I am back - sorry for the unexpected delay - I got my comp in the hotel, but there was no internet and the phone was able to connect only rarely
just few final touches before the rollout
-> Netz -> make a data search roll - there is a library of documents. Given time you wouldn't have any problem finding it, but to do so in haste the skill is needed, and unless you have an appropriate mechanic knowledge skill all the abbreviations are unknown to you -> target is medium difficulty then (4) and Omar should also be available for the supporting questions in AR
-> Kour -> regardless of your previous roll on infiltration, this stunt will require you to make another infiltration roll, also since you plant four explosives, make four explosive roll at target of 4, first one is for the crane, remaining for the lines. You'll need Omar help to place the charges in the voulnerable spot.
-> Cursor -> meanwhile cursors will code a messup program that will messup assembly lines software, the changes will be slight enough, that they won't be spotted immediately, but will produce a failures in the ready products (small decalibrations), he will also be using Omar's help
-> Omar -> which room you want to loot? do you take a car engines or doberman ones? as far as I can tell any of the possible looting rooms has at least one guard inside. How do you deal with him? If stealth is used make an infiltration roll. Riker will help you with an air spirit. The crane rigging stunt to destroy it will require a vehicle test (defaulting since you don't have a crane pilot skill) at the target of 4 - it is hard but possible. Also to help other team members make roll at appropriate knowledge - mechanic and/or electronic (whichever is higher) each hit you make give an additional dice to the rolls of the other team members. Also since they constantly bothers you you have a minus 2 dices for all of your rolls regarding infiltration and looting.
-> Riker -> If Omar chooses one of the room, I assume you're going to help him stun the guard there. I think he'll go for the main warehouse, so it is only one guard there. Make an attack roll for your air spirit and if you cast you own spells a spellcasting test as well.