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[OOC] Missions 2 - Through a Rose colored display link

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snake_eyes

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« Reply #735 on: <10-06-11/1759:28> »
You act in matrix or in meat?
You haven't been found anyway.
I was logging off and ceasing transmission in prep for Omar's radio jamming. The post would still stand as written.
Log off cafe node.
get back to bio-node
turn off com-link and stop bio-node from transmitting
talk to unca omar while looking for something to shield his head.
Since the jam is not happening...he'll stop looking for a rf shield and settle back down and work on getting coms back online and ensuring it's protection.

snake_eyes

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« Reply #736 on: <10-06-11/1817:22> »
Does a TM's bio-node have the equivalent of high-alert status or is it always on high alert? I guess it doesn't really matter. The only thing they can do in my node is move on to other slaved nodes I may have. Good thing they can't hack my brain...

Sentinemodo

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« Reply #737 on: <10-06-11/1823:11> »

Hacking the Biological Node
While the biological node is impenetrable to hackers, it is vulnerable to technomancers and sprites, who are “on the same
wavelength,” wirelessly speaking. Technomancers and sprites can locate and hack other technomancers’ biological nodes per normal rules, although one cannot probe a technomancer for weakness.

Hacking a technomancer is always considered to be a hacking in on the fly for an “admin account” (+6 threshold modifier).

If the technomancer possesses the Analyze complex form, he subconsciously tries to recognize the intruder.

Alarms caused by the technomancer (or sprite) have the same in-game effect as in a normal node, as the technomancer’s electroimmune system attempts to shut out the technomancers intruder. The technomancer can also project into his biological node and engage an intruder in cybercombat (and most will).

Note that biological nodes may not be encrypted.

Matrix Actions in the Biological Node
Crashing the biological node is a painful and unpleasant experience as it forcefully severs all links to the Matrix and forces the technomancer to reboot (p. 221, SR4). In addition, the technomancer suffers a –2 dice pool modifier from disorientation and vertigo until he has fully rebooted.

btw. guys, your actions will go as declared, it is however an important roll from Kour, so I'll wait before proceeding.
« Last Edit: <10-06-11/1830:32> by Sentinemodo »
Sorry for a small delay ;)

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Kouryuu

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« Reply #738 on: <10-06-11/1831:17> »

Hacking the Biological Node
While the biological node is impenetrable to hackers, it is vulnerable to technomancers and sprites, who are “on the same
wavelength,” wirelessly speaking. Technomancers and sprites can locate and hack other technomancers’ biological nodes per normal rules, although one cannot probe a technomancer for weakness.

Hacking a technomancer is always considered to be a hacking in on the fly for an “admin account” (+6 threshold modifier).

If the technomancer possesses the Analyze complex form, he subconsciously tries to recognize the intruder.

Alarms caused by the technomancer (or sprite) have the same in-game effect as in a normal node, as the technomancer’s electroimmune system attempts to shut out the technomancers intruder. The technomancer can also project into his biological node and engage an intruder in cybercombat (and most will).

Note that biological nodes may not be encrypted.

Matrix Actions in the Biological Node
Crashing the biological node is a painful and unpleasant experience as it forcefully severs all links to the Matrix and forces the technomancer to reboot (p. 221, SR4). In addition, the technomancer suffers a –2 dice pool modifier from disorientation and vertigo until he has fully rebooted.

btw. guys, your actions will go as declared, it is however an important roll from Kour, so I'll wait before proceeding.
can i use edge on it?
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
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Sentinemodo

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« Reply #739 on: <10-06-11/1833:23> »
As always
Sorry for a small delay ;)

Denver Missions
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runners: Caretaker Jerry

Kouryuu

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« Reply #740 on: <10-06-11/1839:22> »
;D whiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii(10)
This is Great, i like it,
just not forget to roll for electric resistance after every dart.  ::)
B+W(3) if i am not mistaken
« Last Edit: <10-06-11/1842:02> by Kouryuu »
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Sentinemodo

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« Reply #741 on: <10-06-11/1841:35> »
damn :D
time to roll some damage soaking :D
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #742 on: <10-06-11/1854:31> »
Kour, are you attacking from cover, or without it?
The difference is that you get -2 to attack but you'll have +4 to defense on any incoming attack
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Kouryuu

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« Reply #743 on: <10-06-11/1901:57> »
Kour, are you attacking from cover, or without it?
The difference is that you get -2 to attack but you'll have +4 to defense on any incoming attack
with, it is still the first round, and i doubt Sam can jump the car keeping hidden.
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Kouryuu

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« Reply #744 on: <10-06-11/1926:28> »
you know, my taser does not give me recoil as it has a personal grip, at least as far as i know it should not, but it does not change anything,
well played Sent. i am in a trap now.  ;D
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Sentinemodo

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« Reply #745 on: <10-06-11/1928:18> »
keep forgetting about that - you know my npces do not have such nice weapons, with multiple mods on them, I use simple tools of death delivery.
Sorry for a small delay ;)

Denver Missions
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Sichr

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« Reply #746 on: <10-06-11/1956:21> »
just telll me what targets are visible for me in this IP, and how good is their cover... please...

Kouryuu

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« Reply #747 on: <10-06-11/1958:04> »
Number #3 gets out from the car that Sam was using as his cover and jumps at him slashing with a knife
Agility(2) + Skill(2) -> 4d6.hits(5)=3
defense as normal against melee attack
i thought i am at that car in with the group came, not the one in the parking lot, but whatever.
so Sa does not see the attack comming, just in the last moment he sees the short light reflection from the blade and gets his Taser up to parry the attack,
Prepare for the worst, hope for the best and expect nothing!
Matrix;speaking;thinking;ExternalSourcesLink
RainDragonBar

Sentinemodo

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« Reply #748 on: <10-06-11/2002:06> »
Good enough - blow parried - you seem to have hell of a luck today :D
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
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runners: Caretaker Jerry

Sentinemodo

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« Reply #749 on: <10-06-11/2002:49> »
Sichr, guys out there have few Initiatives passes (and so are you I think) so it's still CT#1
Sorry for a small delay ;)

Denver Missions
concluded 01 02 03 04 05 10 09 11
running 13
runners: Caretaker Jerry