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Matrix Damage/Bricking a weapon

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fougerec99

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« on: <09-22-19/2145:22> »
Just want to be sure I'm reading this right.

Say you want to brick someone's weapon.  You have an Attack Rating of 11 and the gun has 10 Matrix damage boxes.

You Data Spike it.  With only a commlink to protect the gun, the defense is a measly 2 dice for Data Processing + Firewall.  Assuming you score 4 net successes you would do 9 damage and almost brick the gun flat out?

Kirklins

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« Reply #1 on: <09-22-19/2252:33> »
Principle is right, math is wrong (grin). And you missed a step.

AR 11/2 rounds up, so you have a DV6 + 4 net hits = 10 hits.

Since the commlink has 2 dice it's either an emperor (1/1) or sensei (2/0). If it's the latter and they have not switched the attributes, then all 10 hits are applied to the gun's matrix monitor and it is bricked. If it's the former roll 1 die on the resist and 2/3 of the time it's bricked.

Note that if the person being hacked had networked through his decker, the decker's defenses would be in play. For clarification this post from Banshee: https://forums.shadowruntabletop.com/index.php?topic=30141.msg525630#msg525630
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Plan_B

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« Reply #2 on: <09-22-19/2310:41> »
Assuming 6e, Data Spike is resisted by Data Processing + Firewall. Even if the commlink is set as D2/F0, it still has 2 dice to resist. The gun’s Matrix Condition Monitor is where the question is. The device has a number of boxes equal to 8 + 1/2 Device Rating. No default Device Ratings are given, so Rules As Written, the gun only has 8 boxes and would be bricked outright as even 2 hits on the defense roll can’t reduce the damage enough to save it.
When the "milk run" goes sour, it's time for Plan B!

Kirklins

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« Reply #3 on: <09-22-19/2327:23> »
Missed the no rating part, but I'd like a double check on the resist.

Cracking+logic vs firewall+data processing for success then net hits, agreed. But isn't the resulting DV+net hits soaked by firewall?
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Stainless Steel Devil Rat

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« Reply #4 on: <09-22-19/2331:10> »
Per the hotfix, yes Matrix damage is soaked with Firewall. (Willpower for Biofeedback damage)
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Plan_B

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« Reply #5 on: <09-22-19/2336:52> »
Yeah, after damage is determined, then Firewall is rolled to soak. If the device has F0, then it’s going to get bricked if the total damage is 8 or more. Should have brought a good decker, chummer.
When the "milk run" goes sour, it's time for Plan B!

fougerec99

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« Reply #6 on: <09-23-19/0809:58> »
Excellent.  I remember this being much, much harder in 5E to the point where are decker rarely even bothered.

Banshee

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« Reply #7 on: <09-23-19/0938:31> »
Yep, I felt that in previous editions it was a wasted effort that was rarely used so we made major changes to it. Now between the fact that you don't need access and the increased damage potential you should see a lot more use of data spike.

The flipside drawback though is that if you're running without a matrix support specialist then you can get fragged pretty easily
Robert "Banshee" Volbrecht
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Former RPG Lead Agent
Catalyst Demo Team

Plan_B

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« Reply #8 on: <09-23-19/1106:00> »
The flipside drawback though is that if you're running without a matrix support specialist then you can get fragged pretty easily
Wouldn't want to keep those hackers busy, now would we?  ;D
When the "milk run" goes sour, it's time for Plan B!

Stainless Steel Devil Rat

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« Reply #9 on: <09-23-19/1110:45> »
The biggest problem with Data Spiking in 5e was there was little downside to just running everything wireless off.  And anything you DID leave on for the wireless bonus, it was only a free action to turn them ALL off.  In 5e you only had 1 shot at a Data Spike before all the matrix icons winked out.

In 6e, there are more and better wireless bonuses, so fewer people will be tempted to forfeit them and just run wireless off. There are no more free actions, and so it takes a minor action to switch a device off.  And best of all (from the hacker's perspective) it takes a Minor action per device, not 1 minor action to turn ALL devices off.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.