Cratership
You also missed that Eddie and Chaim pitched an alternate solution to just destroying the vaccine. Asher didn't seem to respond to that at all, despite him being addressed specifically by Chaim.
Also, there's a drug in Chrome Flesh called Zone which allows a character to ignore mild to moderate Phobias with side effects being a sensitivity to light (-1 to Perception and Glare modifiers are increased). I would have bought some during character creation but there's one major problem; it doesn't have a cost, availability, or addiction rating and threshold listed in the book (possible oversight, looks like it's just left out of the table on pages 188 and 189).
Considering it has some drawbacks and is very similar to Guts (which I've already got two doses of), would you be opposed to using the same values as for Guts? For your information, Guts costs 60¥ per dose, has an availability rating of 8R, and an addiction rating/threshold of 5/3.
If so, I'll be requisitioning a couple doses of Zone; the light sensitivity and perception test hit is far preferable to a constant -2 to all rolls while inside

I'll also be asking for some Chloral Hydrate (aka a paralyzing agent similar to GHB and rohypnol); never know when slipping a roofie into an off-duty guards drink in order to steal his access card and uniform might come in handy.
[spoiler=Drug Details]
GUTS (NOFEAR, BRASS BALLS)
Vector: Inhalation
Speed: Immediate
Duration: (12 – Body) hours, minimum 1 hour
Addiction Type: Both
Effect: Immunity to Fear (see below)
This drug suppresses the functions of the brain that govern fear, both innate and learned. For the duration of the drug’s effect, the character is immune to fear (including negative results from Composure Tests) and fear-based powers/attacks. As a drawback, however, the character becomes reckless, incautious, and also less inhibited. At the gamemaster’s discretion, he may call for the character to make a Logic + Willpower (3) Test to avoid doing something that would normally be considered foolish, dangerous, or socially inappropriate.
ZONE (SELECTIVE SEROTONIN RE-UPTAKE INHIBITORS, OR SSRIS)
Vector: Ingestion
Speed: 1 hour
Duration: (12 – Body) hours, minimum 1 hour
Addiction Type: Both
Effect: Can ignore Mild to Moderate Phobias
A fear of heights can be a major inconvenience when scaling the outside of an office skyscraper. A fear of enclosed spaces is a pain when you are hiding in someone’s trunk, waiting for them to unknowingly drive you to the location of a secret research lab. For these occasions and more, you have SSRIs. This drug has the positive effect of calming phobias (see Phobia quality, p. 157, Run Faster), and it also makes users restless and light sensitive. Users receive a Mild Allergy to light while the drug is in effect (p. 78, SR5) and –1 to Perception tests. Any applicable Glare penalties are increased by 1.
[/spoiler]
So my requisition list looks like this:
1x Jammer (Directional, Rating 6); 1200¥, Avail 12F, SR5 page 441
2x Chloral Hydrate; 50¥, Avail 6R, Stolen Souls page 188
2x Zone; 60¥, Avail 8R, Chrome Flesh page 184
1x Long Haul; 50¥, Avail -, SR5 page 412
1x Cram; 10¥, Avail 2R, SR5 page 411
4x Betel; 5¥, Avail 4, Chrome Flesh page 180
Total of 1500¥ exactly.