In fact, I just read about the notoriety today, and will start implementing that. Hopefully I can knock his character down a few pegs by shoving some of that in the campaigns. Anyways, if the NPC's are shooting at him, the runs usually take place inside. He can simply run up to them after one shot (That he will probably end up dodging, since he has a dodge of like 15). and murder them in a single strike.
On another note, I not only hate his character in a gameplay sense, but the character itself is annoying. His last character was an ex-IRA weapons dealer, this one is an 18-year old schoolgirl samurai who speaks "weaboo" japanese. Shit.
A) How is he getting 15 dice to dodge firearms? You don't get to use your dodge/gymnastics skill vs Guns unless using Full Defense (which means he doesn't get to attack)
B) In combat, depending on his numpber of IP's, you can only move 15M per turn (approximately).
- With 2 IP's that means he moves 7m per action
- With 3IP's, it's 5m
- etc etc
We have some hard-core melee junkies in our group, but they are rightfully scared of 3-4 gangers at the end of the alley (say, 20m) with Uzi's. When you combine
- short wide bursts (-2 to dodging) with
- dodging multiple attacks (cumulative -1 for each additional attack) and
- a combat drug or two (for additional Ganger actions),
you can cut down pretty tough PC's before they can close into Melee range (especially if you add funky ammo like APDS or Ex-Ex... but that's probably not Ganger level)
Note: While your physad of doom is in melee combat, he/she takes some serious penalties to dodge other ranged attacks (-3 to defense pool from memory)... so if you spread your targets out, a few guys can take accrate potshots at him/her while your decoy NPC gets munched in melee...
C) You said you just switched over...I'm assuming it's the same SR3 character moved into SR4 (as I can't see how an entry-level PC begins with a F5 weapon focus). Regardless, there are several ways you can remove that focus from the equation:
- A spirit or projecting mage can deactivate the focus via Astral combat
while sitting safely on the Astral plane. as the focus is dual natured, but the physad is not. Technically, an evil, evil mage/spirit could destroy that focus, but would prefer to deactivate it if they think they'll be able to keep it as loot afterwards...a F5 foci is awesome loot...
- Imps....
Running Wild Sourcebook, p.180. These little buggers infect a focus, and basically a force 5 Imp could render the focus magically useless at-will, unless the PC starts paying Karma to the imp for the privilege of using
[i][b]IT'S[/b][/i] focus... This can be as annoying (or outright dangerous) as you, the GM, want to make it. And there is absolutely nothing the Physad can do about it except try to hire a mage to fix the issue...which is
not easily remedied...Imps get banishment resistance and all sorts of defensive powers.... they SUCK!..perfect for annoying PC's

D) Others have mentioned it, but it's important enough to say again:
Use magic on them! SR4 phys-ads do
not get the
Counterspelling skill, so any decent mage can mess with a melee-physad six-ways from Sunday. Just for fun (/evil

), use some Mental manipulations so he attacks his team-mates...just once.
E) Spirit combat: Yes yes, melee will munch the spirit, I heard you.
No, ignore that and have a spirit with
Ranged attacks (most elementals etc) hover 5m up, out of melee reach, and just harass this guy to death. Confusion powers, Innate Flamethrower spells etc
Note: Spirits have innate 3D movement, and it annoys me to tears when GM's just use spirits as melee fodder. There are so many cleverer ways to destroy runners via Spirit powers, especially from Range.