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savaze

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« Reply #300 on: <04-14-11/0001:09> »
For consideration:

  • Any rounds that offers armor piercing or penetration power will have less knockdown (i.e. APDS, Armor Piercing Flechette)
  • Rounds that are designed to transfer all their energy on impact would have greater knockdown (i.e. Frangibles, shotgun slugs)
  • Normal rounds would be the baseline
  • Any rounds that don't penetrate/over-penetrate the target have greater knockdown (when only stun damage, on a physical damage round, is dealt or when the round gets stuck in the armor on the way out)

Just my quick thoughts for now...

Morg

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« Reply #301 on: <04-26-11/0007:45> »
So do we think that Stoping Power should be added?
is it exclusive to specialty rounds or to help one differentiate between round type like 9mm and a .45 or both

are there any opinionated gun nuts that would share their thoughts on what Stoping Power values on different weapons and specialty rounds would be?
« Last Edit: <04-26-11/0010:15> by Morg »

Ethan

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« Reply #302 on: <05-03-11/2149:07> »
"Disposable" Sidearm

Colt Government 2066
Accessory (Top): Smartlink (Skinlinked)
Accessory (Barrel): Silencer

500 nuyen plus 650 in accessories. Carry this to meets, or just in shady areas. Not a running piece, not something you use to conceal. The silencer's disposable as well, so you can keep the skinlinked Smartlink accessory when you throw it away.

"Intimidator"

Savalette Guardian
Personalized Grip, Skinlink
Advanced Intimidator Option: Additional Clip, Chameleon Coating, Gecko Grip

So the 800 nuyen gun gets a simple personalized upgrade for 150 nuyen extra. It's a nice, obvious weapon that's quite loud.

The Advanced Intimidator doubles the clip size to 2x12c (giving you the option to select different types of ammo if you wish). And it can be attached on your person while cloaked. Extra recoil comp is unnecessary for the Guardian, bursts are complex actions anyways.

This is a deterrent weapon, if they're not dead they're running away by the sudden (and hopefully unexpected) firepower. You can apply the Chameleon Coating and Gecko Grip option for 1100 nuyen and 3 slots. I recommend it for when you're in areas where you won't get scanned but visible weapons are still prohibited (or at least frowned upon).

Stock Pistol
The HK Urban Fighter Heavy Pistol is a bit of a bargain, I try to acquire one for my more subtle (read: almost all) runners. Too bad it can't be further modified, though I always ask the GM if I can at least buy it with the Skinlink option. Being ceramic and hermetically sealed is nifty, but broadcasting your Smartlink system is just silly.

"Infiltrator"

Colt Government 2066
Accessory (Top): Smartlink (Skinlinked)
Accessory (Barrel): Silencer
Modifications: Chameleon Coating, Gecko Grip, Easy Breakdown, Additional Clip

3050 nuyen, similar to the disposable weapon above. With the accessories and whatnot you can break this down and stick it on yourself or other items. The accessories wouldn't have the chameleon or gecko modifications.

It's for when you need to bring a respectable amount of firepower discreetly and discretely inside a somewhat secure location. With the Colt Government 2066's electronic firing and your silencer, you won't bring attention to yourself (until they fire back at least).

It's excessive, but it's available at chargen if you can convince your GM. If you don't fancy the Additional Clip model, you can swap it out for the ceramic components mod.


Those are the standard handguns I usually give my runners. It gets pricey, but I do love the bang-bang.

Ethan

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« Reply #303 on: <05-07-11/1746:13> »
I know this is often used, silveralen talked about it earlier:

Ares Desert Strike Sniper Rifle
- Firing Selection Change, Large Modification: Full Auto
- Extended Clip: Drum (100)
Accessories:
Top - Remove Imaging Scope (use goggles with visual magnification) and replace with an External Smartgun (ask your GM if you can mod it to use Skinlink)
Under - Tripod
Barrel - Sound Suppressor

Recoil Compensation of 7, you'll only suffer a recoil penalty of -1 for firing a long and short burst. Get that Insulated Netting from War! as well, and you're golden.

Better yet, you can have the Smart Weapon Platform do this for you, or a drone. Nothing says "trust" quite like a rotodrone armed with a drum-fed fully automatic sniper rifle covering you from high up.

CanRay

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« Reply #304 on: <05-07-11/1835:13> »
I'm still trying to wrap around "Fully Automatic" and "Sniper" in the same sentence.

And, yes, I know they use M2-HBs as "Sniper Rifles" in Vietnam.
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Mäx

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« Reply #305 on: <05-07-11/1907:40> »
- Extended Clip: Drum (100)
Only for SMG:s and assault rifles.
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Wayfinder

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« Reply #306 on: <05-07-11/2023:23> »
Fully Automatic Sniper Rifle

I'm going to very precisely throw lead in your general direction.

Rockopolis

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« Reply #307 on: <05-07-11/2047:06> »
I don't know, especially if it's one of the ones with the special chamber that fires faster than you can feel the recoil, I can sort of see it as precisely lining up a shot, and then firing more than once on nearly the same spot.
Seems like it'd be a good application for the electrically fired weapons, actually.  A Fubuki Sniper?
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savaze

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« Reply #308 on: <05-08-11/0315:01> »
Only for SMG:s and assault rifles.
If the GM allows it I say go for it. There's no game breaking to adding a drum to a sniper rifle or any other weapon that can use "clips." In fact it adds all sorts of encumbrance issues, among others...

I don't know, especially if it's one of the ones with the special chamber that fires faster than you can feel the recoil, I can sort of see it as precisely lining up a shot, and then firing more than once on nearly the same spot.
Seems like it'd be a good application for the electrically fired weapons, actually.  A Fubuki Sniper?
You wouldn't want a weapon using the blow back shifted pulse tech, it hardly ever works as intended and requires a ton of complicated maintenance as proved by the AN-94. Gennady Nikonov seems to have forgotten the KISS principle when he invented it (now a US general is calling out for "hyper velocity" rifles like the Russians have instead of addressing the problem it supposedly fixes). A sniper rifle using the Metalstorm tech (Yamaha Sakura Fubuki) couldn't be full auto and be anything close to accurate (not even talking about recoil but ballistic characteristics) without an equal number of barrels per size of burst and with all the rounds fired in the same barrel position relative to each other (e.g. 7 deep, etc), which would make it a crazy sized support weapon.

Operator

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« Reply #309 on: <05-08-11/0347:41> »
Fully Automatic Sniper Rifle

I'm going to very precisely throw lead in your general direction.

If any of my players told me that was their goal, I would hand them a machine gun and say "Modify this for SA firing."

CanRay

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« Reply #310 on: <05-08-11/1129:02> »
If any of my players told me that was their goal, I would hand them a machine gun and say "Modify this for SA firing."
Depending on the MG, that just might work.

I think I mentioned snipers in Vietnam using M2-HBs (.50 Machine Guns) as "Sniper Rifles" at long range due to the nature of the round it used (Anti-Tank Rifles being nearly impossible to find any longer.).  The British Bren Gun of WWII was almost considered a failure because it was "Too Accurate" (It didn't provide suppressive fire properly in some ways, apparently.).

For fictional weapons, the Smart Gun in Aliens (Where we get the Gyro-Mount idea from, as they had mounted them on Steadycam Rigs) actually had the smart targeting system turned off, as the weapons tended to put a full burst through a single ragged bullethole in a single target with it on (Not exactly a good idea for a SAW.).  The name stuck, however, and they were effective in their other prescribed role.  (It's all there in the manual.).

I'm sure there's other examples that my tired brain can't think of right now.
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savaze

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« Reply #311 on: <05-09-11/1658:53> »
I saw this and had to pass it along!

Barrett M82, with an under barrel M4/AR15, with an under barrel M203, with an under barrel Masterkey, with an under barrel M9, with an under barrel Taser, with an under barrel Bayonet...

CanRay

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« Reply #312 on: <05-09-11/1807:58> »
Do not start me on "Tacti-Cool".  I'm not even a shootist, and...
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Rockopolis

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« Reply #313 on: <05-09-11/1901:10> »
Oh man, that's awesome.  Does it come with a smartlink?





 :P
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Cass100199

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« Reply #314 on: <05-09-11/2010:05> »
Manhunter. In real life I like 1911 .45's, and that's the closest in look. The Ares Predator always reminded me of of the Desert Eagle .50, which I think is laughable carry gun (not to mention indicator of certain "shortcomings"). So, I go with the most 1911 looking piece. That and it just looks more professional. Nice styling.

As for the big one, I like the Colt M23 or M22A3. I'm military in RL and I've always felt comfortable with the Ar-15 carbine variants. I can't stand bullpups; they just don't feel right to me.
You can't tell me what toys I can play with.

 

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