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Crater Lake in Tir Tairngire? What's the story on that place?

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Prime Mover

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« Reply #15 on: <05-25-11/1325:42> »
What about the apartment building sized objects that were seen floating over the island prior too revelations in the novels I believe?
Why do things happen the way they happen? For
all I know the world Is Just one big game and all of
our actions are determined by the roll of a die.
-  Dunkelzahn,  Great-Dragon

Crimsondude

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« Reply #16 on: <05-25-11/1502:03> »
According to Lacrima, a "mago-historian" from Tir Tairngire, the eruption that formed Crater Lake occured on 3454 BC. This date has no real significance that I know of. That would be 341 years before the date given by Ehran for the end of the previous age of magic and the sinking of Atlantis (resulting from the explosion of the Theran orichalcuml pillars IIRC). However, the Tir Tairngire Peace Force cordonned off Crater Lake about one week after Lacrima released his findings.

Also, Crater Lake started turning from a Domain into a Mana Ebb around the time of Dunkelzahn's death.

I'm curious which resources you're using for these two bits of information.

The first one (Lacrima) is from the TT sourcebook. The ebb is, IIRC, from Street Magic.

Grinder

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« Reply #17 on: <05-26-11/0102:51> »
If only there was a metaplot campaign about something like that. But the rumormill says we don't deal in metaplot anymore.

Can you blame the rumormill for saying that? The advertising text of the upcoming books doesn't give away the impression that metaplot will get much attention in the near future.

Quote
NEW DAWN: DAWN OF THE ARTIFACTS 4 (Adventure)

One more artifact. One more chance for a big payday. One more run to distant lands and high seas, racing against time and the wealthy, ruthless powers who want the artifact for themselves. At the end of this, if you succeed, four powerful artifacts will be gathered together, and they will be poised to shake the world.

To finish the quest for the artifacts, runners will have to travel to Hong Kong, track down the mobile city of Karavan, penetrate the corp enclave of Neo-Tokyo, and survive an assault on the high seas. The final adventure in the Dawn of the Artifacts series, New Dawn brings the story of the gathering of the artifacts to a rollicking conclusion while setting the stage for the changes the Sixth World will experience once the true power of these artifacts is tapped and unleashed.

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Artifacts Unbound concludes the Dawn of the Artifacts campaign that makes gamemasters and players free to determine the events of the campaign. Filled with adventure seeds, basic setting information, and NPC statistics, Artifacts Unbound lets gamemasters select the elements that would work best in their campaign and design a thrilling story for their game. Easy to use and flexible, this book can be used with players who have gone through the entire Dawn of the Artifacts campaign, or with players just learning about the artifacts and their effect on the Sixth World.

CONSPIRACY THEORIES (Deep Shadows)

War rages in Central America, spies race here and there across the globe, and tales continue to spread of four powerful artifacts and the feats accomplished by those who manage to get their hands on them. To many, the world is becoming more disordered and unpredictable—but there are those who look underneath the surface chaos and see order, or even a plan. They see people and organizations who pull the strings and make the world shake, and they wonder if they can find out what these people are up to before it’s too late.

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Swap Bullets between shots, or Shots between bullets

At the end of a run, you’ve either got a good story to tell, or you’re dead. Live long enough, and you’ll get enough stories to fill a book, and some of them will be killer. There is a certain class of people out on the streets that runners love to talk about, the people at the center of the stories swapped late at night over a round of wiper fluid hooch. Some of them are good, some of them are lucky, and some of them are among the most powerful creatures of the Sixth World. All of them, in their own way, are legends.

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Crimsondude

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« Reply #18 on: <05-26-11/0552:13> »
In twenty-two years there has hardly been a book that hasn't advanced the metaplot at least a bit (At the least, characters from Prime Runners have been used somewhat to advance plot points). Granted, those promos aren't great (The CT one doesn't even mention the cities covered), but I cannot fathom how this claim can be made with any seriousness.

Then again, I am in no hurry to be digging up/through the past. There's new stuff, new people, new plots to create; and two decades worth of existing metaplot that can never be fully followed up on for any number of reasons. I love the Tir. I want to do a writeup on the Tir with Critias really badly. So as far as Crater Lake goes, there's a lot of room to play with, especially after the events in Artifacts Unbound.
« Last Edit: <05-26-11/0611:32> by Crimsondude »

Ancient History

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« Reply #19 on: <05-26-11/0729:16> »
The first chapter in Harlequin's Gambit would have had the players break into Crater Lake to get the first kist. You'd have to ask Jen if she still has the draft, though.

hobgoblin

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« Reply #20 on: <05-26-11/1442:08> »
I could see both Conspiracy Theories and Urban Legends advance the metaplot while dropping various seeds and misdirections.
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Crimsondude

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« Reply #21 on: <05-26-11/1641:47> »
Yes, that is the idea.

I can't believe I actually needed to post that.

Grinder

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« Reply #22 on: <05-27-11/0441:41> »
Yes, that is the idea.

That's cool - and as you've said, the advertising text for both books is not the best. It simply didn't give any hint of advancing metaplot.

TheWanderingJewels

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« Reply #23 on: <06-01-11/0912:01> »
Well the first one line I recognize from the Shadowland rumor mill in the old Tir file. As to the second, I've no clue on that one
Tech dreams of organic toys
And I'm runnin' out on the edge
Soft screams of the rockerboys
Echoing through my head

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Crimsondude

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« Reply #24 on: <06-01-11/1021:46> »
Street Magic, 120
Crater Lake
Rating -4 Mana Ebb

Quote
Observers claim that for a handful of years be- fore and after Crater Lake’s military containment, the lake was a powerful domain rich with magical power. That changed in 2057, approximately at the time of Dunkelzahn’s assassination and the decla- ration of a “state of emergency” within Tir Tairngire.
« Last Edit: <06-01-11/1415:58> by Crimsondude »

CanRay

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« Reply #25 on: <06-01-11/1237:47> »
One of my (Unwritten) character histories has the magician being a former T-Bird Smuggler Crewmember, who mentions "Alice's Looking Glass" route used through the Tir, which goes by Crater Lake and makes use of the Ebb there, skirting past the ebb enough that it doesn't affect the spirits/spells on the T-Bird, but does affect the watcher/spirits the Tir Security Forces might have going on.  Essentially, "If you could see yourself in the lake, you knew you were too close and had just hit the Wonderland of Pain."

I liken it to Star Wars's "Kessel Run".  :P
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#ThisTaserGoesTo11

hobgoblin

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« Reply #26 on: <06-01-11/1416:07> »
I would suspect that the Tir forces have spirits in the area that can handle the ebb.
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Prime Mover

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« Reply #27 on: <06-02-11/1033:12> »
Street Magic, 120
Crater Lake
Rating -4 Mana Ebb

Quote
Observers claim that for a handful of years be- fore and after Crater Lake’s military containment, the lake was a powerful domain rich with magical power. That changed in 2057, approximately at the time of Dunkelzahn’s assassination and the decla- ration of a “state of emergency” within Tir Tairngire.

This always led me to believe crater lake is tied to the "enemies bridge" in the meta planes.  Perhaps the physical location of it's terminus.  The mana ebb being caused by the Big D's sacrifice as part of the effort to keep the bridge from completing.
Why do things happen the way they happen? For
all I know the world Is Just one big game and all of
our actions are determined by the roll of a die.
-  Dunkelzahn,  Great-Dragon

TheWanderingJewels

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« Reply #28 on: <06-02-11/1100:04> »
hmm.....sort like a bleed off from the area of the great ghost dance? Because that's is what caused the mana spike in the first place. Kinda more like the little brach off a lightning bolt?

this still doesn't state what happened to the floating structures above the lake tho.

perhaps and alternative theory is that the Tir managed to move the things and that caused the mana ebb
« Last Edit: <06-02-11/1101:38> by TheWanderingJewels »
Tech dreams of organic toys
And I'm runnin' out on the edge
Soft screams of the rockerboys
Echoing through my head

--Miracle Of Sound, City Of Night

CanRay

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« Reply #29 on: <06-02-11/1356:41> »
I would suspect that the Tir forces have spirits in the area that can handle the ebb.
Yes and no.  The information that they "Have spirits that can handle it" with only having them around and obvious occasionally can provide just as much security as having them there all the time and not being obvious.

Don't forget, summoning powerful spirits is hard on a magician, and even the Tir is limited in magical resources.  Moreso now that they kicked the Princes out.
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