Well you and I have vastly differing opinions and experiences then regarding Riggers.
... all good though
We cleaned up some sloppy mechanics but didn't change the overall functionality because we didn't see the need or demand. The only complaint that came from the vast majority of the SR community was the confusion about how to do rigger things and not what can a rigger do.
All fair.
I could probably write up a disertation on the subject... For now I will try the condensed version.
What is, as far as you believe, the purpose of a Rigger in Shadowrun?
When your runner team is missing a Street Sam analog (Adept, Spirit Army, etc.), the first time you enter a combat you notice it. It isn't that the team won't get through the encounter, it is that the encounter takes more in-game time, and likely your team suffers more damage, than if you have a combat monster available.
When your runner team is missing a Mojo-slinger, the first time you need a spellcaster, you notice it. Again, the team can still get by, but the lack of Counterspelling or the missing Swiss Army Knife that magic brings to the table is obvious when you don't have a Mage analog in the team.
When you runner team is missing a Face, the first social encounter you have - likely a negotiation - will highlight it. There is nothing stopping the team from getting through it, and with style, there is still a tangible effect that is clear it is missing.
When your runner team is missing a Matrix Jockey (particularly with a player who focuses on legwork), you notice it from the very first run.
When your team is missing a Rigger... No one blinks an eye. Maybe the players whine about not having a soccer mom ('cause we all know that players are clamoring to play a soccer mom), but having a bus driver doesn't really add anything to the game - and certainly not after the very first time the GM asks "how do you all get to the meet?" After that it is easily assumed that the Soccer Mom does it.
Other than being a bankroll to buy team vehicles, what does a Rigger bring to the table? Or, more to the point, what does a Rigger bring to the table that a Technomancer can't do, with a bag of chips (full on Decker capabilities, sprites, etc) to boot?