Hi Critias-
It's funny, because I personally question the divide between man and machine

I'm interested in Transhuman concepts, or what exactly defines "humanity" (or metahumanity as the case may be). As a corollary, I question what it means to be "alive". After reading some more of the rules, I have come to the conclusion that AI in the Shadowrun world are not truly alive (just special programs, indeed, it flat out says so in the Runners Companion), and thus would have no moral quandries about "enslaving" or "killing" them (I put them in quotes, because if you are not truly alive but a construct, how can you be enslaved or killed?....regardless of whether you think you have freewill, emotions, and the will to live). To me, this distinction between man and machine, or more appropriately, life and unlife, feels artificial, and I get a feeling something like I did when in Star Wars it was explained that the Force was generated by living midichlorians. However, from a purely game balance situation, I can kind of understand the need for this distinction.
But more tangent to your point is regarding "officiality" of rules. When you go against canon, it technically isn't "Shadowrun" anymore, it's my own hacked version. It's one thing to have house rules which alter how initiative or combat is done for example, because these are rules intended to help simulate reality. There is a basis for them. But storyline is something different. The shadowrun world, it's origins, ideas, and atmosphere are entirely fictional....BUT based on a certain internal worldview. And this fictional setting doesn't have to borrow anything from the real world.
More importantly the setting is a shared, communal experience. Take a look at these forums for example. There are many reasons people go to them, but one of them is to share in this world setting. If you go against how things are according to the setting, when you describe your campaign to others, they are going to be surprised. To put it another way, there's no (plausible) way you could transplant gamers from a canonical game world campaign into a non-canonical one. It would be no more different than allowing Technomancer/Awakened, or say for example ruling that augmentation has no essence cost (because perhaps the GM feels that essence is akin to a soul, and they don't believe in souls). As an analogy, it would be akin to saying in Battletech for example, that the Clans never invaded the Inner Sphere, or that the Clans didn't take a martial philosophy. To do this means you aren't really playing Battletech anymore, and you can't share your experience with others.
So, I am playing in Shadowrun's sandbox, and many players want to feel they are playing in "that" world. Sure, a GM comes up with ideas, but those ideas are both fed and constrained by the canonical setting. Some aspects are just too core, and having Awakened AI would be like a -6 Essence upgrade
