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[5e OOC] Hunters Chapter 2: Fontanelle

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Malevolence

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« Reply #195 on: <06-29-16/0138:16> »
A couple rolls related to the post (I wrote the entire post and these are rolled post, um, post, just in case they are relevant). I assumed that Mercer's net search didn't return much more than mine did, so unless I roll amazing, the dearth of info represented in the post is about what I expected.


Computer search on Ishkitini [LOG 5 + Computer 1]: 6d6t5 3


Of course. Okay, so my IC might be a little irrelevant. Apparently Mercer is now an expert on Ishkitini. Instead of rewriting the post, I'll have an errant process throw up additional info in some future post, if it even matters.


Also, a perception roll for looking over the human woman:


Checkin' over the hottie [Intuition 5 + Perception 6 + Visual spec 2]: 13d6t5 5


That's a lot of 4s... Basically trying to get her measure, see what she's packin' (weapon wise). I also didn't account for lighting/glare/etc, so knock off dice as you see fit. Most of my hits are on the end, so I'll lose as many hits as I do dice.
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rednblack

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« Reply #196 on: <06-29-16/1132:14> »
@Zwei, Mercer's drone has a pretty good bead on the alley, but doubling, tripling, etc. up will allow you to cover more territory.  I'm not sure exactly what you want me to rule on?  The conversation on the mage's duel will probably take a couple minutes, so you should be able to get all drones out no problem. 

Spitfire pilots a Noizquito around the entrance to the VIP area only to find the door closed.  If you're actively Piloting it, you can check out around the AC vents to see if any of them would allow the Noizquito to pass through.  I think I'll run this as a 6 Threshold Perception test, considering that there a number of vents, and the Noizquito would need to get close to each one to see if it could get in.  If you'd like to invest the time and attention into it, make a series of tests, dropping a die each time until you hit 6. 

@Mal, good search on Ishkitini.  Mercer finds that the horned owl is a Mentor Spirit sometimes chosen by Choctaw shamans.  It's particularly common with combat mages. 

Mercer could spot the butt of a Savalette Guardian anywhere.  She doesn't look happy to be there, but she's holding it together pretty well.  The way she reaches out for the credstick makes him think that she has at least one cyber arm.
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bangbangtequila

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« Reply #197 on: <06-29-16/1216:55> »
Sorry folks, I know you're mostly week days but my sunday-tuesday schedule is always a bit hectic. I'm out at my farm during most of the week, where I can find time (usually after sun down) to get a post or two up, but in the city I've damn near always got company or errands to run. Anyways, long story short(er) I'm back in the country and I'll be posting my response this afternoon.

Thanks for the patience, and I'm looking forward to this getting resolved so you guys can get some well-deserved spotlight!

I'm going to name Mercer my second, and have a little spirit come deposit a machine pistol in his hand in a moment to make sure these fine folks don't think about stepping in lightly. The amerind seems to be an honour-bound shaman, and he at least intends on following the rules. She is a wild-card, and while I've no doubt I could survive a round or two, being as wounded as I am I wouldn't want to try it for long. With full defense, nobody should be able to scratch me, especially the amerind since I'll get counterspelling.

Anyrate I'm going to start typing haha

Zweiblumen

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« Reply #198 on: <06-29-16/2247:49> »
@Zwei, Mercer's drone has a pretty good bead on the alley, but doubling, tripling, etc. up will allow you to cover more territory.  I'm not sure exactly what you want me to rule on?  The conversation on the mage's duel will probably take a couple minutes, so you should be able to get all drones out no problem. 

Spitfire pilots a Noizquito around the entrance to the VIP area only to find the door closed.  If you're actively Piloting it, you can check out around the AC vents to see if any of them would allow the Noizquito to pass through.  I think I'll run this as a 6 Threshold Perception test, considering that there a number of vents, and the Noizquito would need to get close to each one to see if it could get in.  If you'd like to invest the time and attention into it, make a series of tests, dropping a die each time until you hit 6. 

SF isn't gonna take the time to do that.  He'll report back to Mercer what he's found and that he can invest more time if needed.  I'll get an IC up RSN with him sitting at another table still nursing his drink.  His need to record things having his attention on the bar and fight more than getting into the VIP area.

As for what to rule on, it was launching the 5th fly-spy.  One's flying, three are in tubes.  Each one in the tubes can launch as a simple action, but the 5th drone is chilling in the van.  Dunno if it can fly out a window or if it needs to load into a tube first.  And if it needs to load into the tube what "about one minute" actually means to you.  ie, 10 CTs? less for smaller drones more for bigger drones?  This is where they books have left it to GM fiat IMHO, and I'm fine with whatever you want.  My goal here is to get a several block radius covered reasonably well to get tactical info for Mercer.  SF is reasonably paranoid, but not as much as Mercer is.  But he figures they're gonna be footing the bill so he'll go as wide as he can.
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Malevolence

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« Reply #199 on: <06-30-16/0152:53> »
I don't know if it is common knowledge that Spitfire is recording (or is it something that is basically assumed if you have A/V feeds?), but if it is then Mercer will likely ask if he has footage of what happened to the knucks. Of course, there are a few problems.


1. which only occurred to me after my IC, I don't know if Mercer ever saw them or even knew about them. That was IC info for Flickr, though Mercer was doing okay with perception checks, so he might have noticed them also.
2. SF didn't have his 'squitos out at that point. Mercer knows that he didn't have feeds from them at that point, but wouldn't know for sure how long after they were deployed and recording SF got around to looping him in and would hope that there was a chance. However, SF was recording from his cyber eyes, so even though the noisequitos wouldn't have footage, SF himself might.
3. There may have never been any knucks. Illusion, trick of the mind? Who knows... And that's what Instant Replay is for.


Also, none of Mercer's drones are in play - it's all SF here.
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rednblack

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« Reply #200 on: <06-30-16/1114:14> »
@Zwei, ok, so this is the drone rack on page 160 of Rigger 5?  I'm going to be pretty literal.  20 CTs to get the drone loaded, and considering the book uses the word "manual" I'm going to rule that you'll need to be physically jumped in to pilot that.  As for lowering a window, getting the Fly Spy out, and then raising it again, I guess that would work.  What's the rack for then?

@Mal, thanks for the clarification.  Mercer is fairly certain he saw knucks on the Amerind, but he has no idea what happened to them.  He can start scanning his feeds if you'd like, though that might be better to do once the duel has completed.  If you'd like to go ahead and roll now, give me a Perception test and a separate Edge test.  Just remind me to give you the results later.

@bangbang, nice post.  Flickr is going first.

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bangbangtequila

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« Reply #201 on: <06-30-16/1150:07> »
The rack is for storing and launching larger drones on the fly. The 'squitos are small enough you just toss it out, but a rotorcraft with an assault rifle needs a bit more then the average 22" window, and you don't want open the back of the van to expose the whole crew to fire. Not to mention the dangers of a rotorcraft operating in a confined space.

I'll try to get my first post up now. I'm assuming it is after sundown and a spirit won't dissipate within the next 30 seconds or so. If I am mistaken, please do let me know so I can avoid risking death by drain haha

rednblack

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« Reply #202 on: <06-30-16/1159:04> »
You guys showed up after sunset, so you're good on your Spirit.
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Malevolence

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« Reply #203 on: <06-30-16/1616:27> »

Yeah, he'll do it after the duelPerception [INT 5 + Perception 6 + Visual Spec 2]: 13d6t5 7
I'm assuming visual so I added my spec. Go ahead and pull off dice if it's not visual or if you want to take into account visibility mods.


Edge test: 3d6t5 1
Yay, I got my hit!


Mercer is also going to turn on his ultrasound now that his back is exposed. And there are wiggly fingered folk about making invisibility likely.
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rednblack

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« Reply #204 on: <07-01-16/1330:38> »
Just a heads up that I'm largely out of pocket today.  I'll try to jump online at some point this weekend, and keep things going.

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bangbangtequila

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« Reply #205 on: <07-01-16/1549:43> »
This is my last Canada day weekend as a civilian, and my best friend is moving out of city tomorrow or Sunday so I'm going to be balls deep in a bottle of whiskey all weekend. I'll try to get my first action done tomorrow but the combat likely won't go full tilt until the week starts.

bangbangtequila

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« Reply #206 on: <07-05-16/1042:38> »
Summon Force 6 Spirit of Fire: 10d6t5 4
Spirit Resistance to Summoning: 6d6t5 3
Drain Resistance: 15d6t5 3
And I think I must edge to roll the remaining 12 again to try for 3 more hits. I can't afford to go into this fight with 8 damage.

I'm back today so I'll be getting as much resolved today as I can.

rednblack

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« Reply #207 on: <07-05-16/1458:59> »
Alright, so you've got a Force 6 Fire Spirit for 1 Service.  Feel free to re-roll your misses for Drain if you want to spend Edge.

I also need a BOD + Counterspelling roll.  He's sending something nasty your way, and at a pretty high Force too.

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bangbangtequila

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« Reply #208 on: <07-09-16/0835:25> »
BOD + Counterspelling: 9d6t5 0
Ruh roh. Avoided a glitch though. Body means physical though, so that's good? I guess on a direct spell that'll be physical, and without WMH I'm expecting along the lines of 4-5... Bah. This is going to hurt, and it's going to suck.

Ah well. Now, its my turn!
Spirit Initiative: 2d6+15 19
Would a free action of speaking "Kill Him" have been acceptable in my last IP, after the complex of summoning? If so, the spirit acts before me at your control. I'll still put up a little post regarding my summoning, getting hit by drain, and having my organs microwaved.

rednblack

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« Reply #209 on: <07-11-16/1204:02> »
BOD + Counterspelling: 9d6t5 0
Ruh roh. Avoided a glitch though. Body means physical though, so that's good? I guess on a direct spell that'll be physical, and without WMH I'm expecting along the lines of 4-5... Bah. This is going to hurt, and it's going to suck.

So, good news, awful news.  Good news is that Flickr doesn't take any damage.  Awful is news is that the shaman cast Turn to Goo on him.  Flickr is now Unconscious

Ah well. Now, its my turn!
Spirit Initiative: 2d6+15 19
Would a free action of speaking "Kill Him" have been acceptable in my last IP, after the complex of summoning? If so, the spirit acts before me at your control. I'll still put up a little post regarding my summoning, getting hit by drain, and having my organs microwaved.

Commanding a Spirit is a Simple Action.  The Spirit's Initiative should be 1d6 higher, as they are all summoned on the Astral.
Initiative: 1d6 1
Not much help.

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Fire Spirit 10 (Held Action)

Ball is effectively in Mercer's court.  Without orders the Fire Spirit won't have anything to do, so @Mal, you needn't be constrained by Initiative should you choose to speak.


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