This character is made for a 2 man campaign so versatility is at a premium. I also don't want my character to be too generic. I could take all the usual stuff but then it feels like a point based class system and I really hate classes in games. Archetypes are good but I wouldn't want to be 100% focused in a particular role. This character is more of a hybrid and I have been quite pleased with his performance in game.
It is pretty clear that most characters similar to this one would have unarmed or melee weapon skills but I didn't have much interest in that for this particular character.
I did forget to mention I have aptitude. I don't think Charisma is a waste because I wanted the maximum possible to represent how I want my character to be perceived. I am not concerned about min maxing the ultimate character so paying the extra bp's to max out charisma didn't bother me at all.
I do realize that extra IP's are incredibly good but I don't want to force myself to take them as it's a bit too boring. If all combat characters must have them, it feels very stale. I would rather try playing without them and try to make it work, if I die, I die lol. For future characters I'll take advantage of extra IP's but for this guy I'm really having fun without them. I am convinced my character can be extremely effective on the IP's he does have and I am fine to rely on my partner for extra IP's

Don't you guys think it's boring being practically forced to take extra IP's on all your combat characters? That sucks!
In gaming in general I prefer dodging over heavy armor and I can see the raw power of dodging in Shadowrun, but this time I want to play very heavy armor. Keep in mind this is my first 4e character.
Basically my stance on being an unorthadox Face is if someone wants to discriminate against me because of my cyberware, so be it. It is a really fun dynamic to explore and so far has created some rich scenes

I don't stack the lined coat btw, I just own it for more social situations.
I did take the influence skill group, yes.
Palming can be used to increase my concealability, right? That's why I took it, so I can carry an smg with less problems.
Passing through a metal detector could be a big problem lol. I'll have to get a ceramic weapon or something.
To be honest, all the negative qualities are very unappealing to me. Double jointed I don't really like but the other 5 bp options didn't seem that interesting. First Impression is more for the Face aspect of my character.
The SIN's are low rating because I wasn't allowed to buy higher ratings during character creation. I will definitely get higher rating ones when I can.
Cyberlimb customizations I'll certainly look into.
I might take your advice on the respirator, that sounds pretty nice.
Thanks for all the feedback, guys. I hope it doesn't seem like I'm saying you're wrong on any of it, I'm just citing my reasoning and preferences. Also, and I mean no disrespect, I really enjoy the roleplaying in games like this so I don't always try to build a 100% focused character, a true master in one area. I like my characters to be realistic, I have good groundcraft skills because I thought it made sense, the same is true for First Aid. Throwing is there because I thought it would be fun and useful in many situations.
I want my character to feel like a real person in the world. In real life I have a very specialized job and many "skills" to help me perform my job well. But I also have lots of random skills that have nothing to do with my job. That's how I designed my character. I don't want to have a 100% cookie cutter character because to me, that defeats the purpose of the game. I like the openness of the game, I can mix and match and try something different. It's true, you could choose most of the same augmentations and sub out the Face elements and kick my ass 1 v 1. But this game is not only about who is better 1 v 1. My character can do well in many social situations, especially in the shadows and while some skills may seem random, they have all come in very handy in the few sessions I've played so far.
I hope I'm articulating my point well.In video games with character classes, it's pretty predictable what the individual classes can do. That's why I don't enjoy video games as much as pen and paper rpgs. I don't want someone to look at my character and automatically know most of my augmentations, attributes and skills because I must have them because that's what I should have. If you saw my character world, you would have some idea what I could do but I would surprise you with many other things. That's a big part of the fun for me. I hope this makes sense and isn't offensive as its not meant to be. There are times when I like to play very conventional characters too!