Meh, I guess you are right. INT 3 is good enough for the time being, I guess. I also decided not to overdo it with the geasa, because I want the build to be powerful but not ridiculous. Also, after reading this:
The funniest part was when the group's two heavies realized that, thanks to their subdermal armor, they couldn't possibly hurt each other with these tiny pistols: as long as they were loaded with hollowpoints (which treat armor as twice its SP value), there could be no possible penetration, even to the head.
It soon became common practice, whenever they got in an argument, to draw these pistols and shoot each other in the legs just to emphasize their points: the equivalent of flicking someone in the chest with your fingers, except that it makes bystanders scream and dive for cover.
on the rpg.net forums, I decided it was totally hilarious and gave my Character the FN 5-7C and frangible rounds for teh lulz

Any more ideas how I can make it even weaker while keeping it loud and with non-lame ammo (no gel rounds)?
Anyway this is how it looks now:
Street Name: Winky
Name: Winky
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Troll (Fomori)
Composure: 5
Judge Intentions: 5
Lift/Carry: 19 (135 kg/90 kg)
Memory: 5
Nuyen: 0
== Attributes ==
BOD: 10
AGI: 4 (5)
REA: 4 (7)
STR: 9
CHA: 2
INT: 3
LOG: 2
WIL: 3
EDG: 3
MAG: 6
== Derived Attributes ==
Essence: 6
Initiative: 7 (10)
IP: 1 (4)
Astral Initiative: 6
Astral IP: 3
Matrix Initiative: 6
Matrix IP: 1
Physical Damage Track: 13
Stun Damage Track: 10
== Active Skills ==
Heavy Weapons : 5 [Machine Guns] Pool: 12 (14)
Infiltration : 1 Pool: 6
Perception : 1 [Visual] Pool: 4 (6)
Unarmed Combat : 5 [Martial Arts] Pool: 12 (14)
== Knowledge Skills ==
== Contacts ==
Greece R.(Fixer) (5, 3)
== Qualities ==
Adept
Arcane Arrester
In Debt (20,000¥)
Metagenetic Improvement (BOD)
Restricted Gear (Rating 1)
Sensitive System
The Warrior's Way
Thermographic Vision
== Powers ==
Critical Strike Rating: 6
Improved Ability (Combat) (Unarmed Combat) Rating: 2
Improved Ability (Combat) (Heavy Weapons) Rating: 2
Improved Physical Attribute (AGI) Rating: 1
Improved Reflexes 3
Killing Hands
== Armor ==
Form-Fitting Full-Body Suit7/3
+Gel Packs
+Insulation 6
+Nonconductivity 3
+Thermal Damping 6
SecureTech Leg Casings 0/1
SecureTech Shin Guards 0/1
SecureTech Vitals Protector1/1
SWAT Armor 13/11
+Biomonitor
+Fire Resistance 4
+Gel Packs
+Ruthenium Polymer Coating
SWAT Helmet 2/2
+Ruthenium Polymer Coating
+Flare Compensation
+Gas Mask
+Image Link
+Low Light
+Smartlink
Victory: Globetrotter Camouflage Jumpsuit6/4
+Gel Packs
+Ruthenium Polymer Coating
+Shock Frills
== Weapons ==
FN 5-7C
DV: 4P AP: - RC: 1
Ingram White Knight
+Smartgun System, External
+Stock
+Chameleon Coating
+Heavy Barrel
+Personalized Grip
DV: 6P AP: -1 RC: 7(8 )
Unarmed Attack
DV: 13P AP: - RC: 0
== Martial Arts ==
Muay Thai
++1 DV on Unarmed Combat attacks
++1 DV on Unarmed Combat attacks
Full Offense
Kick Attack
== Commlink ==
Novatech Airware (3, 3, 3, 3)
+Iris Orb
== Gear ==
Ammo: Frangible Rounds (Machine Pistols) x20
Ammo: Regular Ammo (Light Machine Guns) x150
Ammo: Stick-n-Shock (Light Machine Guns) x100
Ammo: Tracer (Light Machine Guns) x50
Fake License (SWAR armor) Rating 4
Fake License (Ruthenium) Rating 4
Fake License (Gel packs) Rating 4
Fake SIN (Dimitri Patros) Rating 4
Goggles Rating 6
+Vision Magnification
+Vision Enhancement Rating 3
+Smartlink
+Image Link
Medkit Rating 6
Medkit Supplies x2
Not that much more powerful than my original build, but somewhat more likable imo. So, thanks again for all the advice so far
