Turn 3
Initiative Pass 1
Initiative 11
Wilco Complex Action: drives to shield you from the remaining gangers
Cursor delay action: does nothing
Lady Jade Simple action: shoots at Ganger 1
Simple action: shoots at Ganger 1
7d6.hits(5)=2, 6d6.hits(5)=3 Agility(3) + Pistols (4) -> 2
Agility(3) + Pistols (4) -1 recoil -> 3
3d6.hits(5)=0, 3d6.hits(5)=1 Ganger Reaction(3) -> 0
Ganger Reaction(3) -> 1
Damage Value 5P + 1 = 6P
Damage Value 5P + 2 = 7P
3d6.hits(5)=0, 3d6.hits(5)=1 Damage Resistance: Body (3) -> 0
Damage Resistance: Body (3) -> 1
Ganger 1 total damage 6P + 6P
Initiative 10
Calico Cat Simple action: take aim
Simple action: shoot at Ganger 4
Attack: Agility (7) + Pistols (4) + Smartlink (2) +2 aim with image magnification -3 long range = 11d6 -> 4
5d6.hits(5)=0 DAMN!
Ganger Reaction(3) + 2 partial cover-> 0
Damage 5P + 3 = 8P
url=http://invisiblecastle.com/roller/view/2960032/]3d6.hits(5)=0[/url]
Damage Resistance: Body(3) -> 0
Ganger 4 total damage 8P
Stryker Complex Action: QuickDraw and Attack Ganger 1 with sword Roll: Quick Draw (3):
Reaction(4)+Blades(2)+Specialty(2)+Focus(2) (10d6.hits(5)=4) QuickDraw Successful!
Attack Roll: Agility(3)+Blades(2)+Specialty(2)+Focus(2) (9d6.hits(5)=1)
made the cut, but the ganger was alread dying with two bullets in his chest
Initiative 9
Mata Tabi delay action: does nothing
Initiative 6
Ganger 1 Free action: would be surrendering, but drops dead instead
Ganger 4 Complex action: sprint for his life
Ganger 6 Complex action: sprint for his life
Initiative Pass 2
Initiative 10
Calico Cat Simple action: run toward Lietenant body (20 m)
Simple action: grab the gun - HK MP-5 TX w. 2 clips of regular ammo attached
Stryker Free Action: declare counterspelling (team+Jade)
Complex Action: would be casting Manabolt at F4 at any remaining ganger, but none alice and seen around
End of Turn 3 You won 