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[OOC] Missions 2 - Parliament of Thieves

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Kot

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« Reply #150 on: <01-20-11/1456:17> »
I hope by 'dealing' you mean freeing them of worldly possessions and not shooting them in the face. :P
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sentinemodo

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« Reply #151 on: <01-20-11/1604:24> »
I tried to egg them on with the 'since its a matched offer, I'll consider dealing with who's left standing' comment.

You must excuse me, I am not native ;)
what the heck does it mean 'to egg them on with'

I assume you wait, saying nothing.
Sorry for a small delay ;)

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Sentinemodo

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« Reply #152 on: <01-20-11/1637:15> »
Rules update:
Based on some reading I have done recently.

1. access_id is an address of a node. address_id of an icon is an address of the node used to connect the Matrix. thus it is possible to get access_id of a person by matrix perception and getting access_id of their commlink node (unless of course he or she will use other commlink than observed to get into matrix)

2. you CANNOT see through solid objects using astral perception. I still believe this should be the case, but the rule rouse too many objections to force it. 
Sorry for a small delay ;)

Denver Missions
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Bewilderbeast

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« Reply #153 on: <01-20-11/1818:07> »
To "egg somebody on" means to try and goad, taunt, trick or otherwise encourage them into action. When a frat boy is staggering about, blind-drunk with alcohol poisoning, and all his friends are still shouting "chug, chug, chug!" at him, the friends all "egging" the fratboy on.

Just one of those weird idioms.
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Boer_Kommando

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« Reply #154 on: <01-20-11/2044:08> »
Yes, thats what I meant by that and sorry about that.

Sentinemodo

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« Reply #155 on: <01-21-11/0701:09> »
Oh, don't be. I am absolutely delighted to learn new idioms :)
and please post an IC example of how you 'egg them on'
Sorry for a small delay ;)

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Sentinemodo

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« Reply #156 on: <01-21-11/1013:25> »
By the way, can you use subvoc while in astral?
Sorry for a small delay ;)

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Kot

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« Reply #157 on: <01-21-11/1032:51> »
I'm not Astrally Projecting. I didn't declare that(i did in the tunnel). I'm just peeking out of the back to watch it with Assensing (-2 to non-magical, non-perception actions). I've just engaged my Astral Senses.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sentinemodo

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« Reply #158 on: <01-21-11/1041:29> »
Ok, need to correct the IC,
done :)
« Last Edit: <01-21-11/1045:07> by Sentinemodo »
Sorry for a small delay ;)

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Kot

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« Reply #159 on: <01-21-11/1056:10> »
Okay. I'm off. I leave it in your capable hands - you guys can play my character along the lines if i won't post in a while.
Mariusz "Kot" Butrykowski
"Do not meddle in the affairs of dragons for you are crunchy and good with ketchup."

Sentinemodo

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« Reply #160 on: <01-21-11/1057:48> »
Please declare your actions for the next combat turn (if you have more then one IP, all actions fo rgiven round)
Then roll Initiaitive
 
I assume:
Stryker - do nothing (holding actions), until they shoot you. If they do ask for service to use Influence power. Init 15. IP 3.
Eight-stones - do nothing (holding actions) until somebody open the van (please roll Init anyway)
Cursor - ??
Mata - ??

Yaks (all of them): Init(8) + 8d6.hits(5)=2 = 10, IP 1
Jonny: Init(11) + 11d6.hits(5)=7 = 18, IP 2

Triads (all of them): Init(8) + 8d6.hits(5)=1 = 9, IP 1
An: Init (7) + 7d6.hits(5)=2 = 9, IP 1
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Sentinemodo

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« Reply #161 on: <01-21-11/1101:13> »
Seems like we'll have a combat, and if so we won't be waiting. All of you are open for suggestion what Stryker will do.
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Boer_Kommando

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« Reply #162 on: <01-21-11/1206:53> »
Mata will duck down for cover and pull his revolver out lol

Chrona

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« Reply #163 on: <01-21-11/1215:38> »
I'm gonna stay in VR for this but my machine sprites got the vans node covered and my sleuths got the nightsky covered SoI will try to hack jonny's commlink so i can get control of his guns if they're smartlinked.
My Initative: VR Initiative (11d6.hits(5)=5) I'm on 16.
Sleuth sprite: Sleuth Initiative. (9d6.hits(5)=2) So 11, 3 IP
Machine sprite: Machine Initiative. (8d6.hits(5)=2) so 10 3 IIP
Sprite's will hold actions unless one of us are badly hurt or things get really bad, then tey will try driving us out of here. Sleuth:Pilot(3)+Command(3) on the Nightsky (6d6.hits(5)=2)
Machine: Pilot(4)+Autosoft(4) (8d6.hits(5)=2)

If he's in Hidden I spend my whole turn scanning for him, and fail everytime.Scan(3)+Elec Warfare(3) (6d6.hits(5)=1) Scan(3)+Elec Warfare(3) (6d6.hits(5)=3) Scan(3)+Elec Warfare(3) (6d6.hits(5)=3)

If not Heres a Hack on the fly for my first IP, going for Admin Access (Firewall+6): Exploit(4)+Hacking(3) (7d6.hits(5)=4)
IP 2: Exploit(4)+Hacking(3) (7d6.hits(5)=3) Thats enough if hes firewall 1 but i doubt it so
IP 3: Exploit(4)+Hacking(3) (7d6.hits(5)=5)

I'll duck if Its a free action


Sentinemodo

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« Reply #164 on: <01-21-11/1403:22> »
Mata will duck down for cover and pull his revolver out lol

is that nervous breakdown laughter?
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

 

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