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[OOC/RECRUITMENT] Get Rich Or Die Trying! (Newbs only)

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Kontact

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« Reply #90 on: <07-12-11/0323:26> »
Alright, now I'm going to go over your characters one at a time and see if there are any things that jump out at me as being off.
So far, looking at them, they all seem to be well equipped to succeed at their primary roles so I'm not going to worry about suggestions for the sake of economy.

First up is Johnny Hiro:
Points look good. 
Gear seems in range. 
The only thing that you might want to reconsider is the Incompetent quality.  It represents a mental deficiency.  The character is incapable of understanding how to do something to the point where they could be given a written set of directions and still not even be able to attempt it.  Also, it gives you a point of Notoriety, which will detract from all your social rolls.  I understand why you gave the character that quality, and I'm alright with him taking it, but I thought you should know how I view it if you wanted to reconsider and take something else.  Minor compulsion could fit a similar role for the purposes of character.

Next is Spider
Points look good.  One pt over on knowledge skills, but whatever.
Gear has a couple problems.  Simsense accelerator is 14F and the R6 exploit with mute would also be 14F.
The Palladium allergy has me sort of scratching my head as to how you'd want me to work that in.  It's found in electronics, but that could be mitigated with gloves.  It also doesn't seem to add anything to the character, personality-wise, but if you want to keep it I'd like to know how you expected it to work.

Now Ghost
I'm counting 399 pts, so you could still add a knowledge skill, 5000 yen for gear or up a contact. 
No problems on gear, but you might want to use that point to buy some lodge materials and binding materials.  Binding skill is pointless without those two things.  I plan to give you enough time before the first run to bind some spirits.
As to qualities, like I've said before, I don't really like Incompetent from a play perspective.  He can operate a pistol with no problem, but a rifle or a shotgun just blows his mind?  It's not a good quality.  Also, for the spirit bane, you might want to put something in his backstory about why every fire spirit ever hates his guts.  Seems important.

Bloody Mary
Points are golden.
Gear is good
Prejudiced is supposed to be unjustified.  Being prejudiced against jerks is fully justified.  So, you'll have to either pick a group that doesn't deserve your ire, or a different neg qual.


Jink
You can take 40bp worth of negative qualities if you like, but only 35 of those points will count toward your total.  Also, 50bp is the max you can spend on gear.
The MCT-Nissan has a max armor of 3x body, or 9.  Pilot serves the role of System in a vehicle/drone.  Synthetic limbs have a capacity of 8.  Obvious limbs get 15 capacity.  A weapon mount provides recoil reduction equal to the body of the vehicle, so the weapon would have 13 RC already.  The other RC could still be useful if you wanted to take it handheld, but isn't necessary for gunnery.
For qualities, I strongly recommend against 30 bp worth of debt.  If I'm running this game, In Debt means more than just money.  It means someone has hooks in you.  For instance, 30bp worth of addiction is burnout level addiction, so 30bp of In Debt means that someone out there owns your ass like Heroin owns a terminal junky.  A 30 bp quality is the central focus of a character's life.  Everything he does will be about paying off that debt in karma and money before the debt ends up killing him.

Switchback
Points are all good
Gear is fine
As to the qualities, they all seem fine, but... pretty disruptive.  Dude is going to be hounded, constantly.  You'll have to determine the enemy's incidence rating etc.


The free contacts thing, that seems a bit much.
We could do (Cha + highest social skill)x2 and still have plenty of points for it.  x4 is a whole lot.

Alternately, if we're sure I'm GMing here, we could try out my contact token house rule.

Quote
For every BP spent on contacts, you get 5 contact tokens.
Contact tokens are redeemed for contact ratings on an exponential scale.

So:
Loyalty/Connection 1 costs one token
Loyalty/Connection 2 costs two tokens in addition to the above cost
Loyalty/Connection 3 costs four tokens in addition to the above cost
Loyalty/Connection 4 costs eight tokens in addition to the above cost   (Still only 3 bp at this point.)
Loyalty/Connection 5 costs sixteen tokens in addition to the above cost (Now that high rating means something.  A whole 6.2bp worth of something)
Loyalty/Connection 6 costs thrity-two tokens in addition to the above.  (12.6bp means that "friends for life" or "has lofyr's number on speed dial" costs what it's worth)

Cash in extra tokens for 1k worth of gear (up to 4k max,) because sometimes you borrow your friend's stuff and it looks better on you anyway.
It's designed to make high-level contacts cost a lot more than low level ones.
« Last Edit: <07-12-11/0332:19> by Kontact »

Psikerlord

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« Reply #91 on: <07-12-11/0454:52> »
OK thanks Kontact, I will rework Jink a bit and come back to y'all

funkytim

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« Reply #92 on: <07-12-11/0504:39> »
Now Ghost
I'm counting 399 pts, so you could still add a knowledge skill, 5000 yen for gear or up a contact. 
No problems on gear, but you might want to use that point to buy some lodge materials and binding materials.  Binding skill is pointless without those two things.  I plan to give you enough time before the first run to bind some spirits.
As to qualities, like I've said before, I don't really like Incompetent from a play perspective.  He can operate a pistol with no problem, but a rifle or a shotgun just blows his mind?  It's not a good quality.  Also, for the spirit bane, you might want to put something in his backstory about why every fire spirit ever hates his guts.  Seems important.

Some of the other players suggested I use "wanted" and/or "lost loved one" as negative qualities because it would fit the backround I wrote for the character.  I'd be willing to swap some of those qualities but I don't have the rules for those here.  Another suggestion was made for SINer quality for the fact that my character came from a middle class backround.  I reposted my character to get closer to the finished product.  I didn't change the qualities yet though and I still was using Van Hellstrom's  free contact rule. 

Do you require a magical lodge to bind spirits?  I don't think the rules do, although it does mention it common practice use one but not nessecary. 

benhatt

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« Reply #93 on: <07-12-11/0723:07> »
Thanks for the heads up on Incompetent, I'll sub it out.  I'll also rework my character so that his contacts would meet the x2 change or the house rules. 

snowcrash

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« Reply #94 on: <07-12-11/0901:12> »
Quote
Simsense accelerator is 14F and the R6 exploit with mute would also be 14F.
Bugger! thats my excel file not calculating it properly, I'll sort that out. The R6 Exploit is a mistype, it's actually R4.

Palladium is used in all sorts of things, people get wedding rings and other jewelery made out of it, its found in superconductors and (I think) in catalytic converters. I'll have a look and might change it to something else

benhatt

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« Reply #95 on: <07-12-11/1054:49> »
I've tweaked everything to make it work with the points: dropped some gear, changed some skill levels so that my contacts stayed pretty unchanged, switched Incompetent to Compulsively neat.  I can see him as the type of guy who irons his undershirts before folding them and putting them away.  I just did an in post edit for the changes.   

Cato

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« Reply #96 on: <07-12-11/1140:22> »
I'll tweak him a bit, but the idea is that he's getting into serious trouble and needs cash/favors to pay people off.  That's his motivation for being a runner.  Still, I'll tone it down a bit for the sake of the group.  I'll look at the enemy one, since that seems to be the most disruptive.

Paeniteo Azrael

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« Reply #97 on: <07-12-11/1435:29> »
Whoo okay so yay, someone is gming! I'll change that negative quality to something better.

So I gave her vindictive and made her surgeon lover a dependent (in the sense that he occasionally calls her to see what she's doing/ keep her from injuring herself etc.)

I got rid of quick healer so I could do the contacts thing according to your token house rules.
« Last Edit: <07-12-11/1500:43> by Paeniteo Azrael »
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Kontact

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« Reply #98 on: <07-12-11/2209:27> »
Cool cool.

By the way, I'm not trying to dictate anything here.
Everything is fully open for discussion, so if you're set on something, let me know.  I'm flexible on most points and none of these slips/quibbles are major.

I mean, each of these characters will play well, and no one is flagrant with violations.

For contacts, we'll start you off with the same Loy 1 Con 4 fixer, Van Isherwood.  You can increase that loyalty by buying it up.

Then you'll have (Cha+skill)x2 bp worth of points to spend on contacts, and you can choose to use the contact token rule or not.

To demonstrate the token rule, I'll look at Johnny Hiro's contact mix.

(Cha 5 + 4 skill)*2 = 18bp = 90 pts free
3/3  14 pts
1(3)/4 *free + 6pts
3/3 14 pts
2/4 18 pts
3/3 14 pts
2/2 6 pts

72 pts spent
That leaves 18 pts left for free contacts, which could equate to 3 more 2/2 contacts or a 2/4 contact.  Hell, that could also be 4x 1/2 or even 9x 1/1 contacts.

The way this rule works out, it allows for even the unsocial and uncharismatic to have friends, just they don't make friends with real movers and shakers.
Like a connection 4 contact is a mob lieutenant.  The kind of guy who can introduce you to people.  Grumpy ork merc isn't going to have a line to that dude, but he'll probably know 4-5 bartenders and street dealers.
« Last Edit: <07-14-11/2321:52> by Kontact »

Kontact

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« Reply #99 on: <07-12-11/2211:59> »
I'll tweak him a bit, but the idea is that he's getting into serious trouble and needs cash/favors to pay people off.  That's his motivation for being a runner.  Still, I'll tone it down a bit for the sake of the group.  I'll look at the enemy one, since that seems to be the most disruptive.

A little disguise skill might help mitigate the fact that he's got a bounty on his head, and it would fit pretty well into his character's role as a snoop.

Kontact

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« Reply #100 on: <07-12-11/2220:48> »
Some of the other players suggested I use "wanted" and/or "lost loved one" as negative qualities because it would fit the backround I wrote for the character.  I'd be willing to swap some of those qualities but I don't have the rules for those here.  Another suggestion was made for SINer quality for the fact that my character came from a middle class backround.  I reposted my character to get closer to the finished product.  I didn't change the qualities yet though and I still was using Van Hellstrom's  free contact rule. 

Do you require a magical lodge to bind spirits?  I don't think the rules do, although it does mention it common practice use one but not nessecary.

Wanted is kind of a pain in the ass.  It's like a 10 point enemy quality, but directionless.  Just bounty hunters coming after the 20,000 nuyen bounty on their head.  Every other adventure is how often the book suggests it should come up.  If you took that, it would be all dualing kidnappers with Ghost and Cato getting jumped on alternating tuesdays.  Gets old pretty fast.

Lost loved one, here's the text.
Quote
Lost Loved One
Bonus: 5 BP
The character is obsessed with the unexplained disappear-
ance of someone near and dear. The person (defined when the
quality is taken) vanished in mysterious circumstances and hasn’t
been seen or heard of since. The character with this quality feels
compelled to find the missing person at any cost. She must suc-
ceed in a Willpower + Logic Test (2) to resist following any lead
the gamemaster may wish to throw in her direction (be it a solid
lead or a red herring). The effects of this quality are intended to
be resolved through roleplaying. If desired, the resolution of this
quality can even become the subject of an entire subplot.


Cato

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« Reply #101 on: <07-12-11/2315:43> »
What are we going with on contacts?  As I went back to the drawing board I noticed that I had only used Charisma x 2 for my contacts, which would give me 13 points to fool around with.

In that fooling my planned changes are dropping the extra 1 free point for contact into someone's loyalty or connection, getting the stealth group at 3, getting rid of Enemy altogether, and taking compulsive.  Compulsive was going for gambling, but I'm not sure if that would be viable or not.  That still gives me 2 points to mess around with, or rework the qualities.  Using either of the mentioned alternatives also frees up a little and will give close to the same result.

I've edited the current sheet with the (Charisma+Social Skill)*4 rule.
« Last Edit: <07-12-11/2329:00> by Cato »

funkytim

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« Reply #102 on: <07-13-11/0325:20> »
No problem.  I'll go with whatever rules everyone is cool with.  With Kontact's contact suggestion I would actually end up with more contacts.

As for the qualitiy suggestions, I can drop the incompetants and take lost loved one.  I'll lose the six spirit services and use the last 1 BP to get some spirit binding materials.  I'll just play around with my skills a little so I have a better chance of binding them. 

I'll post the final edit when we agree on the contact rules.

Kontact

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« Reply #103 on: <07-13-11/2204:42> »
OK thanks Kontact, I will rework Jink a bit and come back to y'all

By the way, I've got some good news for you.  I went through and took a look at your gear, and you overpayed a lot.

For instance, you don't need to buy ECCM and Firewall for each of your drones/vehicles.  Software is modular, so I'm of the opinion that you can install the same program on any number of devices which you own.  That should save you a large amount of cash. 

At my count, you have 30,000 nuyen remaining to spend, and that's even after downgrading your debt to the 15pt version (I gave him thrill seeker and braggart to make up the difference).  Some suggestions for that are to grab an ingram white knight instead of ares mp-lmg for the rotodrone.  It has a R5 gas vent, so with the 3 recoil from the drone, 5 from the gas vent, and 1 from a heavy barrle will allow you to do fully-comped 10 round bursts.  For the MP-LMG you could spend 3000 to make it high-velocity and still have the 13 RC from the vehicle mount to make that no big thing.  An underbarrel weight for the smartgun would give it 5 RC with the stock for two short bursts a pass without RC.

Additionally, you should definitely upgrade all your vehicle sensors.  It's usually just as cheap as buying a R6 camera for 600 nuyen.  That sensor rating is key.
« Last Edit: <07-13-11/2206:51> by Kontact »

Paeniteo Azrael

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« Reply #104 on: <07-13-11/2258:13> »
Well I have a bunch more contacts if we go with the rule you showed. And we get Van Isherwood at 1/4? So I have 8BP to spend on contacts in addition to the tokens I got, plus I overpaid in tokens a bit.... I'll add a few more contacts, have to flesh them out though and make em' fit with my backstory. I've been pretty busy recently, so it'll be a day or two before I get it up there.
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