datajack.  I'm inclined to run off the DR of the link, and apply the -1 Noise Reduction if it's running Wireless On.  Seems more RAI that way, but I could be missing something.
Are you counting the DR of the commlink for all devices in the PAN, or does he still need to plug directly in to his armor if he wants to use it wireless on (which he does)?
Speech Thought Matrix/Text Astral

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #144 on: <06-10-16/1611:38> »
I'm confused.  Can you give me actions for CT2 IP2?  Also, roll Initiative for CT3 IP1.  Flickr will not be making it out the door this IP. The nearest emergency exit is back through the path of the approaching bouncers.  There's a separate emergency exit that is closer to the stage and men's room, we'll call it 15 meters from Flickr's present location.  His increased Intuition makes him wonder if emergency exits would still be functional while he club is on lock-down.  It's certainly illegal to lock them during business hours, but real-world practices could be very different.

@Mal, I'm torn.  I think so.  Otherwise most cyberware would be worthless most of the time by RAW, wouldn't it?

Speech
Thought
Matrix/Comm
Astral
Subvocal

bangbangtequila

  • *
  • Omae
  • ***
  • Posts: 442
« Reply #145 on: <06-10-16/1703:41> »
Make my slow, non-threatening step with an I'm leaving, followed by waiting until someone does something. If they do, I toss up my invisibility and book it, if not, I continue my slow move. Hopefully they don't start a fight, I'd much rather not. Probably shouldn't have wasted the fellow.

rednblack

  • *
  • Prime Runner
  • *****
  • Posts: 3225
  • TECH-NO-LOGIC-KILL
« Reply #146 on: <06-10-16/1756:37> »
Making an Initiative roll for Flickr
Initiative: 1d6+14 16

CT3 IP1
Flickr 16
Shur 14
Ork Bouncer 10
Q4 10
Q3 9
Crowd 9

Action to Flickr.

The bouncers have continued their advance. They do not appear to be wanting to let Flickr exit.  Most likely they disagree with his legal assessment on the altercation.  One says something to that affect as a Free Action which will be covered in my next IC post. 
Speech
Thought
Matrix/Comm
Astral
Subvocal

Malevolence

  • *
  • Ace Runner
  • ****
  • Posts: 1552
  • Matrix Addict
« Reply #147 on: <06-10-16/1846:07> »
I could see it both ways. Requiring each device to overcome noise on its own makes having multiple data jacks (not just for stacking NR, but to direct connect to more devices) and implanted commlinks more useful. I'd still apply NR to both ends of a conversation, so a DR 3 cyberdeck running signal scrub could cut through 5 points of noise, and then the DR 3 device on the other end of the connection would also benefit from the signal scrub and be able to communicate through 5 points of noise as well. It also makes modding a non-master device to add Vectored Signal Filter a viable tactic for more than just unattended devices.


On the flip side, it adds a bunch of minutiae to figuring out what is affected, and the noise system is already muddled enough. The receiver dongle for commlinks specifically states that it affects slaved devices as well, while VCF does not, but VCF (being a cyberdeck module) can be added to any device, where they have made it very clear in comments on the forums that the intent is that commlink dongles only work on commlinks (and not RCCs or Cyberdecks, much less generic devices). So its possible that they worded it like they did since the VCF might be used in a device that could not become master of a PAN, or it may be that the VCF simply does not provide its NR to other devices in a PAN if it is attached to a device acting as master.


For simplicity's sake, I'd say that the strongest device wins, whether part of a PAN or not. In real world logic, if you have really good signal filtering software, you can pick out a signal better, compensating for a less capable transmitter, and when receiving, the higher DR device may simply have a higher gain antenna to cut through noise and thus be able to transmit to lower DR devices.


'Noise" in game is an abstract covering a number of things from distance to poor signal to overloaded bandwidth and even intentionally disruptive traffic (DOS). There might be some cases where it makes little sense that a higher DR device can compensate for a lower DR device, but I'd imagine that in the majority of cases it could. So if you treat Noise as a conglomeration of varying effects and choose to apply one simple rule rather than myriad exceptions, it argues in favor of a high DR PAN master being able to stave off its DR in Noise for all of the slaves.


This is, notably, different than the effect of Noise on matrix actions where it is applied as a negative dice pool that is only mitigated by NR and not DR. So a DR 6 'deck subjected to Noise 6 would still function (and be able to interact with all of its slaves), but all Matrix actions requiring a roll would be subject to a dice pool penalty of 6-NR. Defense and resistance rolls are excluded per the rules on page 231. Furthermore, the Noise level is only considered at the roller's location. So if you are hacking a device in a high noise area, but you (or, more accurately, the antenna of your 'deck) are not in a high noise area, then you would not suffer the higher penalty. And vice versa. If both you and the device are in the same noise area, it is not applied twice, so I am pretty sure that this (this paragraph) is RAI.


As for any interpretation making cyberware useless, keep in mind that when Noise exceeds DR, it simply disables wireless functionality. Working through my cyberware, only my Smartlink would be completely useless (I think). My datajack would still work, just not wirelessly. Cyberlimbs don't benefit from wireless, and most cyberware retains its core function without wireless. I'm also assuming that part of the installation of cyberware includes a direct connection so that even without a datajack or trode net you could still operate it (even wirelessly). Or have I completely misread the gist of your statement (in which case, whoa, what a tangent I just went on)?
Speech Thought Matrix/Text Astral

bangbangtequila

  • *
  • Omae
  • ***
  • Posts: 442
« Reply #148 on: <06-10-16/2246:50> »
You asked me for a few extra initiative rolls, but it has already been made in a post a few entries prior to this. I rolled a 20. I can provide the time-stamped roll again here.
Initiative: 1d6+14 20

Tecumseh

  • *
  • Prime Runner
  • *****
  • Posts: 3944
« Reply #149 on: <06-11-16/0045:07> »
I might make a general request that we avoid editing our previous posts, if possible. I often miss content that has been added to earlier posts; I'm usually depending on the site's notifications for new posts, which aren't sent for edited posts. I think that may the source of confusion here regarding the overlooked Initiative roll.

bangbang, you might be right that Flickr's minimum Initiative exceeds Shur's maximum, and that Flickr doesn't have any chance of a third pass. That said, it's still important to roll and know what the score is, especially for Interrupt actions that could change the score and thus the initiative order. It's also possible that Mercer could use Leadership (Rally) to add a point or two to your Initiative score, which might be enough for a third pass. Shur could also do something to improve his Initiative score, like huff a big ol' popper of Kamikaze.

I often find that it helps to break out my IPs into their component actions, both for GM ease of understanding but also to make sure that the action economy is sufficient for what I would like to do. For example:

Free: Snap in a Z with a head bob thrown in for good measure
Complex: Cast Invisibility
Move: Tiptoe toward nearest exit

And so on. It looks like Flickr is first for CT3 IP1, so it might be easiest for the GM if you broke things out rather than having the GM trying to interpret the implied actions of an IC post.

 

SMF spam blocked by CleanTalk