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[OOC] Missions 2 - Trash the Body Electric

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Kouryuu

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« Reply #1065 on: <06-02-11/0515:44> »
There are four persons in the building.
one guard (smartlink + radio) you've already taken down
one guard (smartlink + radio) on the opposite side of the building (diagonally)
the sec center room (the one containing actual console, plus transmitter and backup generator) have two guards. One (smartlink+radio) is sitting to the left and one (datajack + commlink) is laying to the right.

that means 2 hackers are outbound.
would smashing/destroying the node disable to landlines too? not sure, but I think they might just as well call the Sec Firm from a outside location, right?

May be I should ignore the hacker and the guards and try to do as much damage as possibly before they get reinforcements.

What's your thought's on this?

@Sen are there some others (datajack + commlink) laying somewhere? do i see any?

That might be a second Sec centre, or at least hacker centre.


Edit: yeah, true, thanks

Has any of Rykers spirits stun attacks? or are thy physical attackers?
« Last Edit: <06-02-11/0518:40> by Kouryuu »
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Sentinemodo

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« Reply #1066 on: <06-02-11/0520:37> »
heh, predicted your question, and replied a minute before you had it
damn I am good :D

smashing the console physically is an option, but you'd need something harder than taser for that.
They can call from other location, but it'll take them a little longer - panic lines are automaticaly validated, calling through normal procedure, means at least a few combat turns of delay.
Sorry for a small delay ;)

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Sentinemodo

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« Reply #1067 on: <06-02-11/0522:21> »
Riker spirit can materialize and fight unarmed (standard punches are stun damage).
The other can suffocate them (it is an air spirit)
Sorry for a small delay ;)

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Sentinemodo

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« Reply #1068 on: <06-02-11/0525:44> »
crack sprite - crashing the node

Pilot(6) + Exploit(6) -> 12d6.hits(5)=4

10 out of 14 hits required

Initiatives:
[crack sprite 22, damage 2][spirit of man 15][Sam 15][RMD Hacker #2 13][Cursor 13][Omar 13][ganger 12][RMD Hacker #1 11][RMD Hacker #3 11][Riker - 8 - has delayed action from previous IP][Erector Set MKII #2 - 8][Erector Set MKII #3 - 8][Erector Set MKII #4 - 8][Fractal - 7][Erector Set #1 - 7][Erector Set MKII #1 - 6]

spirit of man delays until Sam is done
Sam is up
Riker can go anytime also since he delayed
« Last Edit: <06-02-11/0529:29> by Sentinemodo »
Sorry for a small delay ;)

Denver Missions
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Kouryuu

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« Reply #1069 on: <06-02-11/0529:59> »
heh, predicted your question, and replied a minute before you had it
damn I am good :D

smashing the console physically is an option, but you'd need something harder than taser for that.
They can call from other location, but it'll take them a little longer - panic lines are automaticaly validated, calling through normal procedure, means at least a few combat turns of delay.

Some explosives would destroy them too right?

that means attacking the guard and rigging the node to damage it.
even ignoring the hacker
Prepare for the worst, hope for the best and expect nothing!
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Kouryuu

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« Reply #1070 on: <06-02-11/0533:39> »
one thing to consider, i keep forgetting to ad smartgun = +2 modifier :'(
Edit: Scratch that i also forgot the -2 from the Radar so the roll is OK
but kinda got luck this time, him glitching twice, I mean.
one IC coming up.
P.s. using the Free action to shut down the Radar to give a better shoot next time

For the next pass I could do the same as this time, open door and edge shoot. then I would have to reload, but that's just how it works right, and reloading for me is free+simple so I would get the first shoot of the same time, if needed.
 ini for the second CT11d6.hits(5) → [5,1,6,4,5,4,3,3,3,5,2] = (4) so the new Ini is 15
Shoot if all goes well
if it's a sec guard with a armour i would use edge
19d6.hitsopen(5,6) → [5,5,[6, 2],5,4,3,3,5,4,5,5,3,4,3,2,2,[6, 6, 4],1,1] = (9)
if it's only 2 hackers then a shoot without edge
15d6.hits(5) → [1,5,1,6,3,3,4,6,3,4,6,4,1,1,1] = (4)
the shot goea to the one who is not in the VR and next to the Console, respectively if both are in VR then the next to it if only one them is VR then the one who is not, hope you get the idea.
gave you the old rolls, just in case, they are still standing
Prepare for the worst, hope for the best and expect nothing!
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Sichr

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« Reply #1071 on: <06-02-11/0625:08> »
I thought we have a security account.. I may be mistake...and its too many pages back I wont search for it.

FAQ:
Can I attack multiple targets in Cybercombat?

Sentinemodo

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« Reply #1072 on: <06-02-11/0628:29> »
I thought we have a security account.. I may be mistake...and its too many pages back I wont search for it.

FAQ:
Can I attack multiple targets in Cybercombat?

You had, as soon as the alert is issued, your priviledges are blocked.
I don't know - I guess you could by dividing the dicepools much as in shooting with two weapons. I'd add only -2 dice per each attacked enemy.
case: you have 14 dicepool on attack, and you want to attack two icons instead of one. so -2 to total -> give you 12 dices, now you split them 8 for the first target, 4 for the other. and make an attack rolls as normal.
Sorry for a small delay ;)

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Sichr

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« Reply #1073 on: <06-02-11/0645:40> »
I thought somthing like that, rules don`t count with this scenario. Ill wait for my turn:

Ryker: I think now its time for Confusion. It would affect hackers even if thy are in matrix, it is Mana based power, so it will affect them throught their aura. The node would crash in max 2 IPs, with harm done by my attack, Dumpshock, and confusion we will be clear of them at least for some preciouss minutes.

Sichr

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« Reply #1074 on: <06-02-11/0717:28> »
One more question: Is the security console Peripheral device?

Sentinemodo

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« Reply #1075 on: <06-02-11/0726:45> »
Sam -
free action - shutdown radar and move
simple action - open next doors
simple action - shoot with edge on smartlinked guard -> 19d6.hitsopen(5,6) → [5,5,[6, 2],5,4,3,3,5,4,5,5,3,4,3,2,2,[6, 6, 4],1,1] = (9) hits

surprise roll for the guard: 7d6.hits(5)=4
make your own roll: Reaction(7) + Intuition(4) + ambush(6) -> 17 - buying four hits won't be enough

depending on the roll, guard will have possibility to add his reaction to his defense roll - 4 dices, he has no cover (the desk is agaist the wall, not like in the previous case)
probably wouldn't matter 4d6.hits(5)=1
but let say he wasn't surprised Damage Value 6S + 7 -> 13S

damage resistance: 7d6.hits(5)=1
12S damage take, 2 overflow into physical -> guard stunned
 
Spirit punches the laying RMD Hacker #1
Agility(5) + Unarmed Combat(5) + Opponent prone (3) + Charge attack (2) + called punch for damage(-4) -> 11d6.hits(5)=7

Damage value: Strength(3)/2 = 2S + 4 (called for damage) + 6 net hits over first -> 12S
No defense due to VR
Damage resistance: 3d6.hits(5)=0
Damage taken: 10S + 2P overflow stunned and disappears from the node.
Dumpshock resistance: Willpower(3) + Biofilter(3) -> 6d6.hits(5)=3
Damage from dumpshock: 2P
Total damage: 10S and 4P

Initiatives:
[crack sprite 22, damage 2][spirit of man 15][Sam 15][RMD Hacker #2 13][Cursor 13][Omar 13][ganger 12][RMD Hacker #3 11][Riker - 8 - has delayed action from previous IP][Erector Set MKII #2 - 8][Erector Set MKII #3 - 8][Erector Set MKII #4 - 8][Fractal - 7][Erector Set #1 - 7][Erector Set MKII #1 - 6]

Omar is up
Sorry for a small delay ;)

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runners: Caretaker Jerry

Sentinemodo

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« Reply #1076 on: <06-02-11/0727:33> »
One more question: Is the security console Peripheral device?

Yes slaved to the security node. Actually it is built upon the security node.
Sorry for a small delay ;)

Denver Missions
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Sichr

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« Reply #1077 on: <06-02-11/0731:34> »
Please read my last post. We had an agreement with Ryker what to do about the guards. Attacking is bad option. Since the last man standing will push the alarm button...Confusion would affect all of them, giving them ugly modifier for any active rolls and decission making...
« Last Edit: <06-02-11/0739:30> by Sichr »

Kouryuu

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« Reply #1078 on: <06-02-11/0738:25> »
Sam -
free action - shutdown radar and move
simple action - open next doors
simple action - shoot with edge on smartlinked guard -> 19d6.hitsopen(5,6) → [5,5,[6, 2],5,4,3,3,5,4,5,5,3,4,3,2,2,[6, 6, 4],1,1] = (9) hits

surprise roll for the guard: 7d6.hits(5)=4
make your own roll: Reaction(7) + Intuition(4) + ambush(6) -> 17 - buying four hits won't be enough

depending on the roll, guard will have possibility to add his reaction to his defense roll - 4 dices, he has no cover (the desk is agaist the wall, not like in the previous case)
probably wouldn't matter 4d6.hits(5)=1
but let say he wasn't surprised Damage Value 6S + 7 -> 13S

damage resistance: 7d6.hits(5)=1
12S damage take, 2 overflow into physical -> guard stunned

he can add Reaction i did get only 4 hits 17d6.hits(5) → [1,5,1,2,4,2,5,2,4,2,1,3,3,1,1,6,5] = (4)
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sichr

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« Reply #1079 on: <06-02-11/0748:28> »
Omar: CT2, IP1, Inc13
1. Single action
Computer(3)+Analyze(5)+Hot(2) (10d6.hits(5)=3) - Analyzing hacker 3.
Free action
Jump in Doberman 2
3.
Issue command to Doberman 1: follow Dobermann 2
« Last Edit: <06-02-11/0802:18> by Sichr »

 

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