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Boer_Kommando

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« Reply #120 on: <02-13-11/1720:36> »
Is there leeway on scouts concerning their commlinks? In particular, mine wouldnt want it to be on unless he's making contact, like keeping radio silence as much as possible.

Also, DY as I'm making the character, I have a question. I'm thinking of taking Cat as a totem (undecided really) If I did, would getting closer i.e. throw or melee range qualify as toying with the target if I fail my roll? This is as opposed to taking the shoot from distance with the rifle.

Damnyankee

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« Reply #121 on: <02-13-11/1748:10> »
Is there leeway on scouts concerning their commlinks? In particular, mine wouldnt want it to be on unless he's making contact, like keeping radio silence as much as possible.

Also, DY as I'm making the character, I have a question. I'm thinking of taking Cat as a totem (undecided really) If I did, would getting closer i.e. throw or melee range qualify as toying with the target if I fail my roll? This is as opposed to taking the shoot from distance with the rifle.
The reality is, its very hard to locate modern CDMA phones just by there broadcasts.  I would think that 2070's military tech would be even more so.  They do not continually broadcast, and are frequency agile.  Yes scan and other tools allow you to find them, but I think its a relatively low risk for a scout.  As long as you dont abuse it, its within your discretion to silence your comlink when you think it could compromise you.  Remember you guys always run in passive mode. 

Cat totem..   I don't think shooting from closer counts as what they want for "toying".  Only you know that you are closer than you need to be, and the idea of toying is, partially about letting them know you are not using your fill abilities.  This might mean you do things like shoot at their weapons, or things near them (shooting a coke bottle they are drinking is very much toying with some one.)  Its non lethal, but very threating.

Damnyankee

Sichr

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« Reply #122 on: <02-14-11/0405:13> »
Is there leeway on scouts concerning their commlinks? In particular, mine wouldnt want it to be on unless he's making contact, like keeping radio silence as much as possible.

If you are to be part of the Tacnet, you should always be connected to the network otherwise it has no use to have scout like this. I would provide Stealth to our network.

Nope.  Centralized is SOP.  They have tacnet 4 software, however can you all provide enough channels to get full benefit of it?

We would need TI (Telematics Infrastructure SW) also.

The question of chanels is what I needed to ask next, we need at least 8 input channels from every member of the team.
I don`t want to jurryrig any sensor packages in the field, so we should consider what we have:
5 senses
smartgun
vision enhancements (thermographic, lowlight etc, every one counts as one channel)
Audio enhancements (same thing as vision)
Radard
MAD scanners
TI software

If you do not have cybered senses, we would need to have your armor modified (I canot remember exactly what mod is it, its in War sourcebook, and im in work right now)
There is a shop, and you are free to modify any weapon you own.  So, unless you purchased the XM-30's your self you cannot modify them.
Damnyankee.

Huh that sounds more like regular army approach. At least personalized grip to have better recoil (which can by done in the field with right tool) would seem that it makes sense.
Also. Armors would need personal customizations, we are not talking about uniforms, but about combat suits fitted exactly to its wearers. That is what the shops and armories are for...

But, at the end, it is your call...
« Last Edit: <02-14-11/1216:22> by Sichr »

Sichr

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« Reply #123 on: <02-14-11/1231:28> »
This one:
Responsive Interface Gear:  
The extremely compact RIG
adds trodes, body sensors, and other non-invasive neural interfaces
to armor. It acts as a combination trode net, sim module, sim rig,
and skinlink that connects to the wearer’s PAN. It allows records
of each soldier’s actions and situations to be passed up the chain
of command, as well as accessing the user’s natural senses for use
as sensor channels in a tactical network (p. 125, Unwired).   is
system takes up Capacity 2 in the armor and Capacity 1 in the
helmet; a RIG must be installed in both armor and helmet to
work, and only operates while the helmet is worn.

Damnyankee

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« Reply #124 on: <02-14-11/2313:50> »
This one:
Responsive Interface Gear:  
The extremely compact RIG
adds trodes, body sensors, and other non-invasive neural interfaces
to armor. It acts as a combination trode net, sim module, sim rig,
and skinlink that connects to the wearer’s PAN. It allows records
of each soldier’s actions and situations to be passed up the chain
of command, as well as accessing the user’s natural senses for use
as sensor channels in a tactical network (p. 125, Unwired).   is
system takes up Capacity 2 in the armor and Capacity 1 in the
helmet; a RIG must be installed in both armor and helmet to
work, and only operates while the helmet is worn.
What book is that in?  I don't remember it.  It would take some changing of the armor, its already at capacity if I recall correctly.

AS for the armor/rifle/whatever customization thing:
If it sounds like its regular army, thats because they are both influenced by the same thing - the bottom line.  National armies need to make what they got work, and merc's want to keep as much of it as they can.   So when you think about things ALWAYS conceder the bottom line.  Customized armor?  No choice, it has to be customized.  And as such it can be easily reissued and customized for a low cost, (cheaper than a new suit.)  Customized weapons?  Not a necessity.  Probably costly, as each weapon cant be heavy customized repeatedly - we aren't talking add ons here, but fundamental re-machining of parts.  And lets remember that the advantage of using the same equipment is the interchangeability of parts.  So, if they let you monkey with the weapons, now you need special parts making you non standard.  They aren't apposed to all nonstandards, just need to minimize them, because they are expensive.  You have to remember, you are by default telling HK (Aries) that there weapon system does not meet the basic needs of a military force - something they spend lots of time and money developing it for.   CC's is already paying a premium getting a flexable weapons system.    Add ons are ok.  Fundamental changes are not.

Damnyankee.

Damnyankee

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« Reply #125 on: <02-14-11/2330:12> »
The Plan:
Alright, some things have fallen through the cracks, and I know I need to sweep them up.  A couple issues.
1: I am an idiot, and thought that my sent PM's where being saved.  They where not.  I may or may not need you to tell me things I told you.  We will see.
2:  my new Notebook is on its way, but It wont be here for 2 weeks on the out side (cry).  So, Ill work on it when i can, but It wont be regularly enough for me to start the game until i have my own PC when I'm on campus. This give us time to get everything in order and one more player (maybe.)

So, looking for a start the game First of March.  As an apology and incentive to keep active, I will be awarding significant karma for RP in the OT thread.   
Questions? Comments? Concerns?

Damnyankee

Loki

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« Reply #126 on: <02-15-11/0029:34> »
I'll stick with ya, it'll give us time to bond and all the hippy stuff. :) Give us time to invent some shared history.

Sichr

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« Reply #127 on: <02-15-11/0347:58> »
The RIG modification is from WAR, new gear section.

About the guns...
I`ve served my duty in the millitary draft, and fact is, that you will get the gun and the number of the gun and it is your personal weapon until the end of your service. I we got some expensive gear, we should have this guns made with the security lockdown system, just becouse nobody wants that these guuns are used against us...
Heavy modifications are not the topic here, I totally understand that this is out of discussion. But, for instance, personalized grip...that may be done with a duct tape :)

Hell...thats enought of this. You are right. If we want our weapon modified, we should modify our own ;)

Good luck with your PC. We should be patient :)

Damnyankee

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« Reply #128 on: <02-15-11/0953:16> »
The RIG modification is from WAR, new gear section.

About the guns...
I`ve served my duty in the millitary draft, and fact is, that you will get the gun and the number of the gun and it is your personal weapon until the end of your service. I we got some expensive gear, we should have this guns made with the security lockdown system, just becouse nobody wants that these guuns are used against us...
Heavy modifications are not the topic here, I totally understand that this is out of discussion. But, for instance, personalized grip...that may be done with a duct tape :)

Hell...thats enought of this. You are right. If we want our weapon modified, we should modify our own ;)

Good luck with your PC. We should be patient :)
I listed the XM 30 with security and immobilizer. 
Where is home?  Every nation does things diffrently.

Damnyankee

Sichr

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« Reply #129 on: <02-15-11/1035:22> »

I listed the XM 30 with security and immobilizer. 

Damnyankee

Sorry I missed that.

Home is Czech republic :)
But that doesnt matter.

I was just trying to make my skills usefull in this matter, and as I said, this is not the topic anymore.
You are GM and commander of CC.

I think I`m just too used to be GM, I hadnt played PC for at least 5 years :D

Bewilderbeast

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« Reply #130 on: <02-15-11/1259:35> »
I'm having computer issues, so my ability to participate in the IC thread will be limited for the time being. Hopefully everything will be fixed by the time DY gets his new Notebook and the actual action begins.
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Loki

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« Reply #131 on: <02-15-11/2004:27> »
I'm not sure taste, smell, or touch are gonna count as sensor channels. Especially with us in hardened, sealed armor. Any of the sense upgrades in someones armor or other gear tied to their PAN would count as channels. The full optic and audio suites provide more than enough so we cyber monkeys are good.

Damnyankee

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« Reply #132 on: <02-15-11/2141:53> »


Home is Czech republic :)
But that doesnt matter.

[/quote]
It was more of a personal interest, its nice to know my players.

Damnyankee

Loki

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« Reply #133 on: <02-15-11/2219:11> »
It seams the helmets have 5 slots of their own. A camera and mic is only 2 slots and they have their own capacity that can be used on  upgrades.
Trid camera 6  600NY   6 capacity                                   Audio System (mic) 6   300NY 6 capacity
 Low light    100NY  (1)                                                    Spatial recognizer       100NY (1)
 Flare Comp   50 NY (1)                                                    Audio enhance3          300NY (3) 
 Thermo        100NY (1)                                                    Select sound filter2      400NY (2)
 Ultrasound    1000NY (1)                                                  Total 1100NY
 Vis Enhance3  300NY (1)
 Vis Mag           100NY (1)
 Total 2250NY

Would actually give  us 2 more than needed.

Sichr

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« Reply #134 on: <02-16-11/0327:16> »
Flare comp is not a sensor input, i think. But nice list. we should have MAD scanners, olfactory booster, to detect mines and explosives. There is nice detector in WAR, handheld sensor with at least 3 input channels.
I would like to have some Heart-Beat detectors, although Ive never found any in SR sources.
Motion sensors would be also good. I know that this is more than needed but considering the threats of 6th world it is better to be prepared that some of sensors may not count in every situation (i.e. Visual sensors while detecting Invissible targets) it is better to have some reserve.

Chemical seals on the armor, if there is any, may be turned on/off (IMHO, cant remember the rules right now), it is not that you are isolated completely from outside world at the moment you dress up :) So yes, with RIG in the armor, even natural senses may be counted as sensory channels (RAW). I think it would depend on situation. If we are attacked by chemical warfare, it would make sense that we lost this sensory inputs with the armor sealed.

 

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