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5 ways to do Shadowrun Video Games

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Artighur

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« Reply #45 on: <10-25-11/0835:34> »
En anglais, s'il vous plaît?

+1 for proper punctuation and accents :)

CanRay

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« Reply #46 on: <10-25-11/1229:58> »
Errh. It IS in English!
OK, the font messed me up a bit, I will confess.
En anglais, s'il vous plaît?
+1 for proper punctuation and accents :)
One of the few pieces of French I actually bloody well learned.

"Je ne parle pas français, parlez-vous anglais s'il vous plaît?" is the other.  I figured with those two, I might at least get some brownie points for at least trying.

Oh, and I need to learn, "I'm not a damned American, I'm Canadian!" in French and Dutch.  Someday I plan to take a trip of Europe...  Someday.  I figure my English will work well enough in England, Ireland, and Scotland...  ;)
Si vis pacem, para bellum

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Phylos Fett

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« Reply #47 on: <10-25-11/1606:10> »
If not, there's always Australia and New Zealand... :P

CanRay

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« Reply #48 on: <10-25-11/1729:47> »
Yeah, true.  And as long as I don't have to deal with TSA if the plane has to refuel in the US...
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Phylos Fett

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« Reply #49 on: <10-25-11/1733:04> »
Problems there, I'm guessing?

CanRay

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« Reply #50 on: <10-25-11/1744:36> »
I just don't want to be molested and then put into a microwave oven.

For the Children.   ::)
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Phylos Fett

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« Reply #51 on: <10-25-11/1803:57> »
Ah. The added features that I missed out on when I was over there last year...

Socinus

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« Reply #52 on: <10-29-11/1937:12> »
Quote from: robert4818
I think  you are conceptualizing something different than I am.  Remember a Shadowrun game doesn't have to incorporate EVERYTHING from Shadowrun in order to be a decent game.  If we were to go with a FPS style Shadowrun Game, I would have it focus on a single "Street Samurai" character as the protagonist.  I wouldn't be trying to recreate the entire game for the player.  That doesn't mean that the game might not have riggers, magicians, hackers, the matrix, etc.  However, odds are that the Game might use those as supporting Characters or as enemies.  Think of it similar to a Star Wars franchise games.  Not every game contains jedis, bounty hunters, sith, star ship dogfights etc.  In fact many of the most popular games in the franchise tend to focus on a single aspect.  Rogue Squadron focuesed exclusively on flying and shooting, while Force Unleashed didn't have any...
You WILL eventually have to incorporate these elements into the game, either with expansions or sequels, and that's going to be a pretty big challenge to make the game adaptable and appealing across the entire spectrum of possible characters. Essentially you'll have to make two games because the magic and tech worlds are so radically different in the way they play. That's a hard sell to a gaming company.

I mean there's a reason why games that blend magic and tech (System Shock, Bioshock, just off the top of my head) have both systems do relatively the same thing; it's so you DONT have to make two separate games for the different ways to play.

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You are probably right on this one.  You would need to incorporate more of the different systems into this game and it could create a mess.
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It's not impossible, just very difficult and very easy to screw up.

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When I say GTA Style, I don't necessarily mean an exact copy of modern GTA's with a SR paint job, though it could be fun.   Its more of the general structure of the game.  (Which, in fact is very much like the structure of the old Sega Game).  Go see a Mr. Johnson, Get a Mission, Do a mission.  Actual in-game story may or may not be needed.
You'll need to have something to flesh it out a little because that's going to get tiresome after a while. Part of what makes Shadowrun fun is the variety of ways you can do things. You dont have that variety in a game so you have to find some other way of making it interesting and mission grinding gets old quickly.

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Just like with #1, there's no need to create a broad game that encompases every possible aspect of the game.  Just as MGS doesn't cover every aspect of being a soldier/ex special forces member, an MGS game of shadowrun doesn't have to capture everything either.
I take your point, but I think that's a hard concept to really sell to fans and game companies. For the fans, they'll want to play their favorites and game companies are going to be reluctant to commit to making two or even three games to fill out an IP, especially if it's relatively obscure.

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Absolutely a big game.  Again though, Each Mass Effect game covers only a small portion of their created universe.  The same could be Done with Shadowrun.
True.

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I don't think it would need "balance" so much as a team of designers that really wants to stick to its focus.  A Shadowrun MMO would HAVE to focus on Shadowrunning.  If they let the game turn into WOW with a SR paintjob it would fail.  You couldn't be walking around killng 10 orcs in the sewers for XP.  You'd really need to have the game focus on Shadowrunning.
Part of what makes an MMO successful is people need a reason to keep playing, hence we have grinding. How would you focus the game on Shadowrunning as opposed to grinding for XP or money?
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raben-aas

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« Reply #53 on: <11-01-11/0950:00> »
Meanwhile, there's a first video of the SRO concept plus an interview (in German).

http://www.buffed.de/Shadowrun-Online-PC-238580/News/Shadowrun-Online-Video-Interview-zur-kommenden-Umsetzung-des-Cyberpunk-Rollenspiels-852409/

Key Facts:
– SRO will include technomancers and adepts
– SRO will be placed in the "here and now" of SR (2073+), but will look a little more classic/punkish (because we wanna SEE our implants in a video game)
– SRO will have storylines that cross over into P&P and vice versa (close co-operation with publishers, metaplot advances across all platforms/channels/media)
– SRO will not have a separate "mini game" for hackers that force streetsams etc. to wait for a single player doing his stuff. Hacking will be integrated into the regular "flow" of the game
– There is a Shadowrun High Elder council (SHE) where SR authors/developers watch over Cliffhanger to not mess things up :)
– Scheduled date of release will be January to March 2013
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robert4818

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« Reply #54 on: <11-01-11/1929:04> »
Quote from: robert4818
I think  you are conceptualizing something different than I am.  Remember a Shadowrun game doesn't have to incorporate EVERYTHING from Shadowrun in order to be a decent game.  If we were to go with a FPS style Shadowrun Game, I would have it focus on a single "Street Samurai" character as the protagonist.  I wouldn't be trying to recreate the entire game for the player.  That doesn't mean that the game might not have riggers, magicians, hackers, the matrix, etc.  However, odds are that the Game might use those as supporting Characters or as enemies.  Think of it similar to a Star Wars franchise games.  Not every game contains jedis, bounty hunters, sith, star ship dogfights etc.  In fact many of the most popular games in the franchise tend to focus on a single aspect.  Rogue Squadron focuesed exclusively on flying and shooting, while Force Unleashed didn't have any...

You WILL eventually have to incorporate these elements into the game, either with expansions or sequels, and that's going to be a pretty big challenge to make the game adaptable and appealing across the entire spectrum of possible characters. Essentially you'll have to make two games because the magic and tech worlds are so radically different in the way they play. That's a hard sell to a gaming company.

I mean there's a reason why games that blend magic and tech (System Shock, Bioshock, just off the top of my head) have both systems do relatively the same thing; it's so you DONT have to make two separate games for the different ways to play.

I don't agree.  Keep in mind, there are different ways to look at things.  I agree with you that this would not work if you intended this game to be "Shadowrun: The Video Game".  In that case you are putting all your eggs into one basket.

In the game I'm describing above, it would most likely be a member of a franchise as opposed to trying to carry the entire game on its shoulders.  In this case what we are talking about could be called something like:  "Dark Conspriacy, a Shadowrun Game".  In this scenario it would be entirely possible to create other games for the franchise that focus on different aspects of the world. 

Just like Star Wars games cover the gamut of different star wars experiences without touching on every "major" aspect, shadowrun games can do the same.

Argent

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« Reply #55 on: <11-05-11/1138:46> »
Meanwhile, there's a first video of the SRO concept plus an interview (in German).

http://www.buffed.de/Shadowrun-Online-PC-238580/News/Shadowrun-Online-Video-Interview-zur-kommenden-Umsetzung-des-Cyberpunk-Rollenspiels-852409/

Key Facts:
– SRO will include technomancers and adepts
– SRO will be placed in the "here and now" of SR (2073+), but will look a little more classic/punkish (because we wanna SEE our implants in a video game)
– SRO will have storylines that cross over into P&P and vice versa (close co-operation with publishers, metaplot advances across all platforms/channels/media)
– SRO will not have a separate "mini game" for hackers that force streetsams etc. to wait for a single player doing his stuff. Hacking will be integrated into the regular "flow" of the game
– There is a Shadowrun High Elder council (SHE) where SR authors/developers watch over Cliffhanger to not mess things up :)
– Scheduled date of release will be January to March 2013

This seriously has me excited. We've all been waiting for another SR game to come out that would be a good representation of the setting since the SNES/Genesis releases.
Running the shadows since 1989.

ARC

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« Reply #56 on: <11-05-11/1651:02> »
I am definately looking forward to this.
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Phylos Fett

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« Reply #57 on: <11-06-11/0311:09> »
I'm interested in getting excited closer to a release date ;) Can I pre-order pre-excitement? :P

All4BigGuns

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« Reply #58 on: <03-17-12/0307:02> »
Apologies for the thread necro, but I think using similar game style to Fallout 3 and New Vegas would be awesome. (Especially if they figured out a way to use *coughstealcough* VATS).
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Irian

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« Reply #59 on: <03-18-12/0300:31> »
Vampire tM Bloodlines had a nice system going for enhanced reflexes - running around while everyone moves in SloMo and dodging bullets was really nice :-)
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