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Chrona

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« Reply #105 on: <03-09-11/1221:45> »
orchrilaum [sp], gold, silver, and wood bullets work though.

WOOD BULLETS!?

Sichr

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« Reply #106 on: <03-09-11/1224:38> »
orchrilaum [sp], gold, silver, and wood bullets work though.

WOOD BULLETS!?

use darts or arrows instead. Im most concerned where do we get any orichalcum...

Chrona

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« Reply #107 on: <03-09-11/1232:26> »
where do we get any orichalcum...
Quote
Magical Goods Cost Availability
Orichalcum, per unit 50,000¥ 12

street magic p.185

Sichr

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« Reply #108 on: <03-09-11/1246:09> »
where do we get any orichalcum...
Quote
Magical Goods Cost Availability
Orichalcum, per unit 50,000¥ 12

street magic p.185

That is exactly what I meant

Boer_Kommando

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« Reply #109 on: <03-09-11/1246:25> »
In the game, you'd have a supporting organization....ala Hellboy, possibly not Government funded though.

And yes, an alchemically treated piece of wood could be placed in a bullet...or capsule rounds, or flechette for that matter. Bit of stretch of physical laws, but hey you live in a time of orks, trolls, elves, dragons, magic etc......

Xzylvador

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« Reply #110 on: <03-09-11/1321:34> »
Is there anything like knuckle dusters in SR, that would apply such materials to unarmed combat?
Only "unarmed combat" item I've found are shock gloves... just a simple silver or goldplated knucle duster doesn't exist?

Boer_Kommando

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« Reply #111 on: <03-09-11/1325:36> »
hardliner gloves from arsenal. Oddly enough in the exotic weapon area although it uses Unarmed skill. (Neat weapon focus idea as well.....like in Constantine)

Sichr

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« Reply #112 on: <03-09-11/1329:13> »
I suppose a few silver or gold rings, maybe with some sharpened edges, would do the job. As far as a GM allows common sense to win over rules sometimes  ;)

Xzylvador

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« Reply #113 on: <03-09-11/1737:04> »
Quote
Name: Rafael Ruiz
Alias: Rafa
Race: Ork
Sex: Male
Nationality: Aztlan
Lifestyle: Low
Karma Spent: 0, for now.
Physical Description: You wouldn't have the balls to call him ugly in the face, but let's face it, he's not a pretty boy even by ork standards. That's not what makes him stand out though, not by far. It's his skin... it's covered head to toe with tattoo's. What kind? Every kind! At the same time! They just keep moving, bugs being eaten by hummingbirds being eaten by snakes being eaten by crocodiles being eaten by dragons being eaten by a dark titan who then explodes, the pieces reforming to make it start again... That stuff's terrifying! Doesn't even stop at his skin, even his hair is part of that sick game!
Personality/background Rafael Ruiz, born in a small motorboat lying in Buenaventura's harbor, Aztlan (former Columbia), 2051. He grew up traveling around with his parents, working for the Cartels, smuggling drugs to port cities north.
February the 25th, 2062, the family had just arrived at a drop-off point in Seattle they'd used frequently when they were ambushed by a group of men who gunned them and ran off with the delivery. He passed out when the shooting started and the blood and brains of his parents splattered all over him.
If anyone ever tried looking for him, he doesn't know or really care, chances are a lot more effort had been put into finding who took the package than in finding just another lost Latin kid in a very bad neighborhood.
Members of the Chulos gang found the boy a couple of hours after the ambush and took him in their ranks, always able to use extra hands dealing out drugs.
He quickly put the death of his parents behind him, the streets just didn't give you enough time to feel sorry for yourself. Yeah, he had a family to protect him, but that really meant more fighting than less: fighting other gangs for territory and fighting your 'family' for a respect, certainly with his looks.
So he learned fighting the same way he learned most things in life; the hard way, with a lots of bumps and bruises. It became an obsession to him, a way to vent his anger and to express his joy. But there were always bigger and stronger, or just more, guys ready to knock him down, so he learned two other lessons: "if you can't beat them fair, beat them another way" and "live to fight another day".
Sure, sometimes he ran and sure, they'd laugh. Only to get beaten the crap out of them a couple of days later, in an ambush staged from shadows, rooftops, anywhere. So they didn't laugh for much longer and Rafael started getting some well earned respect.
A while later he learned another lesson, the hard way. The saying "Don't bring a knife to a gunfight" applied to fists as well. He bit off more than he could chew during a raid on a nearby mall and got into a fight with a group of security personnel. It all went well, as always, until two of the guards pulled a gun and shot him point blank. Luckily the rest of the gang had his back and managed to get him out and patched up. Halfway through recovery, Rafael went looking for a gun, any gun. It was a dirty way to fight, not as honest as real combat, but without it you were dead.
Most of his friends used pistols, uzi's or shotguns. It seemed messy to him, compared to real fighting. So they mockingly came up with a discarded army rifle. He'd seen snipers in the movies, killing people before they were even aware they were under attack; that he could get into. So he practiced, tirelessly. The little money he made with the Chulos, he spent on ammo. But he became good at it: One shot, one kill, mainly because ammo was expensive.
He had the skills and the reputation and then finally got some real work. It was a public secret that the Chulos had some dealings with the Cartels, a profitable income for both of them. But in places like Puyallup, smuggling isn't the safest of professions. So Rafael got put on scouting duty, and loves every second of it. His orders, if they can be called that, are to spot ambushers and relay that info to either side. He hasn't reported a single ambush in 3 years, there also hasn't been a single smuggler that didn't make it to the Chulos the past 3 years neither. He's getting a bit bored though, most gangs aren't stupid enough anymore to try ambushing the Cartel smugglers in Puyallup.
Attributes

BodyAgilityReactionStrength
75(8 )4(5)7(8 )
CharismaIntuitionLogicWillpower
2323
EdgeMagic/ResonanceEssenceInitiative
1 / 1,6 8

Positive Qualities
Restricted Gear (5BP): The Chulos found me an impossible to get cloak.
Restricted Gear (5BP): Muscle Toner 3
Double Jointed (5BP): Unusually flexible joints, +2 to escape artist, can move through tighter spaces.
Guts (5BP): +2 vs. Fear and Intimidation.
Martial Arts (5BP): Nunjutsu: +1 Infiltration.
Martial Arts (5BP): Nunjutsu: +1 Gymnastic Dodge.
Martial Arts (5BP): Capoeira: +1 Knockdown attack.

Negative Qualities
SINner Criminal (10BP): Yeah, big surprise.
Prejudiced (10BP): Biased towards people not affiliated with what they call 'crime'.
In Debt (10BP): I owe Tomas 15kY. Earned enough reputation to finally get the cred for that chameleon cloak.
Distinctive Style (5BP): See description.

Active Skills (Including mod's)
Athletics Skill Group3(+2 Synthacardium)
+ Climbing 6(Incl. +1 Balance Augmenter)
+ Gymnastics (Dodge) 5(6)
+ Running 5
+ Swimming 5
Longarms 5
Unarmed Combat (Martial Arts) 5(7)
Infiltration 5(Incl. +1 Nujitsu)
Perception (Visual) 4
Etiquette (Street Gang) 1(3)
Pilot Ground Craft (Bikes) 1(3)
Disguise (Camouflage) 1(3)
Escape Artist(Cuffs) 3(5) (Incl. +2 Double Jointed)
Computer 1

Maneuvers
Sweep Do Stun damage on knockdown attack.
Finishing Move Follow a succesful attack with another, lose next action.
Throw Full Defense Block succes -> Strenght+Unarmed opposed test, throw enemy #Hits meters.

Knowledge Skills ( [Logic + Intuition] x 3 free points)
Security Design3
Seattle Street Gangs(Chulos)2(4)
Smuggling Routes (Cartel)1(3)
Safe Houses(Street Gang)1(3)
Street Drugs1
Urban Brawl1
Sports1
Language Skills
SpanishN
English (Speak) 2(4)
Or'Zet (Speak) 2(4)

Cyber/Bioware
CyberwareEssenceCostNotes
Nanohive (Rating 1)0.7510.000¥To replenish the tattoos.
Cybereyes Basic System (Rating 4)0.51.500¥
+ Eye Recording UnitInt.Free
+ Flare CompensationInt.750¥Less hinder from light/flashes.
+ Image linkInt.Free
+ Low-Light VisionInt.1.000¥
+ Protective CoversInt.100¥+2 Balistic and Impact on eyes.
+ SmartlinkInt.1.000¥Use with smartguns.
+ Thermographic VisionInt.1.000¥
+ Vision Enhancement 3Int.4.500¥+3 Visual Perception.
+ Vision MagnificationInt.1.000¥
Cyberears Basic System (Rating 3)0.4750¥
+ Audio Enhancement 3Int.4.500¥ +3 Sound Perception.
+ Balance AugmenterInt.5.000¥ +1 on tests involving balance.
+ DamperInt.750¥ Protects vs. Sounds, +2 vs Sonic.
+ Ear Recording UnitInt.Free
+ Select Sound Filter (Rating 2)Int.2.000¥
+ Sound LinkInt.Free
+ Spatial RecognizerInt.Free+2 to locate sound.
Wired Reflexes (Rating 1)211.000¥+1 Reaction, +1IP.
Fiberoptic Hair0.1450¥Changing hair.
Nanotattoo, Full Body (Rating 3) / 5.250¥Changing tattoos.
Synthacardium (Rating 2)0.220.000¥+2 Athletics Skill group.
Muscle Augmentation (Rating 1)0.27.000¥+1 Strength.
Muscle Toner (Rating 3)0.624.000¥+3 Agility.
Gecko Hands0.112.000¥Easier climbing, +2 to subdue or grapple.

Gear
Weapons
Mannlicher Wildhüter1200¥
SA, 8P, -1AP, 1RC, Ammo 6c
Easy Breakdown1200¥
Silencer Mod.400¥
Firing Selection (SA)300¥
Smartgun System, external400¥
17x Explosive Rounds (6c), +1DV500¥
5x Stick-n-Shock (6c), 6S(e)240¥
4x Flash-Bang 6S, -3AP, 10m rad.120¥
2x Flash-Pak -4 dice facing flash-pak400¥
3x Pepper Punch Gas Grenade 7S, Nausea, Stun75¥
3x High Explosive Grenades 10P, -2AP135¥
3x Flash Grenade90¥
Ceramic Knife75¥
Hardliner Gloves100¥
+Custom Look: Silver Grinning Skulls on knuckles.100¥
Hardliner Gloves100¥
+Custom Look: Gold Plated Feathered Snake on knuckles.1000¥
Shock Gloves200¥
Armor 16B/13I
Form-Fitting Full-Body Body Armor 6/21.600¥
Thermal Dampening (Rating 6)3.000¥
Chameleon Suit 8/68.000¥
PPP-System Forearm Guards 0/1 200¥
PPP-System Leg and Arm Casings 1/1 350¥
PPP-System Vitals Protector 1/1 200¥
PPP-System Helmet 0/2100¥
Tech Stuff
Commlink : Hermes Ikon R4/S33.000¥
OS : Novatech Navi F3/S4100¥
Soft : Analyse 6, Optimised 2800¥
Soft : Mapsoft 630¥
Satellite Link500¥
Subvocal Microphone50¥
Jammer, Directional (Rating 4)2000¥
White Noise Generator (Rating 6)300¥
AR Gloves250¥
Sim Module100¥
Trodes50¥
Black Tanned Glasses100¥
+ Ultrasound Vision100¥
+ Ultrawideband Radar Sensor (Rating 4)2.000¥
Other gear
Fake Sin (Rating 2)2.000¥
Fake License (Rating 2): Chameleon Cloak200¥
Fake License (Rating 2): Wired Reflexes200¥
Fake License (Rating 2): Shock Gloves200¥
5x Metal Restraint100¥
5x Plastic Restraints (per 10)
Endoscope250¥
Chisel20¥
Miniwelder250¥
Glasscutter25¥
Wire clippers100¥
Rappeling Gloves70¥
Microwire (per 100 m)50¥
Catalyst Stick + Stealth Rope (100m)205¥
Medkit (Rating 6)600¥
2x Medkit Supplies100¥
3x Stimulant Patch (Rating 4)300¥
Slap Patch (10 patches)10¥
4x Slab (Coeur d’Hiver, Ghulpille)600¥
2x Olfactory Camouflage (5 uses)100¥
5x Camouflage Net500¥
C-Squared (Rating 6)90¥
5x Adhesives (Chem) (Rating 6)300¥
Combat Load Vest300¥
Backpack, -6 Hidden Compartment1.500¥
Butt Pack, -6 Hidden Compartment480¥
Respirator (Rating 6)150¥
Gas Mask200¥
Low Lifestyle, 1 month2.000¥
Spending Money 575¥

Vehicles
Yamaha Katana-11
+ Morphing Licence Plate  1000¥
+ Spoof Chips   500¥
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
+120/401801641-5.000¥

Contacts
ContactC/L
Pedro Gutierrez C3 L2
Chulos Gang C3( 8 ) L5

Build Point totals:  400BP = 200 Attributes + 20 Race + 135 Skills + 30 Gear + 9 Contacts (+Free Houseruled Contact) + 6 Maneuvers
Anyone please feel free to comment.
Phew, blew 15k on a tattoo that doesn't do anything, another 5BP just to be able to buy a rating 10 item, funny, those rules :)
« Last Edit: <03-11-11/0738:45> by Xzylvador »

Kontact

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« Reply #114 on: <03-10-11/0101:53> »
Gear change!

Remove: Neo-EPO for +.2 essence and +25k¥  (+1 to athletics tests and +1 to fatigue tests)
Add: Synthcardium for -.1 essence and -10k¥  (+1 to athletics tests)

Change is +.1 essence and +15k¥ with one less die on fatigue tests.

Optional bonus
Add: R1 Nanohive for -.75 essence and -10k¥ (Allows nanites up ins)
Add R5 Oxyrush Nanites for 0 essence and -5k¥ (+5 to fatigue tests and 2.5 hours of Oxygen/immunity to inhalation vector)

Total change is -.65 essence, same cash total, but +4 on fatigue tests and a contained oxygen supply.

Xzylvador

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« Reply #115 on: <03-10-11/0313:31> »
Wow...
Now, THAT, kids, is why we don't combine a little sleep with a lot of whiskey.
Thanks Kontact! (Took R2 Synthacardium, still is avail 8, still cheaper too.)
Lowered the skillgroup, used the BP to improve 2 other skills.

It's allowed to take R1 nanohives twice? (Kind feels like cheating since R2 are avail 10; of course a lot less essense...)
Suppose I could lose the tattoo's; don't really think they're good for anything but flair (which, admittedly, is worth something, but now you mentioned those oxy, the trade-off seems pretty bad.)... Those oxyrush do look like something Sangro would go for...
(Editted the EPO -> Synth, will look what to do with the remaining 5k and good advice later, time for work.)
« Last Edit: <03-10-11/0420:40> by Xzylvador »

Kontact

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« Reply #116 on: <03-10-11/0345:27> »
You can take multiple cyberlimbs to stuff full of gadgets, I don't see why you can't take multiple nanohives to maintain multiple nanite systems.  From a medical standpoint, your circulatory and lymphatic system are directly joined at two places, your right and left subclavian veins, so there's at least enough real estate for two hives.  ;)

Oh, and Boer, should I assume that the most recent IC post applies to my character and any other newcommer?
« Last Edit: <03-10-11/0357:43> by Kontact »

Boer_Kommando

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« Reply #117 on: <03-10-11/0920:01> »
Yes, it applies to all of you even if you arent all together. We'll just assume its either more than one kid, or this one parties like a rockstar  ;)

Xzylvador

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« Reply #118 on: <03-11-11/1917:35> »
Would you guys mind terribly to link to/re-post your characters? With the drop-outs and various character builds (Kontact's got more Dizzy's than I've got characters in total.), it gets a bit confusing who's who.
I figure our characters pretty much know each other (seems like we all upped our loyalty with the Chulos enough), so might comment on/watch out with things like behavior (addictions, compulsions,...), appearance, reputation etc. and probably know what each others fortes and weaknesses are. (I'll try to anyway, usually keep the things that stand out most written down as reminders.)
-- Mine's up 5 posts from this one.

Boer_Kommando

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« Reply #119 on: <03-11-11/1954:02> »
good idea

 

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