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[OOC] Missions 2 - Parliament of Thieves

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Sentinemodo

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« Reply #135 on: <01-20-11/0734:00> »
P.S. If he can't see the spirit, he can't banish it. And he doesn't. :)

Why wouldn't he?
Sorry for a small delay ;)

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Chrona

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« Reply #136 on: <01-20-11/0740:16> »
I think it's on the other side of the van, doesn't need to materialise for a mind manip. power (no physical part) and assencing doesnt work through solid objects, i.e. the van

Sentinemodo

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« Reply #137 on: <01-20-11/0746:56> »
I always thought that only mana barriers obscure the astral perception. If it isn't then why this would be listed as an characteristic of mana barriers.
Do you have any rule that standard physical, nonliving object obscure vision?
Sorry for a small delay ;)

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Kot

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« Reply #138 on: <01-20-11/0758:00> »
I always thought that only mana barriers obscure the astral perception. If it isn't then why this would be listed as an characteristic of mana barriers.
Do you have any rule that standard physical, nonliving object obscure vision?
But the troll mage would have to percieve astrally, and then look through the astral shades of the van, and assense both magical auras.

Quote from: Street Magic p. 114
Determining cover works the same way on the astral
plane as it does in the physical world (see pp. 140–141, SR4).
Shadows of physical objects in the astral plane may be drab and
insubstantial, but they are still opaque and can prevent targeting.
So, we're in the van. He can't see us just like that.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Chrona

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« Reply #139 on: <01-20-11/0817:21> »
Okay well every GM ive ever had said you cant astrally perceive through solid objects vehicles walls etc

it makes LOS game breaking

Kot

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« Reply #140 on: <01-20-11/0832:11> »
Yeah. You can go Astral Projecting and phase through walls, but no peeking through in the meat. That would be too easy.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sentinemodo

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« Reply #141 on: <01-20-11/0922:53> »
it's easy to do that without resorting to magic:
technology
- xray google
- infrared google

matrix
- scanning nodes, commlinks will appear on matrix search even if they are on the other side of the wall., simple node signal source traingulation mapped onto map of surrounding terrain.

I don't see how this can be a game breaker, it's only a mattaer of countermeasures
Sorry for a small delay ;)

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Kot

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« Reply #142 on: <01-20-11/0925:11> »
Yeah, that's why it shouldn't be so easy to do without specific magic. Like a Detect Life spell.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Bewilderbeast

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« Reply #143 on: <01-20-11/1207:02> »
I think I need some clarification on our situation from the DM. My impression was that the van was boxed in by traffic. I know Censor now has control over the car behind us, but is that alone enough to allow us to drive off? If so, Eight-Stone would be definitely be in favor of that course of action. The assignment was to deliver the package, not kill random gangsters.

For now, Eight-Stone's staying put until either a) he gets some assurances, valid or not, that the Yaks won't shoot him once he sticks his head out of the van or b) somebody opens up the van door, thus forcing his hand.

Don't get me wrong, on an OOC level, I'd love to go all kinds of murder-crazy on these guys. First time playing Shadowrun, so I'd like to get a taste of combat and see what my character can do. But I'm just acting IC... Eight-Stone isn't about to charge into a live crossfire unless there's good reason to do so.
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Kot

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« Reply #144 on: <01-20-11/1338:05> »
Yeah, we're stuck in traffic, as far as i remember.
Well we're not going to fight those guys. We will just let them kill each other - with a little help of my friends. Then we can either risk and get the money they did offer us, or just scram, and hope nobody will follow us. We didn't do anything aggressive yet, so any law enforcement on-site won't shoot us. But staying there longer won't be a smart move.
Now I'm just waiting till they weaken each other. And if they don't kill themselves in the process, we can just offer them that we'll patch any injuries, and forget about the whole accident... If they can compensate us, that is. :)
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Boer_Kommando

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« Reply #145 on: <01-20-11/1410:56> »
I'm still worried about the Troll with flaming hands...the one that threatened us. He may not have LOS to anyone else, but I'm in the drivers seat, so windows up or not its not a very comfortable place to be.

Kot

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« Reply #146 on: <01-20-11/1415:58> »
Nah, don't worry. He'll have other problems in a few seconds.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sentinemodo

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« Reply #147 on: <01-20-11/1443:34> »
Boer,

what are you going to do?
wait until Stryker do whatever he is doing? Or you gonna respond somehow to either Yak or Troll or both?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #148 on: <01-20-11/1449:37> »
I think I need some clarification on our situation from the DM. My impression was that the van was boxed in by traffic. I know Censor now has control over the car behind us, but is that alone enough to allow us to drive off?

You're in traffic jam. You can move with the bike you have fairly easy, to move with you car, I'd require fairly heavy roll (Pilot + Reaction (3)) but it's doable.

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Boer_Kommando

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« Reply #149 on: <01-20-11/1454:11> »
I tried to egg them on with the 'since its a matched offer, I'll consider dealing with who's left standing' comment.

 

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