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Road to Redmond II -- Blood alone moves the wheels

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inca1980

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« Reply #210 on: <10-28-11/2223:25> »
17:30  June 20th, Area 39.

@Mercedes, Walks & BB:

Karina speaks to you all via commlink. 

<<I appreciate your discretion.  I don't know how you got that piece of information out of Mr. Robinson but that must have been a hell of a bit of smooth talking.  I wouldn't trust that conniving sonuvabitch farther than I'd throw him, so if you have some way of checking out that info I'd definitely do that.  Without access to KE computers there's no way Mephisto can really check out the list of detainees in this short amount of time so hopefully you can come up with something better.   In any case, like I said before, tomorrow at 19:00 hours the sub-orbital jump back to Puget Sound is going to leave Area 39, so you have until then to try and pull something together.  Once we hit Seattle we're gonna have to make it an in-and-out operation.  Good luck team.>>

@Walks:
You start thinking about the time you spent last night communing with the Moon Maiden.  You were dead tired and don't even remember how you fell asleep but you vaguely only now begin to remember the dreams you had.  Something is different this time around.  The last time you went on the hunt deep into the heart of Redmond, she was trying to warn you.....you felt almost a push of resistance to every step.  Now it's almost the opposite.  You feel her edging you on.  Her mood even more nervous and tense than before, you feel her instead pushing you forward to do what needs to be done.  Hopefully further communing will bring greater clarity you think to yourself.

 The only bit of the long dream that you remember is of a very hot room.  It's a medicine lodge come to think of it.....illuminated by the bright orange glow of a forge.  A Souix metal worker drenched in sweat...a blacksmith if you will....pounding away at something he's crafting.  You cannot see his face, but you circle the sweltering lodge to see what he's doing.  Something soaked in red....blood come to think of it.  With every blow you hear a rattling.....the rattling of a chain, come to think of it.  He's forging a chain and it's drenched in blood.  He begins to turn his head and you wake up. 

Sludig

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« Reply #211 on: <10-29-11/1042:50> »
Woofer looks at Eric, and tosses him the pack of smokes, "One of your boys dropped this, I don't smoke."

Walks Through Walls

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« Reply #212 on: <10-29-11/1850:07> »
"Since it looks like we can't get Woofer moved out of the prison for us that we have to go in. My thought is to have B.B. running overwatch while I sneak in with gear for Woofer and then we come out together. Maybe have Mercedes use a cover and her charm to talk her way in at the same time."
She Who Walks Through Walls looks at the two of them and then shrugs. "It is a starting point, but I'm definitely up for ideas. I always thought about breaking out when I was inside never thought I would break into a prison."
"Walking through walls isn't tough..... if you know where the doors are."
"It's not being seen that is the trick."

Walks Through Walls

inca1980

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« Reply #213 on: <10-29-11/2030:51> »
10:06 am June 20th, 2072, Some Knight Errant Detention Facility

@Woofer:

Eric doesn't even move to catch the pack of smokes and the little carton hits him in the chest and falls to the ground.  He just remains staring at you with an expression so cold that it could make a yeti shiver. 

"I see how it is.  You're one of those "open minded" chummers.  Well, don't say I didn't warn you.  Spend a few nights here and you might have a little change of heart......realize who your true friends are.  Well, i'll just leave those smokes there.  If you don't smoke, then you might wanna trade them for something that you do need.  Noticed you were having some problems at breakfast this morning.  A man needs to eat eventually....."

He starts chuckling and strolls back over to the group and resumes doing bench-presses. 

Servo looks up at you between drags,
"That probably wasn't a good idea.  Eric's the leader of 5th World Glory.  Eric ain't someone you wanna mess with.....he's got a lotta boys on the outside.  He's probably already gonna start puttin' out feelers out there tryin to figure out who you are and they'll report back to him.  It's really hard rollin' 'un-attached' here in the pen.  Especially a fine lookin' little piece of tail such as yourself.  You better stick with me if you aren't gonna find a posse to roll with."

He points to another end of the courtyard to a large gang of orks. 

"That's the Crush over there.  Crimson Crush.  They're huge on the outside...almost got their own country in Redmond...just gettin' bigger'n'bigger....you probably heard of them.  Now that they seen you blow-off Eric...and believe me, they noticed...they know you ain't got anyone to avenge that ass if someone decides to tap it.  Better stay close human."

With that he flicks what's left of his cigarette and stands up to go talk what looks like business with some other inmates. 
« Last Edit: <10-30-11/1455:15> by inca1980 »

Sludig

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« Reply #214 on: <10-31-11/2044:25> »
Woofer sighs, and stands, and heads towards the group of Crimson Crush, looking for whoever might be the leader inside.

Kontact

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« Reply #215 on: <11-01-11/2034:09> »
"I got a question for Karina.  We've got some gear and a location, but there's still a question of transport and lodging.  I could probably steal a car when we get there, and I should have some people who can shelter us, but this is your show and I figure you might have a way to provide the same with less risk of exposure.  And, Meph, can you pull up specs on this detention facility?  If it's one of the old Lone Star cages appropriated by K.E. then we might be able to talk to a bent former guard who can detail their operations and schedules.  You know, stuff like if they have off-site laundry or what trucks come in on what days.  Hell, I don't even know what part of town this bunker's in.  Will it be possible to crud up the roads to lower response times?  Are there any Ares holdings on the other side of the city we can use to divert their forces?  I don't know.  Maybe I'm even thinking of this the wrong way.  I'm a guerrilla.  I have a tendency to think in terms of answering damage with damage.  Maybe Mercedes can use the evidence we have to get someone from the inside sympathetic to our needs.  Not every becomes a cop just to bully people.  Don't know if I can say the same thing about prison guards, but maybe I can.."

inca1980

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« Reply #216 on: <11-04-11/1435:19> »
10:15 am June 20th, 2072, Some Knight Errant Detention Facility

@Woofer:

You see a caucasian ork who looks like he's calling the shots.  His head is shaved and he has a red dragon tattoo with it's tail curving all over his face in intricate lattice work. 

18:00  June 20th, Area 39.

Mephisto fires up Omnibus's massive Browse program...

<<Coming right up....... ok looks like the blueprints are posted up on the Oasis VPN.  Not much on here about security, but it'll give you the general layout.>>

He shoots you some AR images:






Karina responds to your question about transportation:

"The sub-orbital jumpship can get you within a few blocks from the detention facility and do a quick VTOL in and out.....we can't risk letting it be seen though.  Z can conceal the ship but once you get dropped you're on your own until we rendezvous for the pick-up."

Sludig

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« Reply #217 on: <11-04-11/1730:21> »
Woofer keeps his hands where the gang can see them, "Name's Woofer, I did some work with Spiderman on the outside.  Seems I might need some additional friends on the inside."

inca1980

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« Reply #218 on: <11-04-11/1855:27> »
@Woofer:

[OOC: Ork's Judge Intentions: Int 4 + Cha 4 (2) = (8d6.hits(5)=4).  He successfully intuits that you might...just might be telling the truth.  Memory Test to see if he recognizes you: Logic 3 + Will 5 (4) = (8d6.hits(5)=2).  Doesn't recognize you from your days as a cop....it was somewhat of a long-shot anyways.  Roll a default to Charisma on Etiquette and add your street cred in there.]

The tattooed ork seems to size you up as you walk over and almost telepathically two orks who are at his side lunge towards you but he grabs them both from the shirt of their prison scrubs and pulls them back.

"Hold up....I wanna hear what he has to say."

The two orks at his side relax.  The tattooed leader continues:

"So you say you know my tusker Spidey...  First off, who the HELL are you?  Next thing I wanna know is why the hell shouldn't I make you my bitch right now??  Just cuz you did a little gang-banging with Spidey??  You definitely ain't no gang-banger!  Spidey's cool, but he don't have any say over what goes on in the pen.  He doesn't run shit."
« Last Edit: <11-04-11/1858:27> by inca1980 »

Sludig

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« Reply #219 on: <11-04-11/2135:46> »
"Didn't say I did any gang banging, my team and I did a job that was mutually beneficial to the Crush outside.  In doing so there's less of a Yak presence in Crush territory.  And you're right, he doesn't run anything inside, you do."

inca1980

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« Reply #220 on: <11-04-11/2302:46> »
10:17 am June 20th, 2072, Some Knight Errant Detention Facility

@Woofer:

[OOC:  Ork: Crusher Knowledge 4 + Intuition 4 = (8d6.hits(5)=1).]

He looks rather un-impressed.  "I would have heard of it.  But don't worry.  We'll be your friends....real real close friends ..."

With that he start laughing out-loud and the other orks echo him. 

By this time the alert to go back inside has already gone off and everyone gets chained back up to the line by a series of drones and shuffled inside.

During lunch-time and dinner-time you have the same problem with having to give your food away to the crazy lizard man and you're stomach is twisting with hunger.  Other than that the day goes by un-eventful and incredibly boring. 

By 20:00 you're in your cell talking alone with Servo some more sharing a few details about your lives. 

Lights off at 21:00 and your hunger keeps you up for a while but eventually you drift off to sleep.

[OOC: roll an audio perception check with a -4 for being asleep.]

Kontact

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« Reply #221 on: <11-05-11/0439:50> »
"Snatch and grab from a sub-orbital Stealth ship?  Aww.. I kinda wanted to blow up some walls.  I guess I can do that after the job's over."

inca1980

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« Reply #222 on: <11-05-11/0856:34> »
@BB:

Karina responds:

"Well, we can't risk getting too close to the aerial surveillance so we can only drop you off a few blocks from the detention facility.  Blowing up walls sounds pretty risky given the security it probably has, but it's your team, your plan.  You're going to have to find your own way into the compound though if that's what you're wondering."
« Last Edit: <11-05-11/0903:04> by inca1980 »

Sludig

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« Reply #223 on: <11-06-11/1015:06> »
((OOC: 5 Perception + 4 Inuition + 2 Cyberears + 2 Percptive - 4 Sleeping: 10d6.hits(5)=5 ))

inca1980

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« Reply #224 on: <11-06-11/2332:16> »
02:00 am June 21st, 2072, Some Knight Errant Detention Facility

@Woofer:
[OOC: Your cyber-ears got nerfed when you came into detention facility so, we'll take the last two die rolls off.  That leaves you with 4 hits.  Infiltration 2 + Agility 4 = (6d6.hits(5)=1).  You succeeded. Roll a Surprise with a +3 since you heard something and then also roll init.....so basically that's roll first Init +3 and then roll Init.  Someone's surprise roll: Init 7 + Aware 3= (10d6.hits(5)=3)Someone's Init roll = (7d6.hits(5)=4).  Init score 11.]

A creaking sound of mattress springs wakes you up from the bunk below you.