Before I begin, how close are those flying drones together?
Because I have a mind to play a flak gunner for this

For the first Drone firing at Kynos:
Defense:
8d6t5 3Evaded.
IF they are close enough together (within 3m, I'll try to take them out with an on target grenade:
Aim to reduce penalties to medium range
Heavy Weapon (Grenade Launcher): 9d6t5 3
Drone Defense:
Defense: 6d6t5 2
Direkt hit for 16 AP-2 damage
Since body+armor is only 8 and their damage monitor is only 8 the one at point blank can't survive
The others (if they are max. 3 meters away from each other) get 10
Soak: 6d6t5 1
Soak: 6d6t5 3
One still alive with 1 box left Just read your post, so ignore what I wrote up there.
In case they are further apart, Kynos will shoot only one flying drone
random drone:
1d3 3No# 3 that would fire at Irris
Aim (150 is within medium distance for AR)
Shoot 6 round burst of normal ammo:
Shoot Drone:
16d6t5 4Defense:
6d6t5 21 [6d6t5=6,
1, 1, 4, 3, 6]
DV 14 AP-2
Soak:
6d6t5 1Drone no. 3 is destroyed
Doberman drone gets to shoot at Kynos:
Defense:
17d6t5 54 [17d6t5=2, 1, 4, 1, 4, 6, 6, 2, 4, 5, 3, 4, 3, 4, 4, 6,
5]
Avoided hit. (In a tie an electro weapon would normally get its touch attack, but with cover you'd hit the cover first and since you aren't doing penetration damage with stun damage it won't go through)
Second Ini Phase at 11
Drone 2 seeks cover and resets recoil
Kynos attacks "his" Dobermann
with Aim and a FA Burst
Shoot Doberman 2:
18d6t5 3 [18d6t5=4, 3, 5, 1, 4, 3, 1, 3, 6, 1, 4, 1, 2, 2, 3, 3, 3, 5]
Yeah, I've had better hits:
Drone defends at -5, so 1 dice:
defense:
1d6t5 0DV 13 AP-2
Soak:
6d6t5 0Dobermann is destroyed