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[OOC] Hit the Ground Running

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Kontact

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« Reply #15 on: <07-18-11/2324:50> »
It's been four days since he last logged on, so he's still got 3 days before we worry about shuffling him out.

At the same time, depending on where you go looking first, Neil's office at Gibson Hall, Rat's place in Redmond, or if you take a look at Multitech's chip designer, Dutch Donovan, a hacker might be really important.
« Last Edit: <07-18-11/2329:02> by Kontact »

funkytim

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« Reply #16 on: <07-18-11/2340:23> »
I wasn't looking to shuffle anyone.  I was just thinking this is where the hacker would be useful.  Unless we wanna go breaking into places without knowing anything about the security.

benhatt

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« Reply #17 on: <07-19-11/1251:07> »
What time is it in game?  That will effect what my suggestion will be for what we should do next?

Kylen

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« Reply #18 on: <07-19-11/1522:25> »
Hey..uh..sorry to intterrupt your OOC, but I was wondering if I could pop in on your Reserve list. I got a smuggler, no real Street name yet.
"Do not meddle in the affairs of wizards, for they are subtle and quick to anger." - Tolkien

"F*** subtle." - Dresden

Paeniteo Azrael

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« Reply #19 on: <07-19-11/1547:07> »
I'm going to repost my character sheet here so it doesn't get lost in the annals of the forums.

Please critique, as this is my first street sam. Also, Background is meh in my opinion, not my best, but I tried. Don't comment on the corny aliases (for those who might recognise those names) :p. If you feel like it, I would suggest checking my BP total and gear total, as I may have made a mistake (I calculated it like 7 times though.... I shouldn't have)


Name: Marlene Reitsch – Generally doesn’t tell people
Alias: Eva Junge  – (Rating 4) – This is the one on her lease/Car
                   Traudl Braun – (Rating 4)
Street Name: Bloody Mary
Race: Human
Sex: Female
Nationality: UCAS- German American
Birthday: 2/16/2047
Lifestyle: Middle – Described Below - 1200¥ rolled 1400¥ is average
Karma Spent: 0/0
Physical Description: At 5’ 6”, she isn’t particularly tall. She has a pretty face, and she kept her cybereyes the same color as her real eyes; blue. Covering most of her back and wrapping around her waist to her thighs is a tattoo of a Red Dragon. She is physically fit, and would be considered quite attractive, although she puts off a gruff, no-nonsense vibe.
Personality/background

Mary is the type of person who puts on a gruff exterior, while truly being a compassionate and nice person. Her compassion does have its limits, however, and although she will stop to help most people or make an effort not to kill needlessly, bigots (specifically everyone’s favorites, the Humanis Policlub) make her rather angry. Although she is compassionate, she hasa rather short temper, and is fairly impatient. Around most people, she is cynical and blunt. However, she is extremely determined when she sets her mind on something, and rarely admits defeat.

Around people she knows, however, she shows more of her true self. She takes off the cynical and gruff exterior, and merely lets her compassion through. She is rather detached when it comes to people she cares about, even those she loves, because of the incident with her parents.

Mary was born to corporate parents in a rather nice life. Both her parents were human, although her mother’s sister was an elf. When Mary’s sister, Isis, was born, her parents stayed at Aunt Rebecca’s house. Unfortunately, while they were there, pro-human terrorists attacked the Elf district Rebecca was living in, and ended up killing Mary’s parents as they tried to protect Rebecca. This devastated Mary, who swore revenge against the people who destroyed her family, and became determined to excel in combat.

Her Aunt decided to take care of herself and Isis, and for the most part, the rest of her days were uneventful. At age 18, however, her sister was kidnapped, presumably by pro-human terrorists (the note was along the lines of: Rot in hell you dandelion eating slitch). Once again, Mary found herself swearing to find those responsible, and set off on a mission to track her sister down.

The trail eventually led her to Seattle, when all of a sudden all her leads dried up. With nowhere to go, and no more leads to follow, Mary took to smuggling drugs for the Yakuza. Her time smuggling resulted in making a few connections, while also getting hooked on Zen, a hallucinogenic drug which allowed Mary to escape her horrible fate. Eventually, Mary decided to end her stay with the Yakuza and begin shadowrunning, in a vain effort to find people who might help her hunt down her sister.

On her 22nd Birthday, she received a note informing her that her parents had left her a large amount of money, which she decided to spend on upgrading her implants and weaponry, and on pursuing clues about her sister. Again, after a few months, what leads she did have dried up in their entirety, although they mainly pointed to people in the Renton district of Seattle.

Lifestyle: Mary lives in Renton, when asked why considering her views, she says “The closer I am to my enemy, the better that I may know him.” Obviously, Renton is filled with people she’d have no urge to reside with, but the last few clues regarding her sister had pointed her in this direction. The home she lives in is rather nice, with quite a few comforts and the like. It does have the unfortunate quality of having a Rogue AI in control of the systems, although Mary and the AI are friendly with each other. (Eris, the AI, escaped from an Ares Research Lab that Mary went on a run in. In exchange for the escape and living arrangements, Eris does her best to erase unpleasant information from public records for her. Eris stands for Ethereal Research and Information Synthesizer.)


Attributes (210 BP)

BodyAgilityReactionStrength
5 (6)3 (7)5 (7)4 (6)
CharismaIntuitionLogicWillpower
2423
EdgeMagic/ResonanceEssenceInitiative
3N/A1.72 (-3.48 CW - .8 BW)10

Positive Qualities
Toughness (10)
Restricted Gear(5) Muscle Toner 4
Erased (10) Helped an AI named ERIS escape from an ARES research base during a previous run
Negative Qualities
Lost Loved One (5) Her younger sister, age 17 now, went missing at 12
Addiction (Moderate, Zen) (10)
Scorched (5)
Vindictive (10)
Dependent (Johnathan Lopez) (5)



Active Skills (150 BP)
Athletics Skill Group4
Climbing-
Gymnastics-
Running-
Swimming-
Pistols3
Automatics5
Exotic Melee Weapons5
Throwing2
Dodge3
Perception2
Pilot Groundcraft2 (Bikes +2)
Con2
Infliltrate2
Unarmed Combat1
Knowledge Skills ( [Logic + Intuition] x 3 free points)
Yakuza Politics (Street)3
Seattle Street Gangs (Street)3
Ares Macrotechnologies (Street)1
Street Drugs (Interests)2
Club Music (Interests)1
Security Companies (Street)2
Language Skills
EnglishNGerman2
Japanese2Spanish2




Cyber/Bioware (126,750¥)
CyberwareEssenceCostNotes
Olfactory Booster R3.23,000¥
N/A
Taste Booster R3.24,500¥N/A
Cybereyes R4.49,750¥Flare Compensation, Thermographic Vision, R3 Vision Enhancer, Vision Magnifier, Smartlink, Alphaware
Plastic Bone Lacing.420,000¥
Alphaware
Reaction Enhancers R2.620,000¥N/A
Wired Reflexes R11.822,000¥
Alphaware
Muscle Toner R4.832,000¥N/A
Fingertip Compartment.11,500¥Alphaware, has Monofilament Whip in it
Muscle Augmentation R2.414,000¥N/A


Gear (40BP = 200,000¥) (17,890¥)
R4 Fake Sin – Eva Junge4000¥
R4 Fake Sin – Traudl Braun4000¥
R4 x2 Fake Firearms Licenses (Junge, both firearms)800¥
R4 x2 Driving Licenses (Braun and Junge)800¥
x10 Fragmentation Grenades350¥
Grapple Gun500¥
R6 Respirator600¥
R6 x10 Stimulant Patches1,500¥
R4 x 2 Antidote (Zen) Patches400¥
x7 Trauma Patches3,500¥
x170 Stick’n’Shock Heavy Pistol Rounds1,360¥
x200 Explosive Assault Rifle Rounds1,000¥
x220 Standard Assault Rifle Rounds440¥
However much Zen 110¥ buys110¥

Vehicles (11,750¥)
Suzuki Mirage
Handling Accel        Speed        Pilot        Body         Armor        Sensor       Availability Cost         Notes       
+220/50 2001641-11,850¥ Run Flat Tyres, Anti-Theft System, Gridlink, Gridlink Override, Standard Sensor Suite

Armor (10,100¥)
Name         Ballistic    Impact       Availability ModificationsCost         Notes       
Chameleon Suit6410RR3 Nonconductive8,600¥-4 Modifier to see wearer
Armored Jacket862R3 Nonconductive1,500¥N/A
Weapons (4,700¥)
Name         Type         Damage Value AP           Modes        RC           Ammo         Availability Cost         Modifications
Monofilament WhipExotic Melee Weapon8P-4N/AN/AN/A12F3,000¥N/A
Fist-no-JutsuUnarmed(Str/2+1)S-N/AN/AN/A--N/A
Ares Predator IVHeavy Pistol5P-1SA-15(c)4R750¥Internal Smartgun System, 10 Spare Clips
AK - 97Assault Rifle6P-1SA/BF/FA-38(c)4R1,050¥Internal Smartgun System. 10 Spare Clips
Commlinks (4,900¥)
Name    ResponseSignal  System  FirewallProgramsCost   
Hermes Ikon Running Novatech Navi4343Analyze 2 Browse 2 Edit 2 Command 24,900¥

Lifestyle (3,800¥/Month) 6 Months Purchased
Comforts       Entertainment  Security       Neighborhood   The NecessitiesQualities      Point Total   
43333AI In Residence (Eris, -3)13



Contacts (10 BP)
Van Isherwood – Fixer/Retired Street Sam (Con: 4/Loy: 2)
Lives: High lifestyle in Renton near the Redmond border
Likes: Cabana hats, cigars, his lawn
Dislikes: Neighborhood kids, the quality of most runners these days, acid rain
Basic History:  Looking at the balding, slightly potbellied man with outdated cyber-enhancements, no one would expect that he was once an AAA street sam and that is the way Van Isherwood likes it.  He made enough money to afford a very nice house in an o.k. neighborhood and quit getting shot at.  Still it was hard to leave the life completely, so Van Isherwood became a fixer.  While some of his contacts may be getting on for runners, they all are people in the know.

Yukiko Kaneda – Yakuza Drug Dealer (Con: 3/Loy: 2)
Lives: Medium Lifestyle
Likes: Kimonos, Tattoos, Making Money
Dislikes: Most Yakuza Men, most men in general, getting shot at
Basic history: Yukiko was born to a peaceful Japanese corporate family in Chiba. Peaceful until her father’s debt got her mother killed and Yukiko sold into the Yakuza “family.” Fortunately for her, a boss took her in and treated her as her own child. The beautiful Japanese Doll has since moved to Seattle, and has started to make quite the name for herself amongst Yakuza. She is, however, constantly hit on by upstarts who don’t know her name, which she despises (it is a mostly male organization, after all).

Johnathan Lopez – Sometimes Lover/Surgeon (Con: 3/ Loy: 5)
Lives: Medium Lifestyle
Likes: Marlene (He knows her as Eva), helping people, open-mindedness
Dislikes: Eva using him, drugs, Humanis Policlub
Basic History: Johnathan lived a nice, middle-class lifestyle for the entirety of his life. He went to good schools, got into a good Med school, and became a good surgeon. He met Eva when she came out of a building bleeding, and took her home and treated her (after much pleading regarding not going to a hospital). He has had bad experiences with the Policlub, and had a friend die of an overdose. He doesn’t know Eva’s true identity, nor does he understand why she’s so distant. He is a physically fit, attractive, young, hispanic elven male.

Maria Ivanovich – Sometimes Lover/Surgeon (Con: 4/ Loy: 4)
Lives: Medium Lifestyle in
Likes: Justice, Doing the Right thing, equality
Dislikes: Megacorps, gangs, injustice, bananas
Basic History: Maria is a young ork. She was part of the last lucky group to Goblinize when Haley's Comet passed by. Fortunately for her, there wasn't as much discrimination in her job against Orks as perhaps in other jobs. Since then, Maria has worked her way up from a beat cop to a Lieutenant of the Seattle Police. She met Marlene through one of Marlene's contacts. They instantly became good friends, especially once Maria found out about Marlene's missing sister. Every now and then they talk, and occasionally Maria will investigate a lead in Marlene's sister's disappearance. Maria doesn't know of Marlene's past, however, and doesn't realize that she is a shadowrunner. There is little telling what would happen if Maria ever found out about Marlene's secret.
Build Point totals:  400 = 210 + 150 + 40 + 25 - 35 + 10
« Last Edit: <07-19-11/1556:55> by Paeniteo Azrael »
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Psikerlord

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« Reply #20 on: <07-19-11/1620:35> »
hey all, just wanted to say in Jink's last post, the red writing was supposed to be OOC. Sorry I thought that's what it meant - i will be clearer in the future! Cheers

Kontact

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« Reply #21 on: <07-19-11/1627:54> »
Hey..uh..sorry to intterrupt your OOC, but I was wondering if I could pop in on your Reserve list. I got a smuggler, no real Street name yet.

Of course. :)

you can post in this thread or the old recruitment thread.  I'd actually prefer the old thread so that we can discuss potential changes without it gumming up game discussion.

Old thread is here. -> http://forums.shadowrun4.com/index.php?topic=4011

Kontact

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« Reply #22 on: <07-19-11/1629:51> »
What time is it in game?  That will effect what my suggestion will be for what we should do next?

10pm or so.

benhatt

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« Reply #23 on: <07-19-11/1737:32> »
Cool. Couple questions: What is our general knowledge of the Gibson building?  What are the rules about using Agents to do a data search, mostly what
do you use for their dice pool?

funkytim

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« Reply #24 on: <07-19-11/1808:45> »
I have a couple of questions also.  If Alpha or Johnny Hiro described Vanian to me would that be enough to have a watcher search for him?

@Bloody Mary:  Are you planning on infiltrating Rat's on your own or are you just going home to equip yourself to infiltrate with us?  Couldn't tell from your dialog.

Maybe we could data search Vanian's image so I could try to track him astrally.  I'm not the best person to do a data search though.

Also who is the best person to look at that blueprint.  Probably Jink or Spider but we don't know where Spider is.

Kontact

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« Reply #25 on: <07-19-11/1845:03> »
Cool. Couple questions: What is our general knowledge of the Gibson building?

If you have the Seattle Area knowledge skill, you can throw down a roll, but even without that, you know that downtown is KE turf, and they patrol it regularly.  You'll need to be broadcasting an ID to keep from being hassled, but, with the proper licenses, even open carry won't draw much attention.  After all, it's still Seattle.

What are the rules about using Agents to do a data search, mostly what do you use for their dice pool?

They throw their rating + program rating.  If it's just operating the program on your link, it can use the full program rating, but if you've put the program into its program load for remote operation, it can only use the program at its own rating.   So, if you've got a R3 agent, and a R5 browse program running on your link, then the agent can search with 8 dice.  If you loaded that same program into the agent's program load, and then had the agent load itself into another node, the agent would only be able to use that program at rating 3, and would receive 6 dice total.

Kontact

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« Reply #26 on: <07-19-11/1852:43> »
I have a couple of questions also.  If Alpha or Johnny Hiro described Vanian to me would that be enough to have a watcher search for him?

Description wouldn't be enough, and if all you've seen is a picture, all the spirit could find is another picture.  Besides, watchers have 2 dice to search so they won't find anything, ever.  I suppose I'll give them 4 dice, since that's their only power, and it's pretty ridiculous that they could only get a max of 4 hits ever on the threshold 5 test.  That reminds me, I should throw out a post about how I want to do extended tests.

@Bloody Mary:  Are you planning on infiltrating Rat's on your own or are you just going home to equip yourself to infiltrate with us?  Couldn't tell from your dialog.

From what I could tell, she's going home to kit out bu will meet you wherever you guys decide to go next.

Kontact

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« Reply #27 on: <07-19-11/1904:41> »
EXTENDED TESTS.

The SR4a book seems to think that extended tests being a gimmie make them little more than drudgery of rolling a bunch of dice a bunch of times.  I agree.

To combat this, there is the concept of the diminishing dice pool, meaning that every time you roll on an extended test, you subtract a die from your pool, until you hit 0 dice or critically glitch.  This is okay in time sensitive situations when there's pressure on, but not all the time, and certainly not on any of the tests that were designed in the later books before the diminishing dice pool concept was introduced (Unwired, I'm looking at you.) 

So, when you're doing an extended test, just roll your full dice pool as many times as you have dice.  So with a DP of 7, roll 7x7d6.  Not 49d6, mind you, but on Vis Cast, there's the box for how many times you want to roll.  Put 7 there and 7d6.hits(5) in what you want to roll.

That will give you a block of rolls that you can link to all at once.

I do agree with the idea that, sometimes, your skill just isn't enough to get the job done, even if you had all the time in the world.  So, because of that, I want to cap the number of rolls at your DP's number, regardless of whether it's diminishing or not.

Here's an example with 4x4d6  A watcher tries to find its butt using both hands.

4d6.hits(5) → [4,3,2,2] = (0)
4d6.hits(5) → [1,4,2,1] = (0)
4d6.hits(5) → [1,2,6,3] = (1)
4d6.hits(5) → [4,6,2,2] = (1)

And we have a critical glitch after two hits, aborting the attempt after 20 minutes.

trimming that same roll down to diminishing dice, we'd have
4d6.hits(5) → [4,3,2,2] = (0)
3d6.hits(5) → [1,4,2] = (0)
2d6.hits(5) → [1,2] = (0)
1d6.hits(5) → [4] = (0)
which manages to stall the critical glitch until 30 minutes of searching are up.

Boy howdy, I'm glad this was playtested.  ::)

Chrona

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« Reply #28 on: <07-19-11/1914:14> »
That's the worst watcher ever
also it should buy1 hit to find it's ass =P

Kontact

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« Reply #29 on: <07-19-11/1917:01> »
That's the worst watcher ever
also it should buy1 hit to find it's ass =P

Problem is, it needs 5 hits.  ;D

 

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