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[5e OOC] And The Rain Keeps Falling

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CraterShip

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« Reply #150 on: <08-04-16/0734:50> »
You are welcome to recon through underground access like the sewer system as much as you'd like. The air tank and mask will likely be necessary in case there are any parts completely flooded. From what pixel has found already, the sewers are pretty convoluted, and you'll probably have a tough time navigating through without some kind of guidance, either tracking through pixel or some mapsoft you mock up and bring with you. Do mapsofts have ratings?...

Otherwise, plan seems to be coming together nicely.

Herr Brackhaus

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« Reply #151 on: <08-04-16/0859:50> »
Mapsofts do not have ratings; they're a flat 100¥ with an availability of 4, and mechanically all they do is add +1 Limit to Navigation tests. Fortunately, Eddie has both the Tracking and Navigation skills through the Outdoors skill group (along with Survival, if that makes any difference) with enough dice to buy 1 hit. Since Navigation is an Intuition skill it uses the Mental Limit which in Eddie's case is 5, and thus the mapsoft shouldn't really be necessary unless you feel like it adds something Eddie couldn't already perform with existing commlink functionality. Speaking of...

Eddie has a commlink and a survival knife, both of which include GPS functionality; granted, in the modern world these do not work underground but in the 6th world there's a wireless Matrix that provides access to GPS data, so as long as his commlink remains online the GPS should still work. The commlink and slaved devices have a DR of 2 plus Noise Reduction of 2 from the Receiver dongle, meaning the Noise Rating would have to reach 5 to knock it offline. All slaved devices also run silently with a dice pool of 14 when in use, by the way.

Additionally, if we brought along a Fly-Spy and slaved it to my commlink for the added Noise Reduction Pixel could likely remotely use the Computer skill to create an ARO based map that Eddie could follow. Alternatively, if that seems excessive/abusive he could always just get a hundred or so standard RFID tags, which at only 1¥ per 10 could be used to create a virtual trail behind me as I go for the purposes of safely navigating through the sewers. Actually, on second though I'll do this anyway because it's really cheap and means Eddie doesn't have to depend on the unknown factor that Pixel is to him. That way, if Pixelated is available Eddie can get assistance, but if not he can still perform recon on his own.

Finally, Eddie'd probably be better off getting as close to the facility as possible before going underground; if he can get to within a block or two away from the Newhaven facility in plain clothes without risking discovery, assuming the facility isn't on a separate piece of land without any neighbours at all, he'll definitely try to do that. He'll bring all of his gear in the survival kit and change out of plain clothes once underground, and leave the kit and plain clothes behind in a concealed, and hopefully dry, location. Since Eddie does have a number of B&E tools, cracking open manhole covers, or sewer access gates if those exist, should be a piece of cake.

Question:
Let me know if you'd prefer some rolls for this kind of activity so we can work out the details for an IC post. Let's say that Eddie spends the rest of the night doing this and then goes back to the safe house to shower and clean his gear in the morning, and then catches enough sleep to be fully rested for the night ahead.

Shopping list from local Kong Mart or whatever:
100x Standard Tags, Avail -, 10¥
1x Gas Mask, Avail -, 300¥
1x Gas Mask replacement air supply: Avail ?, 40¥
Total: 350¥ out of 650¥ total available funds

Question:
The gas mask says it can be connected to "larger tanks" but no price or availability is given. Non-reusable 1 hour replacement air supplies for the gas mask costs 40¥ as per page 449, and diving gear comes with a 2 hour tank while the hazmat suit has a 4 hour tank; would you be willing to extrapolate the costs of the 2 and 4 hour tanks to 80¥ and 160¥ respectively?

In terms of loadout, he'd carry most of the following in the Survival Kit backpack in order to not look too suspicious, and so that he could change into the chameleon suit and hide his street clothes and the kit once underground so as to not carry too much stuff while infiltrating. Of course, this assumed I can even find a way into the sewers in the current weather. Again, let me know if a roll of some sort is needed.

Readied Weapon: Remington Suppressor (w/15x Hand Loaded Subsonic rounds (+1DV), Electronic Firing, Laser Sight, Sound Suppressor, Flashlight)
Worn: Chameleon Suit (w/4x Concealed Pockets, 1x Faraday Pocket), Shock Gloves, Trodes, Ballistic Mask, Micro-Transceiver, Survival Knife (ankle holster), Concealed Quick-Draw Holster (Shoulder, for Remington Suppressor), and Gas Mask (thigh pouch)
Carried (Concealed Pockets):
1: Autopicker, Tool Kit (Locksmith)
2: Bug Scanner, Evotech Himitsu commlink
3: Endoscope
4: Mini-welder
Carried (Faraday pocket): 100x standard RFID tags

Note: The Remington is extremely quiet; -4 for the Suppressor, another -1 for Electronic Firing, and finally -2 for Subsonic Rounds (which also adds a -1 to range penalties), for a total of -7 to hear the gunshots.
« Last Edit: <08-05-16/0714:52> by Herr Brackhaus »

rednblack

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« Reply #152 on: <08-04-16/0919:10> »
@Herr, do you have any sort of image link? Proof that Newhaven is keeping a den of the infected underground under their hospital is pretty damning and potentially worth quite a bit once the job is over.

Also, you sure you want to head in there solo?
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Herr Brackhaus

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« Reply #153 on: <08-04-16/0925:04> »
Sure do, what do you take me for, a rank amateur? I carry both microcameras, a commlink, and the smartlink on the Remington Suppressor. ... Scratch that, I'm so used to playing characters with electronic aids I completely forgot Eddie has the Hawk Eye quality, and thus only a Laser Sight, not a Smartgun System. So, it's the commlink, two micro-cameras, and the endoscope. It's listed under "Optical Devices", but I would expect it has a Universal Access Port like all devices so I can connect it to the commlink and record what it sees.

As for heading in solo, this is a scouting mission only as far as Eddie is concerned. If there's a way into Newhaven he's not intending to actually go in, just locate the route and check out the security systems (if any). For all we know, there might not even be a way in. Man, I wish I had a radar sensor right about now :D
« Last Edit: <08-05-16/0735:09> by Herr Brackhaus »

CraterShip

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« Reply #154 on: <08-04-16/1757:36> »
I agree that the route through the sewers could be traced using matrix hookups rather than GPS, although, you so have both covered anyway. That being said, I was going to use a mapsoft as a template for a data version of a map that you could create by virtually navigating the sewers in the aro, then use it as a guide on your way. That's what the rating was for. However, you could simply do as you outlined and should be just fine. The hospital is surrounded by open fields, so it will be about a half mile or so through the sewers to the nearest alley that has an access point out of general view. As for the air tanks, I'd say that's a fair assumption as to price / duration.

Now for the mechanics: I'll have you roll a few.
1. Sneaking to get into the sewers undetected by passers by
2. Survival / tracking / navigation, whichever you decide to go with to successfully make it through to your desired destination beneath Newhaven
3. Perception both visual and auditory, I'll spare you the smell check
4. Sneaking number two for your time in the tunnels / getting out

That should be good for now.

rednblack

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« Reply #155 on: <08-04-16/1819:29> »
@Cratership, do you want to handle Eddie's sewer swimming time and Ichante, Pale Horse, and Chaim's hospital insertion time in tandem, even though they are separated by a few hours?  I figure Pixel can run matrix support in both cases.
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CraterShip

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« Reply #156 on: <08-04-16/1834:16> »
Yeah, I'll run same time so we don't have half the team doing nothing while the other half plays. I'll separate the two storylines by noting which one is being referenced at the beginning of each section.

Herr Brackhaus

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« Reply #157 on: <08-04-16/1839:59> »
Cool. On phone at the moment so will roll later tonight. Am I rolling against thresholds, intervals, or just rolling to see how well I do?

I'm assuming it's still raining heavily, so I'll take it slow in the Morgan and park it near the chosen entrance, and I'll use survival as a reference roll for staying (relatively) dry and actually getting through the tunnels. Oh, I've got Escape Artist and adept powers that lets me squeeze through an opening the size of my head if that should matter, by the way. Just figured I'd mention it, as it's a somewhat unique power I've wanted to try :)

Good call on running both at once; Eddie will be sleeping by the time Chaim and crew does their thing anyway.

rednblack

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« Reply #158 on: <08-04-16/1846:02> »
Eddie will be sleeping by the time Chaim and crew does their thing anyway.

How very optimistic of  you.
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Herr Brackhaus

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« Reply #159 on: <08-04-16/1847:26> »
When people ask if I'm an optimist, I always respond with "I hope so!" :D

ETA:
I'll pick up some coveralls while I'm at Kong Mart, too, preferably water resistant if they're not too expensive. Cheap clothing seems to be in the 50¥ range so if I can find something around that price I'll take a pair to avoid soaking and risking my Rapid Transit being stolen. So I'll wear the chameleon suit under the rapid transit into Kong Mart, buy the coveralls and switch into them there and leave the Rapid Transit in the smuggling compartment of the Morgan. Everything else of my gear will be back at the safe house.

All right, first up sneaking. Sneaking (Urban) 6 (+2) + Agility 4 (6) + Stealth Suit 2 totals 16 dice.
Sneaking [Physical 7]: Entrance: 16d6t5 2
Womp womp; "only" 6 ones so not a glitch fortunately. Hopefully anyone trying to spot me has to contend with light and visibility modifiers of at least -3 each, for a total of -6. If not, I just hope they're not very observant :)

Next up, survival. Survival 1 + Intuition 4 for a grand total of 5 dice!
Survival [Mental 5]: Underground: 5d6t5 3
Hah. That's funny, 3 hits on 5 dice and 2 hits on 16... Anyway, not  bad!

For Perception I'm assuming I'll have to contend with environmental modifiers. I do have a flashlight but will use it somewhat sparingly to avoid tipping anyone off lurking around corners, and I'll make frequent stops when approaching intersections to both use my motion sensor (25 meter range) and to listen for footsteps and other sounds that might indicate someone else is nearby. I'll also use the bug scanner (20 meter range) to see if I can find electronic signals down here; who knows, maybe someone dropped a commlink or left some other items of interest, but most importantly I care about sensors that might detect me.

Speaking of sensors, I've also got an Ultrasound Sensor in the ballistic mask set to passive mode to pick up any motion sensors (5 meter range), as well as an ultrasonic noise generator in the suit to help defeat such sensors if I encounter any.

So, first up Visual Perception, where I'm going by the Run & Gun interpretation of Flashlights which means they provide Partial Light even in Full Darkness. So that's Perception (Visual)  5 (+2) + Intuition 4 + Hawkeye 1 - Partial Light 1 for 11 dice.
Perception (Visual) [Mental 5]: Exploring tunnels: 11d6t5 4
Not bad! Close one, though, with 5 ones on 11 dice...

Audio Perception doesn't seem to have any negative modifiers, so that'll be a straight Perception 5 + Intuition 4 for 9 dice.
Perception (Audio) [Mental 5]: Exploring tunnels: 9d6t5 4
Nice, twice in a row!

Ultrasound sensor is a straight Perception test, so same 9 dice as above.
Perception (Ultrasound) [Mental 5]: Exploring tunnels: 9d6t5 1
Lucky streak had to end some time :)

And finally, the Bug Scanner, and since I don't have the Electronic Warfare skill it'll roll Rating 6 + Logic 3 for a total of 9 dice as well.
Perception (Bug Scanner) [Rating 6]: Exploring tunnels: 9d6t5 4
Woot, the luck is back! Hopefully that'll compensate for the terrible sneaking and ultrasound perception rolls.

Speaking of; if there are any motion sensors below ground, I'd attempt to sneak past them. I get -2 dice because of my extra initiative dice as per page 361, but I also gain 4 because of the ultrasonic noise generator. So that's Sneaking (Urban) 6 (+2) + Agility 4 (6) + Stealth Suit 2 for a total of 16 dice. C'mon, dice gods!
Sneaking [Physical 7]: Motion Sensors (if applicable): 16d6t5 0
Wow... Jinxed, apparently, though fortunately not a glitch with 5 ones on 16 dice. Well, let's just say that if it does become necessary to roll against motion sensors I'll spend a point of edge to re-roll that one!

And finally, making my way back to the surface sneakily:
Sneaking [Physical 7]: Exit: 16d6t5 5
Finally...

All right, so to sum it up: no glitches or critical glitches, and decent amount of hits all in all except for those two sneaking rolls...
Sneaking [Physical 7]: Entrance: 16d6t5 2
Survival [Mental 5]: Underground: 5d6t5 3
Perception (Visual) [Mental 5]: Exploring tunnels: 11d6t5 4
Perception (Audio) [Mental 5]: Exploring tunnels: 9d6t5 4
Perception (Ultrasound) [Mental 5]: Exploring tunnels: 9d6t5 1
Perception (Bug Scanner) [Rating 6]: Exploring tunnels: 9d6t5 4
Sneaking [Physical 7]: Motion Sensors (if applicable): 16d6t5 0
Sneaking [Physical 7]: Exit: 16d6t5 5

ETA: Upon closer inspection of the rules, I apparently don't even need to roll to detect motion sensors. From page 361 where Motion Sensors are detailed: "Intruders may detect the ultrasonic field by using an ultrasound sensor set to passive mode within 5 meters." Still, I got the 1 hit and didn't glitch so hopefully that's all good, and even if I didn't I got 4 hits on the bug scanner.
« Last Edit: <08-04-16/1941:11> by Herr Brackhaus »

CraterShip

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« Reply #160 on: <08-04-16/2156:00> »
I know this isn't exactly how it works, but I'll go with it to make it easier:
Say there are 5 people around as you enter the sewer, each with average intuition of 1, perception of 4 collectively, so 9 dice, minus 3 for the weather conditions, and minus another 2 for not looking/being distracted by average stuff. Gives 4 dice to spot you, and comes up with 1 hit. Looks like no one noticed you entering.

Your survival skill hits the threshold, but just barely, so it takes you pretty much all night to scout through and mark your way along. Lucky for you, there aren't any motion sensors down here. (game wise, they probably would have had some in the past, but after getting set off for the 40th time by a larger than average rat, they removed them).

For perception, you catch a glimpse of a couple possible entry points I'll outline IC.

You are far more successful sneaking back out, and no one notices you as you slip away. Although the smell trail may linger...

Herr Brackhaus

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« Reply #161 on: <08-05-16/0653:42> »
Cool as cool; for the entry points, would it be possible to:
1. Use the endoscope to get a view of the inside, assuming the doors or other form of entryway into the structure isn't hermetically sealed or something, 2. Get a sense of what it would take to get in, i.e. will lockpicking do and if so what kind of lock is it, or do we need explosives,
3. Look for signs of use that might indicate the entryways are actively used or not

If any of the entrances do look like they might have been in use, I'll leave behind a microcamera pointed at it. Similarly, if it's possible to get a view of the inside with an endoscope I'll make sure to record that as well, of course.

ETA:
Now that I've mapped a route, how long does Eddie estimate it would take to get from the tunnel entrance to the Newhaven entrance(s)? And was it necessary to submerge anywhere? Could be critical in terms of being able to use those routes for infiltration/exfiltration.
« Last Edit: <08-05-16/0739:40> by Herr Brackhaus »

CraterShip

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« Reply #162 on: <08-05-16/1527:27> »
Answers:
1. The door doesn't have visible hinges, and looks more like a removable hole in the wall similar to what you'd see for getting into an attic our crawl space. The key hole is small, directly in the center of the panel, meaning it is probably a central lock that goes around the entire door. This also means no gaps for an endoscope.

2. It looks like lock picking would be able to get you in, turn the lock, push the panel kinda of deal. But no way of knowing what's on the other side, sensor wise, or what's in the rooms beyond.

3. They all look slightly used, but no clue as to how long ago. I'll cover more IC.

Now that the route is mapped, estimate about 45 minutes to traverse the path, no need for complete submersion though. Again, more to follow IC.

Herr Brackhaus

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« Reply #163 on: <08-05-16/2218:20> »
Cool! Mission accomplished :)

Tecumseh

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« Reply #164 on: <08-06-16/0200:27> »
It does sound like the beginning of a plan.

Ichante is willing to send a guardian spirit with Eddie on his sewer recon to help keep watch over him. It would count as a remote service and cancel out any remaining services of the spirit, but a broadly phrased, "Protect Eddie from harm" or even "Guard Eddie until sunrise/set" should be enough to give him some support. I could tack on Animal Control and Concealment as optional powers, which might help with the four-legged beasties and/or keeping Eddie undetected.

Cancel that. I just read the IC thread and it sounds like the recon has already happened. Well the above proposal is still true if Eddie needs to go back for round two. Are we saying that Eddie went straight-away to do the sewer recon or is this something that happened the next day while Chaim/Ichante/PaleHorse were prepping for their tour?

Since it sounds like the social infiltration plan is a go, Ichante will go ahead and submit an order for a Synergist Business Line suit to Asher. This will likely require her to go to Lordstrung's in Downtown Seattle and submit to some high-level pampering while measurements are taken and tailors (drone or meta) get to work. She'll endure somehow.

If Pixelated is going to be limited to phone-only Internet access for a bit, do we want to make the requested rolls for Pixel? I know that posting on a phone is a chore, let alone trying to work with Orokos.

 

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