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I just don't understand Technomancers...Help? (6ed)

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Annoch

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« on: <03-01-20/2045:34> »
Ok, so I have loved Shadowrun since 2nd ed but have really never had the chance to play much.  With 6th ed out and a group that is willing to do some rp'ing I figured that this was the perfect time to run something and see if they like it.

I get most of the rules pretty well, and for the things that are a bit vague I have generally been able to find a discussion or work backwards from examples to figure it out.  With technomancers, I am pretty close to giving up so I figured I would ask for some help.  Here is what I don't understand:
-  Do technomancers use the matrix actions on pages 179-184 to do things?  Or are you just supposed to use the complex forms/sprites/echoes to do everything?
-  What skills do technomancers use?  I get that tasking is a special skill for them, but do they still use electronics and cracking like normal deckers? 
-  Related to the question above, why doesn't the example technomancer on page 89 have any cracking skill?  Am I missing something, or is this one of the many errors?
-  Do technomancers use all of the other matrix rules in the main section, unless they are specifically adjusted?  I know that they don't use programs per se and must instead emulate them using complex forms, but what about initiative, edge, noise, and the rest?
-  How does matrix damage affect them?  I get that any physical damage is physical, but what about matrix damage?  There is no deck to brick so how does that affect them?

Am I just a big ol' dummy who missed some pages? 

Anyway, thanks in advance for any help.
-  As a related question to skills

Xenon

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« Reply #1 on: <03-02-20/0157:32> »
-  Do technomancers use the matrix actions on pages 179-184 to do things?
Yes.


are you just supposed to use the complex forms/sprites/echoes to do everything?
No.
They are just extra abilities that opens up even more options.

You can perhaps compare deckers with a mundane street samurai and an emerged technmancer with an an awakened magician that have access to all equipment and skill that a mundane street samurai have, but also have access to spirits (sprites) and spells (complex forms).



-  What skills do technomancers use?  I get that tasking is a special skill for them, but do they still use electronics and cracking like normal deckers? 
They use electronics and cracking like normal deckers for legal and illegal matrix actions, just like deckers do.
(but unlike deckers they don't really need the engineering skill to repair matrix damage)


-  Related to the question above, why doesn't the example technomancer on page 89 have any cracking skill?  Am I missing something, or is this one of the many errors?
The example technomancer is in error.


-  Do technomancers use all of the other matrix rules in the main section, unless they are specifically adjusted?  I know that they don't use programs per se and must instead emulate them using complex forms, but what about initiative, edge, noise, and the rest?
Yes.


-  How does matrix damage affect them?  I get that any physical damage is physical, but what about matrix damage?  There is no deck to brick so how does that affect them?
Matrix damage taken by a decker will be soaked by their cyberdeck.
Matrix damage taken by a technomancer's living persona will be soaked by their stun condition monitor.