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[IC] Messy Biz

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Redwulfe

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« Reply #225 on: <05-16-11/1325:41> »
Seeing the man in the box get up and start to move. I/O coms the team.
The man in the box is heading your way.
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Chrona

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« Reply #226 on: <05-16-11/1331:24> »
Quote
10d6.hits(5)=6, 10d6.hits(5)=2

They didn't have time too react, noise was shooting them as soon as they were seeing her.
The light went out in the second man's eyes before he crumpled, Noise was just near enough to see it.
The first man's vest took two bullets before the third tore into him, narrowly missing his heart. He fell onto his hands and knees, blood pouring from his chest.
He was still alive though.


The man in the room with I/O stopped at the door.
"Whoa, hey, hey, whoa whoa whoa, hey, whoa... hey... whoa, I'll sty here away from the shooting."

He stuck a finger in his ear and wiggled it around.

Xzylvador

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« Reply #227 on: <05-16-11/1526:24> »
As the door flew open Silk leaned in the doorway, her gun in front of her right above Hank's head, and immediately heard the sound of Noise's first burst a couple of inches next to her right ear. Damned she's quick.
She spotted the target they were hired to capture and didn't hesitate. A single shot from her silenced holdout pistol went his way. She didn't have time to see how it hit; Noise's second burst on another guard told her they needed to finish this quickly, so she pointed her gun down to the guard lying at her feet and mentally pulled the trigger again.

Silk saw one of Noise's targets slump down, but still concious. She aimed her gun between his eyes. "Don't do anything to upset us and you might live to see the end of this evening."

Quote
Agility Boost: Magic 4 + 1: (5d6.hits(5)=1) -- If not allowed pre-combat, this doesn't matter anyway, last dice on the shots weren't hits.
Target: Skill 4, Agility 6+1, Smartgun 2 (13d6.hits(5)=7) -- 4S + 7 hits, followed by Narcoject (10S - Toxin Resistance). Uhm, OOPS. I don't want to accidentally kill him!!!
Guard on Floor: Skill 4, Agility 6+1, Smartgun 2, Point Blank 2, 2nd Target -1= 14d6.hits(5) (14d6.hits(5)=5) 4S + 5 hits, followed by Narcoject (10S - Toxin Resistance).
Intimidate: Skill 3 + Cha 7 + Kin 3 + Pher 3 (16d6.hits(5)=6) -- Probably have some extra dice there too, intimidate mods for being armed, outnumbering etc etc.

Chrona

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« Reply #228 on: <05-16-11/1547:48> »
Quote
8d6.hits(5)=5
[url=http://invisiblecastle.com/roller/view/3027605/]3d6.hits(5)=2
[/url]
10d6.hits(5)=2
4d6.hits(5)=1

Both shots found their mark, the VIP is out cold. On the other hand the the guard starts spasming as he hits the floor. Hank immediately recognised a narcojet overdose, he'd lost too much blood already. He's got seconds to live.

The guard who was knocked over puts his hands on his head. "I surrender! Please, not poison!"
« Last Edit: <05-16-11/1551:25> by Chrona »

Artighur

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« Reply #229 on: <05-16-11/2356:34> »
Prefight, Hank focus a bit on himself unlocking his gift.
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Magic 6 + Attribute Boost 2 (8d6.hits(5)=3) He is now at Agility 7

As the girls rampage through the Guards, Hank sprints up to the target.

"Alright Princess, your coach has arrived, your coming with us.

He grabs the targets and make a quick diagnosis of the target, just to make sure if he's gonna make it or if he needs immediate medical assistance.

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Logic 5 + First Aid 4 + Combat Wound Spec 2 + Increase Skill First Aid 2 -3 No Medkit (10d6.hits(5)=6)


@team :"Target is secured and unconscious, I'll take care of him in a few, move out !"


Kouryuu

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« Reply #230 on: <05-17-11/0008:16> »
@team :"Target is secured and unconscious, I'll take care of him in a few, move out !"

"Roger that, bringing the car to the back door."

Andromeda gives to order to the Sedan to park at the back door and calls Habu to park near her.

That should do for now
Prepare for the worst, hope for the best and expect nothing!
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Chrona

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« Reply #231 on: <05-17-11/0837:44> »
The target has taken a bit too much Narcojet but isn't in immediate danger, the guard continues to spasm.

Soon Andromeda hears a familiar engine pull up while the sedan heads round back.

Ten-Hex

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« Reply #232 on: <05-17-11/0847:45> »
Still Waters' head whips back, hair tufts rustling, something from the storage room yanking his attention away from the VIP room momentarily. He turns to face in the direction of the room, straightening as he lets his sustained spells dissipate and gathers his will. He pulls out a downy fan of mottled owl feathers.

A focused and intrigued look comes over the shaman's face as he stares at the wall and door of the storage room. Fanning himself twice then shaking the feathers in the room's direction, power flashes across his eyes. The look of intrigue turns to one of irritation as his mental probe runs smack dab into a wall of mental resistance. Try as he might, he cannot worm his way into the mysterious target's mind.

Chrona

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« Reply #233 on: <05-17-11/0857:59> »
Still Waters just manages to catch, due to the shouting, "What the hell ws that? Was that mumbo jumbo? BRAIN Mumbo Jumbo?! I'm not paid enough for this...", behind the door.

The guards in the main room continue to wave their hands through the fog and cough a bit.

Order

Pass 2
Mook Squad 1 (Main Hall):  INI 15
Little Joe INI 13
I/O INI 12 -Matrix-
Mook Squad 2 (VIP):INI 11
Noise INI 11
Silk INI 11
Hank INI 9

Pass 3
Little Joe INI 13
I/O INI 12 -Matrix-
Mook Squad 2: INI 11
Hank INI 9


Kouryuu

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« Reply #234 on: <05-17-11/1210:57> »
Soon Andromeda hears a familiar engine pull up while the sedan heads round back.

Andromeda gets into Habu and Sets it back to patrol mode, and takes direct control of the sedan while being in a rigger cocoon, Seeing that the sedan had parked exactly where she had pointed she coms the extraction team

"I am ready to get you out of there, 5 free places, if you feel comfortable to drop him in the trunk it's OK with me, but if not one of you will have to get out by himself."

If LJ wants to get some bodies, i would suggest sharing the trunk with them, they can even tell some scary stories to each other, or at least LJ can.

Andromeda did not say it out loud, but this idea was quite amusing for her any way. The other could only hear a small giggle.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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GrimWulf

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« Reply #235 on: <05-17-11/2322:42> »
Quote
As Joe isn't near the VIP room, I'll jump initiative a bit.

Noise slips quietly into the room, watching through the polarized glass to make sure no one on the main floor was coming. She moves beside Hank to help him move the VIP. "I can help or carry alone if easier for you. You are not exactly, tall one." The statement is made matter of factly with no malice evident. While waiting for Hank to reply Noise quickly goes through the VIP's pockets.

Artighur

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« Reply #236 on: <05-18-11/0020:17> »
Hank lift the VIP well above his shoulders quite easily. He looks offended.

"Don't worry girl, I've pulled men from the frontline a couple hundred time back in the days. This poser is nothing."

He pull down the VIP to a more comfortable position and proceed to move out.
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Since I assume the target is heavier than 60kg here's my lifting test

Strength 6 + Body 5 (11d6.hits(5)=0) wow 0 hits... ok Hank ego need a Edge on this one, Rerolling all nonsucces
Edge reroll Strength 6 + Body 5 (11d6.hits(5)=3) a bit better, that 90kg (roughly 200pounds) to carry the target to the car...

Hank takes note of this second effort needed to carry the target to the car. As he quickly move through the Equilibrium, he looks troubled. Damn maybe I'm really getting old... As he's thinking, he's totally obvious to any danger there could be, barely looking over the corners or what is ahead. He finally pops out of his reverie to ask Andromeda on a serious and sharp tone.

I'll need some room to wake him up. So one of you walk I don't care.

Xzylvador

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« Reply #237 on: <05-18-11/0723:05> »
Silk looked through the room to see if there was anything that seemed interesting or valuable enough to take with her, waiting for Hank and Noise to leave the VIP room with the target. She threw a brief look through the one-way windows of the VIP room, watched the men standing there still prepared for their ambush and shook her head.
She looked at the wounded guard that had begged for mercy with a disdainful look. "Good, wise decision." she said putting the holdout in her pocket. As she turned her back on him to walk out of the room, some of the tension left his posture, relief that despite the pain and heavy wounds, he'd probably survive.
With a single movement, she drew her pistol out of its holster and fired a bullet into his heart. She smirked at the corpse. "Not poison."

Quote from: Dice
Perception (10d6.hits(5)=2)
Buying 3 hits for quickdraw.
Ex-Ex, aimed shot: 6+4P, -2AP 8d6.hits(5)=2
« Last Edit: <05-18-11/1852:02> by Xzylvador »

Redwulfe

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« Reply #238 on: <05-18-11/1112:19> »
I/O manipulates the drone into the room as the others enter. he doesn't have much time to move, but if he doesn't cut the jamming he won't be able to get the cameras covered properly. He inches the vehicle in testing the signal to see if he gets through to the cameras.

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My action with my held action from pass one is to see if I can get a signal through to the cameras with the iBall drone as my relay point I will upload a copy of my ECCM to the drone to try and cut through the jamming. in pass two I will Hopefully have signal and edit the cameras to loop as I did before with the ones I could get to. In pass three I will move the iBall out to the hallway with Silk and lock down the VIP doors as asked. I will then log out, since I intend on destroying my throw away com after I don't feel the need to wipe my trail. I will then pick up the iBall and head with the others to the exit.
There are 10 kinds of people in this world, those who understand binary and those who don't

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Chrona

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« Reply #239 on: <05-18-11/1223:36> »
The jamming is definitely clear now, I/O has no doubt but there's still no camera node.

 

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