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[OOC] Missions 2 - Trash the Body Electric

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Sentinemodo

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« Reply #960 on: <05-30-11/0653:39> »
Ganger
- apply to the the door's maglock some kind of tool the looks a little bit like the pipe pumping stick (you  know rubber ending, wooden hold). The schock that is discharged immediately doesn't seem to have an effect.
The tools is also a car-theft specialized version of the maglock sequencer. Make an opposed roll of maglock rating against his sequencer roll 4d6.hits(5)=2.

Initiatives
[Omar 14][Sam 14][Cursor 12][RMD Hacker 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #961 on: <05-30-11/0701:59> »
Riker - spells
A little rules clarification first.
When you give your initiative you make a roll of number of dices equal to your initative and add that to your initiative. In your case this is 6 + 6d6.hits(5). I've rolled for you hence you have initiative of 7 for this combat turn.
When you add edge to your rolls you add number of dices equal to you edge characteristic. This is 3 in your case. You've resisted entire drain anyway so there is no problem with that.

Now your phantasm is an illusion spell, so the ganger has a chance to resist it with Intuition (you spellcasting test hits - 4 in this case) 4d6.hits(5)=0 failure

Ganger was prepared for any kind of technical measures, but magickal security is a convincig one. :)

Initiatives
[Omar 14][Sam 14][Cursor 12][RMD Hacker 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Sentinemodo

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« Reply #962 on: <05-30-11/0706:38> »
Fractal -
complex action: creating another legit account - success
free action: passing the credentials to Omar

Initiatives
[Omar 14][Sam 14][Cursor 12][RMD Hacker 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #963 on: <05-30-11/0711:22> »
Why do we do Combat in ooc?

Did the guard resist the First shoots Elec damage body test? body+willpower(3) i think it was
did he got the time to radio in the attack?

and on a side not i have 3 passes
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Sentinemodo

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« Reply #964 on: <05-30-11/0712:14> »
Node -
simple action - activate ARC: scrambles two security hackers into the node
simple action - activate restircted alert against Fractal's access_id

Initiatives
[Omar 14][Sam 14][Cursor 12][RMD Hacker 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]

9d6.hits(5)=5, 10d6.hits(5)=2
RMD Hacker #2 initiative - 14
RMD Hacker #3 initiative - 11

end of IP1
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #965 on: <05-30-11/0714:56> »
Why do we do Combat in ooc?

Did the guard resist the First shoots Elec damage body test? body+willpower(3) i think it was
did he got the time to radio in the attack?

and on a side not i have 3 passes

I just made the rolls here, I'll make a summary in IC, after the Initiative pass  (that is now :) ), unless there will be some  glitches or critical successes

He had no chance to use the radio. If he had been certain there was something he would have done so earlier, but he thought he seen something, that's why he yelled at you.

Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #966 on: <05-30-11/0731:53> »
Did the guard resist the First shoots Elec damage body test? body+willpower(3) i think it was
did he got the time to radio in the attack?

Quote
Electricity Damage from core book
A wide variety of nonlethal weapons are designed to incapacitate targets with electrical shock attacks, including stun batons, tasers, cyberware shock hands, and similar electrically-charged weapons. These weapons rely on a contact discharge of electricity rather than kinetic energy. Spells and critter powers such as Lightning Bolt and Energy Aura cause similar effects. Electrical damage is treated as Stun damage and resisted with half Impact armor (rounded up)—metallic armor, however, offers no protection. The nonconductive armor upgrade (p. 317) adds its full rating to the armor value. Other factors may modify the target’s damage resistance test at the gamemaster’s choosing, such as lack of grounding (a character flying by levitation spell) or extra conductivity (a character immersed in water). A successful Electricity damage attack can stun and incapacitate the target as well. Th e struck target must make a Body + Willpower (3) Test. Apply half the character’s Impact armor (round down) and any other dice pool modifiers as noted above to this test. If the target fails, he immediately falls and is incapacitated for a number of Combat Turns equal to 2 + net hits scored on the attack test. Even if the target  succeeds, he suffers a –2 dice pool modifier to all action tests due to disorientation from the shock for the same period. Incapacitated characters are prone and unable to take any actions. Electronic equipment, vehicles, and drones can also be affected by Electricity damage. They never suffer Stun damage, but they do roll Body + Armor (drones and vehicles) or Armor x 2 (other objects) to resist secondary effects. If they achieve equal or more hits than the attack, they are unaffected. Otherwise, they cease to function for a number of Combat Turns equal to 2 + net hits scored on the attack test (and may need to reboot after that).
hope i just missed the Electricity damage rolls, but this ammo type is a bitch. with the wound modifier and water the Elec effect should be hard to resist and i might actually just need one shoot and have one simple action to spare for searching or hiding him, but might be that you just rolled like a devil and he really resisted

added the description just in case.
« Last Edit: <05-30-11/0738:19> by Kouryuu »
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Sentinemodo

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« Reply #967 on: <05-30-11/0745:17> »
searching or hiding him is a complex action. You wouldn't do it anyway.
Sorry for a small delay ;)

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Kouryuu

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« Reply #968 on: <05-30-11/0749:17> »
searching or hiding him is a complex action. You wouldn't do it anyway.
k, just as a notice for the next time, then Electricity is effective way to get a crowd down by surprise.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sentinemodo

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« Reply #969 on: <05-30-11/0753:11> »
I'll wait for remaining rolls - Siich maglock roll and Fractal masking roll. Then we'll move onward to IP2
You may make declarations anytime though.

Cursor will go for maglocks now or start crashing the node if anyone else could open them.

CT 1 IP2

Initiatives
[RMD Hacker #2 initiative - 14][Omar 14][Sam 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry

Kouryuu

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« Reply #970 on: <05-30-11/0802:22> »
I'll wait for remaining rolls - Siich maglock roll and Fractal masking roll. Then we'll move onward to IP2
You may make declarations anytime though.

Cursor will go for maglocks now or start crashing the node if anyone else could open them.

CT 1 IP2

Initiatives
[RMD Hacker #2 initiative - 14][Omar 14][Sam 14][Cursor 12][RMD Hacker #3 11][RMD Hacker #1 8][Erector Set #1 - 13][Ganger 9][Riker 7][Fractal 6][Security node 5]

Sam will do the Search/loot mostly interested in the code card in case the battle in the node is lost but taking the weapon and other interesting things just for the fun credstick and radio, comlink, if he has a personal one.

P.s. would be grateful if you would roll the Elec resist from pass one, a hold action can come in handy at times.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sentinemodo

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« Reply #971 on: <05-30-11/0808:33> »
You cannot use single simple actions hold from previous phase. You either hold your entire phase or acted in it.

And you used both actions on shooting regardless of the first roll. Declarations are made per initiative phase not per action. Would you risk shooting only once?
Sorry for a small delay ;)

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Kouryuu

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« Reply #972 on: <05-30-11/0815:38> »
You cannot use single simple actions hold from previous phase. You either hold your entire phase or acted in it.

And you used both actions on shooting regardless of the first roll. Declarations are made per initiative phase not per action. Would you risk shooting only once?

Why shooting someone already out?
Why do needles harm?
Morals?  ;D
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Sentinemodo

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« Reply #973 on: <05-30-11/0824:54> »
You cannot use single simple actions hold from previous phase. You either hold your entire phase or acted in it.

And you used both actions on shooting regardless of the first roll. Declarations are made per initiative phase not per action. Would you risk shooting only once?

Why shooting someone already out?
Why do needles harm?
Morals?  ;D

We may replay that part. you make single roll on hit, I make single roll on resistance, then a roll on pass out. If the guard will not pass out you will have facility wide alert but you also won't do needless harm. Shall we? Hell I can even use the roll that you made - 4 hits. He has almost no chances to pass Body + Willpower (3) Test with the wound modifier.
Sorry for a small delay ;)

Denver Missions
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Kouryuu

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« Reply #974 on: <05-30-11/0837:49> »
We may replay that part. you make single roll on hit, I make single roll on resistance, then a roll on pass out. If the guard will not pass out you will have facility wide alert but you also won't do needless harm. Shall we? Hell I can even use the roll that you made - 4 hits. He has almost no chances to pass Body + Willpower (3) Test with the wound modifier.

We could, but let's just get on with this, not gona redo the combat just to gain a simple action. even thou my build may be no pacifist but hates to do more harm then necessary.

p.s. wasn't a spirit supposed to attack in the SecCen or did we scrap that in the planing phase?
« Last Edit: <05-30-11/0842:52> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
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