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Your Shadowrunners Morals....just how low will they go?

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Charybdis

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« Reply #15 on: <02-15-11/1833:59> »
I like it as low as you can feasibly go. I once had a heavy weapons Ork make swiss cheese out of an old lady a mom and baby in a subway to get away from the cops.
Cold.

I really find the 'Kill 'em all' PC's the most one-dimensional (and, well, boring).

If you have free reign to do anything, with no consequences, then we may as well play the game with Nukes and be done with it....
'Too much is never enough'

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theKernel

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« Reply #16 on: <02-15-11/1858:05> »
Thats not how it was. He would kill anyone when he was drugged up on kamikase and it wasnt free for all. He got put in jail and died in a prison fight
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Always start and end character creation by asking yourself "why is this character not an ork." If you don't have a good answer you should be an ork. -UmaroVI
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Outsider

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« Reply #17 on: <02-15-11/1917:11> »
When I allowed players to drink alcohol while gaming. The game would go south really, really, really fast. Sometimes it was fun to watch and sometimes I hated it.
There are two things cheap in life. A plane ticket and piano wire.

V zhizne tolko dve veshi bivayut deshoviye: bilet na samolet i struna dla pianino.

Charybdis

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« Reply #18 on: <02-15-11/1922:09> »
When I allowed players to drink alcohol while gaming. The game would go south really, really, really fast. Sometimes it was fun to watch and sometimes I hated it.
It's a 50:50. My group drinks a bit, but after one incident where players could not coherntly advise any course of action (and bear in mind, one of us is always remoting in via webcam), we put a 'tanked limit' on players.
'Too much is never enough'

Current PC: Free Spirit (Norse Shamanic)
'Names are irrelevant. Which fake ID do you want me to quote from?'

Phreak Commandment V:
If Thou Be In School, Strive To Get Thine Self Good Grades, For The Authorities Well Know That Scholars Never Break The Law

Coldbringer

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« Reply #19 on: <02-15-11/1930:33> »
The moral ranges of PCs in my group swing wildly. From a team that wanted to save the world to another that was willing to use a tac-nuke at the prompting of a more straight forward evil PC.

My current band of runners is morally a mixed bag and that has created a lot of dramatic tension.
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Critias

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« Reply #20 on: <02-16-11/0355:03> »
Mine varies pretty wildly from character to character.  I have a tendency to make their morality loosen the higher their Magic or the lower their Essence, though;  with great extremes of power comes a sort of "inhumanity," whether that increase in ability is coming from losing parts of yourself to technology, or being able to perform wildly superhuman feats from magical power.

Coincidentally, of course, the lower your Essence and the higher your Magic, for the most part, the farther in a campaign things are going;  so the morals have a tendency to be slipping anyways, as a long-lived criminal gets dirtier and dirtier just from the nature of the business.

Longshot23

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« Reply #21 on: <02-16-11/0628:45> »
My former group seemed to have a 'no wetwork' rule, though killing in a firefight/close quarters was perfectly acceptable.  Our shaman had a custom spell called Urban Renewal, which basically collapsed buildings.  Never saw it cast though.  I think the most morally/ethically dubious i ever got was taking out a Humanis sentry at close (heavy) pistol range.

FastJack

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« Reply #22 on: <02-16-11/0807:22> »
Mine varies pretty wildly from character to character.  I have a tendency to make their morality loosen the higher their Magic or the lower their Essence, though;  with great extremes of power comes a sort of "inhumanity," whether that increase in ability is coming from losing parts of yourself to technology, or being able to perform wildly superhuman feats from magical power.

Coincidentally, of course, the lower your Essence and the higher your Magic, for the most part, the farther in a campaign things are going;  so the morals have a tendency to be slipping anyways, as a long-lived criminal gets dirtier and dirtier just from the nature of the business.
That reminds me... When I wrote up some rules for d20 Shadowrun, I used Charisma as the character's Essence score. Your score didn't actually change, but you had an adjusted score minus the 'ware cost (which, since d20 is based off 3d6 scores, 'ware cost 3x essence costs in the book). That meant that the more 'ware you had, the lower your Charisma and Charisma-based skills (except Intimidation--that was figured differently ;)).

Fortinbras

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« Reply #23 on: <02-16-11/0908:37> »
FastJack, don't you know d20 gives you cancer?
O, proud Death, What feast is toward thine eternal cell, That thou so many princes at a shot So bloodily hast struck?
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The_Gun_Nut

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« Reply #24 on: <02-16-11/1038:35> »
How low?

I (my character) personally hailed a cab, had him drive me to a street doc, then killed him and sold the parts to the doc and the cab to a chop shop.

I was low on cash that week.
There is no overkill.

Only "Open fire" and "I need to reload."

savaze

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« Reply #25 on: <02-16-11/1225:17> »
That's pretty low...

theKernel

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« Reply #26 on: <02-16-11/1504:07> »
How low?

I (my character) personally hailed a cab, had him drive me to a street doc, then killed him and sold the parts to the doc and the cab to a chop shop.

I was low on cash that week.
I wanna do that!
HACK THE PLANET
Theres no place like 127.0.0.1
Always start and end character creation by asking yourself "why is this character not an ork." If you don't have a good answer you should be an ork. -UmaroVI
"Stay at least one lie ahead of everyone else"-Vitriol
SR4+++hbB?!Wdk++o+++++M+P-

Rockopolis

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« Reply #27 on: <02-16-11/1610:31> »
I once walked out of a restaurant without paying.
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Chrona

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« Reply #28 on: <02-16-11/1651:06> »
I had a long in character argument with the entire ~7 other team members about killing the 12-16ish year-old technomancer girl of a prime runner team trying to kill us. We'd just slaughtered the rest of the team with an IED and short gunfight after reverse-ambushing them.

Eventually the GM had to say they just got away somehow (despite the IED taking out the one way in or out, and a free shadow plant spirit-possessed NPC Noxious Breathing the whole area.).
One success off banishing that spirit too. I got revenge a few sessions later though.

Never did get to kill the Technomancer, Their main argument was "But they're too young to know any better." My Ghoul Ork Mage, Chrona, still doesn't understand why if orks can mature so fast mentally why cant other Meta's.

 "She's old enough to be fragging trying to kill us and running with the lot we just killed damnit."

A suggestion to hand her over to some Shinto Priestess HMHVV Infected Hunters out Street Sam knew from Japan, who'd tried to kill Chrona once already, was not well received by him.

Next session after a quick break out from the Free Spirit's prison I gave a lengthy, gruesome description of Chrona turning one of the guards into "Rations".

Starglyte

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« Reply #29 on: <02-16-11/2043:41> »
Shooting people in the face for money. Sometimes supplies Bubba with merchandise if low on cash.

 

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