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6E: "Natural" thermographic vision and image enhancement

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Xenon

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« Reply #15 on: <02-29-20/1211:06> »
It's a bit off topic. But it is also related.

I read it the same way as you. But indirectly that also mean (at least for me) you probably can't have thermographic contacts under low light goggles. For the same reason you can't cast through either of them, they are not transparent to the natural light - your eyes are looking at digital displays in the form of contacts and your contacts are looking on digital displays in the form of goggles... There is no thermographic information for your contacts to convert into visible light... If you want thermographic vision rather than low light vision in this case you need to remove your digital goggles (or install thermographic in your goggles).

Of course very little of this is described in the books. But it kinda make sense. At least to me :)

skalchemist

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« Reply #16 on: <02-29-20/1343:22> »
It's a bit off topic. But it is also related.

I read it the same way as you. But indirectly that also mean (at least for me) you probably can't have thermographic contacts under low light goggles. For the same reason you can't cast through either of them, they are not transparent to the natural light - your eyes are looking at digital displays in the form of contacts and your contacts are looking on digital displays in the form of goggles... There is no thermographic information for your contacts to convert into visible light... If you want thermographic vision rather than low light vision in this case you need to remove your digital goggles (or install thermographic in your goggles).

Of course very little of this is described in the books. But it kinda make sense. At least to me :)
Yeah, I'm not going to mention any of that to my GM.  Because that sucks SO MUCH for a Dwarf mage. 

Oh wait, he reads these forums too...crap.

 ;)

Xenon

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« Reply #17 on: <03-01-20/0914:50> »
Dwarf magicians have natural thermo that you can cast spells through just fine. If you also want low light vision and an external smart link, just get a monocle.

skalchemist

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« Reply #18 on: <03-01-20/1004:00> »
Dwarf magicians have natural thermo that you can cast spells through just fine. If you also want low light vision and an external smart link, just get a monocle.
Yeah, if I want my dwarf to look like Mr. Peanut! 

 ;D

Trigger Lynx

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« Reply #19 on: <03-01-20/1240:08> »
Dwarf magicians have natural thermo that you can cast spells through just fine. If you also want low light vision and an external smart link, just get a monocle.
Yeah, if I want my dwarf to look like Mr. Peanut! 

 ;D
I like DBZ-style scouter monocles personally, but the concept of a "gentlemen mage" with an old school monocle certainly has it's appeal. =]

Xenon

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Stainless Steel Devil Rat

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« Reply #21 on: <03-01-20/1329:24> »
Or maybe something like this: http://3d-stuff.net/wp-content/uploads/2013/04/Industrial-Punk.jpg



embedded for those hesitant to click on links :D
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.