My notes are at home, but here's a really quick write-up for an ork rigger.
Czarnika (birth name: Ala Jae Choi), child of mercenaries, was born in 2040 -- shitty time to be metahuman, really. Her mother got the hell out of their native Seattle after the Night of Rage and headed for greener pastures. (Her father, also an ork, got hooked on BTLs and vanished, fate still unknown but most likely bones in a ditch somewhere.) They ended up in Africa, and little Ala spent her childhood bouncing around the continent, following outbreaks of violence. It was a pretty good life, all things considered. Africa in the 40s and 50s was a glorious place to be a mercenary, or a mercenary's kid: feel like urban combat? There's always warlords in the Kingdoms looking for hired thugs. Want a change of pace? Head over to Kilimanjaro and gank some spirits. The pay was good and the hours were reasonable. Czarnika had it lucky, by the standards of people who end up shadowrunners.
Despite the rough surroundings, Czarnika grew up with what were at the time top-of-the-line modern cyberdecks, courtesy of the company riggers, who were just coming into their own. It was clear pretty early on that someone Czarnika's size was never going to be much use in front-lines combat, but she took to mechanics like a duck to water, and by the time she hit puberty she could service a hovertank like a pro. She tried the merc life for a few years as an adult, but seeing her mother's company get torn to bits by a ghoul pack in '59 took some of the fun out of it. (Unusually for a Seattleite, Czarnika almost nothing about the Arcology shutdown when it was happening, as she was on the other side of the planet at the time.) She lived through the year of the comet and Crash 2.0, but things were... different, afterwards. She got by on the down-low until the Emergence went public, and then decided it was time to get out of the shadows until things calmed down. She set up shop in Auburn, doing mechanics work for the local go-gangs and renting out her gear. It was fine for a few years, but she's getting bored and restless, taking stupid risks just so she can feel involved again.
Good? Not good? I can certainly make changes.
Edit: a lot of things. We've got all this karma, so I thought I'd try my hand at a technomancer for once. If you don't like them in your games, and not everyone does, I can change it back.