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[OOC] Missions 2 - Parliament of Thieves

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Chrona

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« Reply #195 on: <01-22-11/1608:35> »

Sentinemodo

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« Reply #196 on: <01-22-11/1617:50> »
Quote
Defender/Tar get has Par tial Cover

Slumping down counts as good cover. -> Mata please roll 4 dice on defence

if hes badly hurt still after that i would NOT scan in the round 2 so forget all that scanning, instead ill go back to AR and use my medkit rating 6 on him.

I actually was staring at Mata if you remember and my goggles and BBB are slaved to me, i can see get shot through my image link which transmits to my living persona~. also my sprites will try to get us out of herenow.

Once again - actions are decalred upfront for the entire round, I know basic combat instinct can help, but there is no split second changes of course of action.
You won't be scanning - no point in that (I forgot about slaving your goggles)

Sprites however will drive as you stated ( I forgot abou them too) - sorry about that, mechanics took over my coprocessor :D
Sorry for a small delay ;)

Denver Missions
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Chrona

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« Reply #197 on: <01-22-11/1621:56> »
Like i said, ill heal him in round 2, not IP 2

Sentinemodo

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« Reply #198 on: <01-22-11/1623:54> »
Like i said, ill heal him in round 2, not IP 2

good team mate :)
Sorry for a small delay ;)

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Sentinemodo

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« Reply #199 on: <01-22-11/1627:57> »
not really my call on the dying, as A) I'm not driving or in control of the vehicle, and B) I wasnt designed as a combat type yet am the only target.

We'll talk about it later. For now you're still alive and try keeping it that way.
As of being the target. You haven't responded to the Jonny's order. He does not, sorry, he did not spoke to lessers, nor punish underlings when their master is at fault.

   
Sorry for a small delay ;)

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Sentinemodo

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« Reply #200 on: <01-22-11/1629:38> »
I've already corrected per Chrona remarks, waiting for the Boer roll to reduce his damage.
Sorry for a small delay ;)

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Boer_Kommando

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« Reply #201 on: <01-22-11/1632:46> »
extra dice didnt help lol

BBCode4d6.hits(5)=0

Boer_Kommando

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« Reply #202 on: <01-22-11/1633:48> »
well, glad he's flambe' now  ;D

Wasnt argueing earlier mind you, if i get geeked its only a game character....the next will be uber-bada$$ LOL
« Last Edit: <01-22-11/1635:21> by Boer_Kommando »

Chrona

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« Reply #203 on: <01-22-11/1634:23> »
luckily boer that you can spend edge on to reroll

Sentinemodo

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« Reply #204 on: <01-22-11/1744:33> »
Guys, the engine of a Nightsky is starting (one more combat turn to start moving), the van is starting to move (but where?). This are not racing cars, they do not have less then 5 seconds to 100km/h and even at this speed it is not moving far within 3 seconds of the combat turn. There are cars in front of you behind end on left lane (15 meters to first line ahead, same distance behind the nightsky, one more meter to the line of cars on the fourth lane). They cars in the traffic will be clearing due to the shooting that had taken place, but to be able to move without testing pilot soft you'd have to wait about 1 minute (20 combat rounds) - wage slave do not have improved reflexes.

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Chrona

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« Reply #205 on: <01-22-11/1752:35> »
Well the Sprite in the van got 2 hits to the pre-emptive rolls i posted before, is that eough to get out of here?
if not, it has edge

As for the nightsky sleuth got2 hits on command so i guess now it'd be up to the nightskys pilot+any autosoft jonny had in it. at the very least it could follow  us
« Last Edit: <01-22-11/1754:41> by Chrona »

Sentinemodo

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« Reply #206 on: <01-22-11/1806:36> »
I think I need some clarification on our situation from the DM. My impression was that the van was boxed in by traffic. I know Censor now has control over the car behind us, but is that alone enough to allow us to drive off?

You're in traffic jam. You can move with the bike you have fairly easy, to move with you car, I'd require fairly heavy roll (Pilot + Reaction (3)) but it's doable.



As I said, 3 hits to move out while the traffic is still present
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Chrona

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« Reply #207 on: <01-22-11/1815:48> »


As I said, 3 hits to move out while the traffic is still present

my bad, missed that.

Sprite uses edge to re-roll 6 failures Edge (6d6.hits(5)=2) so 4 successes now, you'll have to roll the nightsky's Pilotx2

Sentinemodo

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« Reply #208 on: <01-22-11/1854:00> »
If nothing else happen, you'll move out of short range in two rounds, from medium in three from long range in four. Nightsky will be in range or one more round.
« Last Edit: <01-22-11/1938:25> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Chrona

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« Reply #209 on: <01-22-11/1906:44> »
Cool, i say toss the flash pack out the window at them Beast, buy us some time

 

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