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[5e OOC] And The Rain Keeps Falling

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rednblack

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« Reply #405 on: <11-07-16/1045:07> »
Do we have a preference on storming in vs. dropping a grenade in the middle of the room?

Spikes should have the interior from Chaim's Image Link, so that should give the group the layout.

Can Chaim get both guards in a Suppressive Fire cone without blocking his teammates access to the room?

Nice write up, Crater.
« Last Edit: <11-07-16/1050:14> by rednblack »
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gilga

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« Reply #406 on: <11-07-16/1217:24> »
I am all for the gas grenades but am completely flexible - if they indeed turned off wireless/reboot there is nothing to hack so Spikes option is just loud.


gilga

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« Reply #407 on: <11-07-16/1302:49> »
I assume they are dumping digital data, can you clearify our goal - is it the data we need to extract? if so Spikes will act quickly and attempt to place her paws of some of that data - if Data is of minor priority she'll do the guns blazing thing.
(help me out a bit in here as a later comer I am a bit fuzzy about it).


Some matrix rolls in case we prefer to grab some of the data, dice pool is lowered due to running silent and being in AR, VR at this point is extremely dangerous.

Matrix perception: 16d6t5 5
if there is protection:
Crack file (remove protection): 14d6t5 1 - she'll either retry or reroll.
Crack file (remove protection): 14d6t5 7\

If there is data bomb:
[/b]Disarm DB: 8d6t5 1 definately edge here.
Disarm DB: 7d6t5 4

now she should be able to copy a file
edit file: 16d6t5 4 - if she fails she tries again (-2)
edit file: 16d6t5 8 - forgot to take -2 but her limit is 6 anyhow.

CraterShip

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« Reply #408 on: <11-07-16/1402:13> »
Your goals are the data and a sample, followed by destruction of both, essentially at this point, you're in a time crunch to start saving that data, or stopping its destruction as quickly as possible. As the matrix person, that should be your focus, mission wise, but ultimately it's up to the group. Tough part about the data though, is that this system is entirely close loop wired, so you're going to have to get into that room and directly connect pretty soon. Similarly, the samples are going to start getting destroyed, so really everyone needs to get into that room and to work, probably before everyone is down. Gonna have to coordinate matrix actions while the others are covering you.

As for the two guards, spraying fire at both would completely block the doorway with bullets, right now they are setting up defensive positions in response to Chaim's notice of imminent threat. Mechanics wise, that means they take partial cover around the door frame.
« Last Edit: <11-07-16/1406:44> by CraterShip »

gilga

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« Reply #409 on: <11-07-16/1528:12> »
Okay guys two ideas: One Spikes steps in with confidence and hooks her deck to the wall with no combat bullshiting the goons that she was sent by management to make sure everything is cleared.

Idea two: You guys shoot and Spikes makes a dash towards the nearest universal connector.

idea three: We all shoot and hope we finish them off quickly enough to prevent them from deleting everything.

idea four: Lets just gas the SOBs.

Ravensoracle

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« Reply #410 on: <11-07-16/1621:17> »
Small Unit Tactics for a Chuck and Charge Entry

Small Unit Tactics (Urban): 13d6t5 3

Spending Edge to Re-roll Failures

Re-roll SUT: 10d6t5 0

Still fails So we get no Bonus.

@cratership, DO we need to roll Initiative to chuck the Gas?

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Tecumseh

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« Reply #411 on: <11-08-16/0202:08> »
It's tricky to say without knowing the exact position of all the targets (the angles, how many are clustered, etc.) but Ichante would be in favor of Casket and Horse just doing their thing. If they drop the guards, the scientists will go down easily enough. I certainly can't imagine them destroying much in the three seconds it will take us to neutralize the guards. Chaim can get this started with his shock hand, then it's just mop-up work against targets with minimal composure. Spikes and Ichante shouldn't even have to do anything, but can swing in if something goes sideways.

gilga

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« Reply #412 on: <11-08-16/0240:54> »
Spikes is a good riflewoman so no reason why she will not participate in the shooting.
AR is her speciality so 13 dice, + 1 more for laser sight + take aim bring her to 15 dice.
She does not have plenty of RC - but enough for BF (-2 to defend).

If we are going in guns blazing she'll pull her weight firing as well and fire her gun and use her movement action to dash into the nearest computer terminal where she can plug her deck to the system.
 

Fire BF (-2 to defend) + Take aim + Laser sight: 15d6t5 4

rednblack

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« Reply #413 on: <11-08-16/1209:15> »
Ok, Chaim will activate a Neuro-Stun grenade on Motion Sensor, start walking toward the scientists who are dumping the data, drop the grenade at his feet -- about 5 meters from the pair of guards -- then give the cue for the team to breach and seek Cover.

Grenades have been Wireless Off -- because frag doing otherwise -- so he'll need to manually activate it.  I think a Palming roll is in order there.  Chaim has: AGI (5) + Palming (6) = 11 dice.
Palming: 11d6t5 5
Not bad.  Physical Limit is 4, so he loses 1 Hit, but if the guards are currently watching the door, this should go well. 

Assuming he activates the grenade sufficiently surreptitiously, then we shouldn't enter Initiative until Chaim drops it and starts screaming, hopefully drawing attention back on himself so that the team can breach without walking into a hail of gunfire. 

Proposed actions are:
Simple: Seek Cover
Simple: Speech
Free: Drop grenade

Seeking cover will be interesting, as I'm sure that places him right under the less savory bits of rotting flesh in jars.  Neat.

As for the grenade, it will fill a 10 meter radius when it explodes immediately upon impact with the floor, and Neuro-Stun has a Speed of 1 CT, which means the guards, and whoever else are within 10 meters will suffer 15S at the end of CT2.

Chaim will use Edge to Blitz.  I think he could use some additional passes here.
Initiative: 7+5d6 28

I'm also going to roll Con for Chaim's speech, with the attention of drawing all eyes on him.  He has: CHA (6) + Con (6) + Fast Talk Spec (2) + Tailored Pheromones (2) = 16 dice.
Con: 16d6t5 10
Social Limit is 9, so I lose 1 Hit.

@Crater, I'll post ICly when you give the go-ahead.
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gilga

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« Reply #414 on: <11-08-16/1421:05> »
Might I suggest a different tactic?

use the palming roll to explode the grenade without anyone noticing, and hold your breath. 6 seconds later everyone will be on the floor gone and we will rush in with a gas mask. Even if Chaim joins them we'll be able to revive him with a medic kit.

rednblack

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« Reply #415 on: <11-08-16/1633:44> »
Might I suggest a different tactic?

use the palming roll to explode the grenade without anyone noticing, and hold your breath. 6 seconds later everyone will be on the floor gone and we will rush in with a gas mask. Even if Chaim joins them we'll be able to revive him with a medic kit.

I'm assuming gas grenades make noise which is why Chaim is screaming his head off.  If they don't  that would be very workable
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CraterShip

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« Reply #416 on: <11-09-16/0724:24> »
Gas grenades will at least make a loud pop as they disperse their agent, so yes, a distraction could help. You are welcome to post IC when you are ready and have the plan you wanna go with.

CraterShip

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« Reply #417 on: <11-10-16/0810:13> »
Let's have everyone roll initiative. I'll go ahead and roll the scientists in their groups, and the guard individually just to see if they get to do anything after Chaim yells his profanities, but before the gas hits them fully.

Guard 1: Ini 19
Guard 2: Ini 18
Data Dump: Ini 9
Incinerator: Ini 8
Fields: Ini 10

gilga

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« Reply #418 on: <11-10-16/0912:17> »
Initiative: 10+1d6 12

- first action will be to done Gas mask I assume.

gwilym

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« Reply #419 on: <11-10-16/1550:46> »
4d6+11 23initative 1: 4d6+11 23

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