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Some help needed(New 2 SR)

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EvilCatFace

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« on: <08-25-11/1137:03> »
Hi! First timer to SR and my knowledge is limited so any help is apriciated!
I would like to play a semi-succesful human bounty hunter / Body guard something with some extensive military background.

Attributes
Body: 5(6)  Agility: 4(9) Reaction: 5(7)  Strength:2(7)  Charisma: 2  Intuition: 5 Logic: 2  Willpower: 3   Edge: 3

Essence: 2.54
Initiative: 12/2

Active Skills:
Automatics: 5
Unarmed: 3+2Subdual spec
Throwing Weapons: 1+2Lobbed spec
First Aid: 1
Infiltration: 2
Shadowing: 2
Perception: 4
Armorer: 1
Computer: 1
Data Search: 1

Groups:
Athletics: 3
Outdoors: 3

Knowledge Skills
Military: 3
Firearms: 2
Security Procedures: 2
Mercenary Hangouts: 3
Gangs: 2
Crook Hangouts: 2
Black Markets: 2
Dealers: 2

Language Skills
English: N

Qualities
Restricted Gear-3 (15 Bp)

Sinner (+5BP)
Mild allergy (+5 BP)
Distinctive Style (+10 BP)
Prejudiced outspoken (+15 BP)

BioWare:
Suprathyroid Gland
Muscle Augmentation r4
Muscle Toner r4
Synaptic Booster 1

CyberWare:
Cybereyes r2
Eye Recording Unit
Image Link
Low-Light Vision
Thermographic Vision
Smartlink
Flare Compensation
Cyberears r1
Ear Recording Unit
Sound Link
Damper
Audio Enhancement r3

Thats it for now 379 BP spent(400Max) need some help, anything wrong? anything missing? Tips on contacts?
« Last Edit: <08-25-11/1139:41> by EvilCatFace »

UmaroVI

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« Reply #1 on: <08-25-11/1148:33> »
That's quite good for a first character. Most of my suggestions are fairly minor tweaks.

Automatics 6 is only 4 more bp now, but it's 12 karma later. I would drop the two specializations you have, and get Automatics 6 now, then you can buy the specializations for only 2 karma each.

You might think about Stealth 1 or Stealth 2 rather than separately buying Infiltration and Shadowing; Palming is handy for sneaking guns in, and Disguise is nice to have sometimes.

You are really, really bad at Armorer and are IMO better off just having a contact with it. 3 dice is just asking for crit glitches.

Computer and Data Search can be done better by an agent; check the link in my sig and look at the Paranormal Detective for a relatively cheap and simple comm setup that will handle basics like that for you.

I would really try to get Unarmed 4 rather than 3; it's only 4 more bp now but 8 karma later. Same goes for the 4th point in Athletics; I'm not sure Outdoors is really worth the extra effort for but if you ever plan to get the 4th point, try to get it now.

Cybereyes and Cyberears are a shaky investment - you can just wear glasses/goggles, contacts, and earbuds. Yeah, they can't be taken away from you, but is it really worth all that cash and essence?

I would highly recommend ditching the very pricey Synaptic Boosters and instead getting yourself Wired Reflexes and Reaction Enhancers (both rating 2). If your GM allows the Reaction boost from Suprathyroid Gland to stack with those, you can even cut a point of Reaction and still be at your augmented maximum.

Right now, you are getting hurt by being human - you could be an ork, and save yourself 10 points, and also net free Low-Light Vision and +1 strength while not losing anything. You could go for Edge 6 to get some benefit out of being human, instead.

Do you have your armor and weapons figured out already, or can we play Pretty Princess Shadowrun Dressup?


EvilCatFace

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« Reply #2 on: <08-25-11/1221:14> »
No this is how far I got before getting stuck. I still need Gear, contacts and some tweaks I guess. Another player in our group who's the only one with SR experince told me the cyber eye & ear was a must have if you dont want to suck but if thats wrong please educate me further:) About playing an orc its a no Im sticking with human even if it cost me some points Its the only thing I wanne play.

squee_nabob

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« Reply #3 on: <08-25-11/1245:20> »
I think (s)he meant ear and eye wear was important, not ware. Cyber ears and eyes can easily be replaced by contact lenses and earbuds without costing you permanent soul and much cheaper. Plus you can get vision enhancements like Scatter X-rays for glasses but not for cyber eyes.

UmaroVI

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« Reply #4 on: <08-25-11/1258:07> »
Contacts: like I suggested earlier, I would lose the Armorer skill and instead have a Contact who can do stuff like mod weapons for you.

For gear, take a look through the archetypes (see sig). The Ronin has the same Body as you, so you could use his armor as a starting point. There are a number of automatics users, but since you don't have a cyberarm gyromount I would look at the Combat Hacker for weapons ideas, plus maybe pick up a machine pistol for hiding - you won't be able to get to 8 RC, though.

Tsuzua

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« Reply #5 on: <08-25-11/1459:21> »
No this is how far I got before getting stuck. I still need Gear, contacts and some tweaks I guess. Another player in our group who's the only one with SR experince told me the cyber eye & ear was a must have if you dont want to suck but if thats wrong please educate me further:) About playing an orc its a no Im sticking with human even if it cost me some points Its the only thing I wanne play.

My guess he played in older editions where the only way to improve your eyes/ears is by replacing them.  Nowadays, you can buy some glasses that ten years ago a street samurai would have to rip out their eyes for.

The Big Peat

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« Reply #6 on: <08-26-11/1258:27> »
Hey - what soldier doesn't know how to take care of their own guns, even if they're not very good at it? Umaro's right about it being dead weight powerwise, but it makes sense from a RP perspective and I'd keep it. Its only 4 points.

I'd still take a weapons dealer contact though. Its almost always worth taking a fixer as well.

I'd drop Outdoors to 2 and raise Athletics to 4.

I would also drop Body to 4 - the augmented 5 is good enough. You can then use this extra 10 points to raise your stats elsewhere. I'd suggest Edge (Logic isn't a bad choice either)