Sam -
free action - shutdown radar and move
simple action - open next doors
simple action - shoot with edge on smartlinked guard -> 19d6.hitsopen(5,6) → [5,5,[6, 2],5,4,3,3,5,4,5,5,3,4,3,2,2,[6, 6, 4],1,1] = (9) hits
surprise roll for the guard:
7d6.hits(5)=4make your own roll: Reaction(7) + Intuition(4) + ambush(6) -> 17 - buying four hits won't be enough
depending on the roll, guard will have possibility to add his reaction to his defense roll - 4 dices, he has no cover (the desk is agaist the wall, not like in the previous case)
probably wouldn't matter
4d6.hits(5)=1but let say he wasn't surprised Damage Value 6S + 7 -> 13S
damage resistance:
7d6.hits(5)=1 12S damage take, 2 overflow into physical -> guard stunned
Spirit punches the laying RMD Hacker #1
Agility(5) + Unarmed Combat(5) + Opponent prone (3) + Charge attack (2) + called punch for damage(-4) ->
11d6.hits(5)=7Damage value: Strength(3)/2 = 2S + 4 (called for damage) + 6 net hits over first -> 12S
No defense due to VR
Damage resistance:
3d6.hits(5)=0Damage taken: 10S + 2P overflow stunned and disappears from the node.
Dumpshock resistance: Willpower(3) + Biofilter(3) ->
6d6.hits(5)=3Damage from dumpshock: 2P
Total damage: 10S and 4P
Initiatives:
[crack sprite 22, damage 2][spirit of man 15][Sam 15][RMD Hacker #2 13][Cursor 13][Omar 13][ganger 12][RMD Hacker #3 11][Riker - 8 - has delayed action from previous IP][Erector Set MKII #2 - 8][Erector Set MKII #3 - 8][Erector Set MKII #4 - 8][Fractal - 7][Erector Set #1 - 7][Erector Set MKII #1 - 6]Omar is up